Found some art stuff, will post in a minute.
Chaotix 1207 discussion
#47
Posted 27 February 2008 - 04:59 PM
ICEknight, on Feb 27 2008, 12:20 PM, said:
x16855B: Looks like a head (Knuckles' perhaps?) Since the format is wrong, it's quite deformed.
*Width: 72, Format: N64 High
*Width: 72, Format: N64 High
sounds nice and morbid ^_^
Quote
A mirrored, sligthly modified Sonic CD lives icon (only a few pixels were changed).
I didn't even know there WERE connections.
#48
Posted 27 February 2008 - 05:20 PM
This proves once and for all, that Sonic and Tails were in fact in Chaotix 32x at some point of development:


http://trash.drx.pl/chxed1207.rar - a special version of JJF's Chaoxed that supports all the 32x art in 1207, compiled by me.
In the final, "*******" uses Knuckles' art as well as Knuckles' palette. In this proto, however, the tails 32x palette is intact! This means that Sonic and Tails were in fact ported over to 32x, along with new art and palettes. My guess is that they were scrapped when Mighty got inserted.
Another fun note is that all the 32x art here is uncompressed, in final most of the static art uses the C42 compression, which I was going to crack soon, but since it's not needed anymore, I don't have to, haha! You might be able to find some new sprites, everything that uses the 32x VDP is viewable using this version.


http://trash.drx.pl/chxed1207.rar - a special version of JJF's Chaoxed that supports all the 32x art in 1207, compiled by me.
In the final, "*******" uses Knuckles' art as well as Knuckles' palette. In this proto, however, the tails 32x palette is intact! This means that Sonic and Tails were in fact ported over to 32x, along with new art and palettes. My guess is that they were scrapped when Mighty got inserted.
Another fun note is that all the 32x art here is uncompressed, in final most of the static art uses the C42 compression, which I was going to crack soon, but since it's not needed anymore, I don't have to, haha! You might be able to find some new sprites, everything that uses the 32x VDP is viewable using this version.
#49
Posted 27 February 2008 - 05:22 PM
Awesome, now we just need someone to make a Tails using that palette =D Is Sonic's palette still in there?
#50
Posted 27 February 2008 - 05:36 PM
Oh my god, Vector's unused throwing animation (0C32C4 to 0C4584) is awesome.
Great stuff, drx.
Great stuff, drx.
#52
Posted 27 February 2008 - 05:46 PM
QUOTE (drx @ Feb 27 2008, 10:20 PM) [post="181842"]
[/quote]
Excellent find, drx!
Perhaps Tails will be in a Chaotix hack in the future, because that would fucking rock.
[/quote]Excellent find, drx!
Perhaps Tails will be in a Chaotix hack in the future, because that would fucking rock.
#53
Posted 27 February 2008 - 05:48 PM
Man, I think I'll be importing me some sonic and tails sprites.
#54
Posted 27 February 2008 - 05:51 PM
and because Mighty is the first slot, this proves he was once Sonic right?
#55
Posted 27 February 2008 - 05:53 PM
More stuff found, some weird text (assembler trash?):
ART....@..`.COIN #2 SERVICE....@..`.VULCAN .......`.MISSILE ...@..`.STICK RIGHT LEFT...@..`.STICK UP DOWN....@..`.SPEED.......`.MAT....D....MOTOR TEST...B....DIP SWITCH ASSIGNMENTS...R.. .1 2 3 4 5 6 7 8.......`.DIPSW.A.......`.DIPSW.B....2..`..A...6..@. 1234....@..". COIN SW#1....V.. . COIN CREDIT...2..`..A...6..@. 5678....@..". COIN SW#2....V.. . COIN CREDIT...2..`..B...6..@. 12....<..". CABINET TYPE...2..`..B...6..@. 3...<..". SLOTLE LEVER...2..`..B...6..@. 4 ....<..". SHIPS PER CREDIT...2..`..B...6..@. 5 ....<..". SHIP INCREASE....2..`..B...6..@. 6 ....<..". CONTINUE GAME....2..`..B...6..@. 78....<..". GAME DIFFICULTY....Z.. .FREE PLAY ....Z.. .FREE PLAY ....L....BOOKKEEPING....F..`.COIN CHUTE #1....F..`.COIN CHUTE #2....F..`.COIN CREDITS....F..`.SERVICE CREDITS....F..`.TOTAL CREDITS....F..`.TOTAL TIME H M S....F..`.NUMBER OF GAMES....F..`.AVE. SCORE...F..`.TOP SCORE...F..`.LOW SCORE...F.... GAME TIME ....F..`.TOTAL H M S....F..`.AVERAGE H M S....F..`.LONGEST H M S....H....BACKUP RAM CLEAR...T.. .NO ....T....YES....T.. . ....F....END OF DIAGNOSTICS...F.. .DIAGNOSTIC VER. 2.00...F....DIAGNOSTIC VER. 2.00...H.. .PUSH START BUTTON !....H.... PUSH A BUTTON ! ....J....SELECT BY STICK....L.... INDIVIDUAL ...L.... CONTINUE ...6.! .SELECT BY STICK! PUSH START BUTTON!....L.... INDIVIDUAL ...L..`.MEMORY TEST...L..`.INPUT TEST...L..`.OUTPUT TEST...L..`.MOTOR TEST...L..`.SOUND TEST...L..`.C.R.T. TEST...L..`.DIP SWITCH ASSIGNMENTS...L..`.BOOKKEEPING....L..`.BACKUP RAM CLEAR...L..B.EXIT...J.... OUTPUT TEST....L..`.* START LAMP......`.* WARNING LAMP...N....C.R.T.TEST...N....COLOR BAR....F....C.R.T.POSITION CHECK.GOOD..BAD .1 1 1 2S1 3S5S1 6S1 7S1 2S1 3S1 4S1 2S3S6S4S4S3S5S6S4S5S2S3S1 1 .NORMAL ..EASY ..HARD ..HARDEST .!WITHOUT...WITH ...NO ...YES...3 SHIPS...4 SHIPS..!NO ...YES ..MOVING DX ..MOVING STD..UP RIGHT 1..UP RIGHT 2..................................................omnlqp......MLONsrut......... ....~..................................N....SOUND TEST ...8." .1. MAIN MUSIC ....8." .2. SUB MUSIC ....8." .3. EXPROSION ....8." .4. EFECT A ....8." .5. EFECT B ....8." .6. VOICE ....8." .7. AFTER BURNER ....8." . ....8." . ....N....MAIN MUSIC ...8.! .1. TITLE 0 10. ...8.! .2. TITLE 1 11. ...8.! .3. TITLE 2 12. ...8.! .4. TITLE 3 13. ...8.! .5. BONUS A 14. ...8.! .6. BONUS B 15. ...8.! .7. 16. ...8.! .8. 17. ...8.! .9. 18. EXIT ...N....SUB MUSIC ...8.! .1. WAITTING START 10. ...8.! .2. REFUEL 11. ...8.! .3. NAME ENTRY 12. ...8.! .4. 13. ...8.! .5. 14. ...8.! .6. 15. ...8.! .7. 16. ...8.! .8. 17. ...8.! .9. 18. EXIT ...N....EXPROSION ...8.! .1. EXPROSION 0 10. ENM MIS0 R1...8.! .2. EXPROSION 1 11. R2...8.! .3. EXPROSION 2 12. L1...8.! .4. GROUND EXP 0 13. L2...8.! .5. GROUND EXP 1 14. ENM MIS1 R ...8.! .6. GROUND EXP 2 15. L ...8.! .7. CRASH EXP 0 16. ...8.! .8. CRASH EXP 1 17. ...8.! .9. ENM MIS 0 R1 18. EXIT ...N....EFECT A ...8.! .1. FLIGHT 0 RL 10. FLIGHT 3 R ...8.! .2. LR 11. L ...8.! .3. FLIGHT 1 CE 12. ...8.! .4. R1 13. ...8.! .5. R2 14. ...8.! .6. L1 15. ...8.! .7. L2 16. ...8.! .8. FLIGHT 2 R 17. ...8.! .9. L 18. EXIT ...N....EFECT B ...8.! .1. VALCAN A 10. ...8.! .2. VALCAN B 11. ...8.! .3. WARNING 12. ...8.! .4. SIGHT LOCK 13. ...8.! .5. EXTEND MISSILE 14. ...8.! .6. CHECK POINT 15. ...8.! .7. INSERTED COIN 16. ...8.! .8. REBOUND 17. ...8.! .9. 18. EXIT ...N....VOICE ...8.! .1. FIRE 10. 9 O_CLOCK ...8.! .2. BINGO 11. LOOK 3 ...8.! .3. CAREFULL 12. LOOK 9 ...8.! .4. ENEMY 13. BREAK LEFT ...8.! .5. GOOD LUCK 14. BREAK RIGHT...8.! .6. READY 15. WOW!! ...8.! .7. BREAK LEFT 16. CARE CARE ...8.! .8. BREAK RIGHT 17. ...8.! .9. 3 O_CLOCK 18. EXIT ...N....AFTER BURNER ....H.. . CODE ....H.. .WAIT COUNTER
#57
Posted 27 February 2008 - 06:02 PM
Did this game ever show any Flickies and the other little animals? I never got the good ending, so I don't know...

There's the usual animals in there, although the chickens look a bit wierd. They were possibly using Sonic's palette (they look horrid with Mighty's).
Also, there's a water splash starting at 136F28,139B40 and bubbles at 136F28,139B08):

Omg water levels?

There's the usual animals in there, although the chickens look a bit wierd. They were possibly using Sonic's palette (they look horrid with Mighty's).
Also, there's a water splash starting at 136F28,139B40 and bubbles at 136F28,139B08):

Omg water levels?
This post has been edited by ICEknight: 27 February 2008 - 06:14 PM
#58
Posted 27 February 2008 - 06:03 PM
That's the water splash from Sonic 1... and it was only ever used in Sonic 1. Interesting that they'd put THAT one in there.
#59
Posted 27 February 2008 - 06:11 PM
No Flickies or anything in Chaotix. Just the rings that are powering the robots.
#60
Posted 27 February 2008 - 06:13 PM
By the way, about the words I talked about earlier, they actually say the following stuff:
You got through
Time
Ring
Secret
Bonus
Total
Score up!
Player
Miss
Start the clock! (Amazing Arena's, I guess)
To next level!
Go for goal!
Get enemies!
Score
Points
Finish
It's a new record!
To next level!
:
x
Rings
And then, another set:
00Blue
Bonus
Time
Course out
Got 50,000pts!
Bad!
Too
Cooool!
Next
Spheres to go
Spheres!
Blue
Get
You got through
Time
Ring
Secret
Bonus
Total
Score up!
Player
Miss
Start the clock! (Amazing Arena's, I guess)
To next level!
Go for goal!
Get enemies!
Score
Points
Finish
It's a new record!
To next level!
:
x
Rings
And then, another set:
00Blue
Bonus
Time
Course out
Got 50,000pts!
Bad!
Too
Cooool!
Next
Spheres to go
Spheres!
Blue
Get
This post has been edited by ICEknight: 27 February 2008 - 06:18 PM

00

