Posted 26 February 2008 - 12:28 AM
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If you go into the little area at the start of Rusty Ruin Act 1 where the 1-Up is, the game will glitch and you'll be unable to move. You can get out of this by pressing start to go to the next level.
I also found a monitor in Rusty Ruin Act 2 that had a 100 on it. I believe there was a shield of some sort here in the final. I forgot to open it, though. >.< Also around this time, whenever I got a shield, it would appear around the Flickies, but not around Sonic.
EDIT: Yay for game crashy. I tried spindashing into a penguin enemy and hit one of those spiky ice things in Diamond Dust 1. The game suddenly slowed down and then I got an error message. Something about the SH2 thingy. Also, all the enemies are purple, and those gun things that freeze you look like giant purple rocks so you don't know that's what they are until it's too late.
This post has been edited by Mecha Sally: 26 February 2008 - 12:35 AM
Posted 29 February 2008 - 07:06 PM
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Something really interesting that I found a while ago, is this CD-R burner script. It's SONIC.SCR and it's in the root directory of the disc:
Disc "SONIC.DSK"
Session CDROM
LeadIn MODE1
EndLeadIn
SystemArea "c:\SONIC\IP.BIN"
Track MODE1
Volume ISO9660 "SONIC.PVD"
PrimaryVolume 0:2:16
SystemIdentifier "SEGA SEGASATURN"
VolumeIdentifier "SAMPLE_GAME_TITLE"
VolumeSetIdentifier "SAMPLE_GAME_TITLE"
PublisherIdentifier "SEGA ENTERPRISES,LTD."
DataPreparerIdentifier "SEGA ENTERPRISES,LTD."
CopyrightFileIdentifier "CPY.TXT"
AbstractFileIdentifier "ABS.TXT"
BibliographicFileIdentifier "BIB.TXT"
EndPrimaryVolume
EndVolume
Directory PICTURES
File TITLE.PIC;1
FileSource "c:\SONIC\PICTURES\TITLE.PIC"
EndFileSource
EndFile
File OPTIONS.PIC;1
FileSource "c:\SONIC\PICTURES\OPTIONS.PIC"
EndFileSource
EndFile
EndDirectory
Directory FONTS
File FONT16X8.BIN;1
FileSource "c:\SONIC\FONTS\FONT16X8.BIN"
EndFileSource
EndFile
EndDirectory
Directory PALETTES
File LEV1A.PAL;1
FileSource "c:\SONIC\PALETTES\LEV1A.PAL"
EndFileSource
EndFile
EndDirectory
Directory SOUND
File SDDRVS.BIN;1
FileSource "c:\SONIC\SOUND\SDDRVS.BIN"
EndFileSource
EndFile
File MAP.BIN;1
FileSource "c:\SONIC\SOUND\MAP.BIN"
EndFileSource
EndFile
File TONE.BIN;1
FileSource "c:\SONIC\SOUND\TONE.BIN"
EndFileSource
EndFile
EndDirectory
Directory PANEL
File BOXDATA.BIN;1
FileSource "c:\SONIC\PANEL\BOXDATA.BIN"
EndFileSource
EndFile
File START.BIN;1
FileSource "c:\SONIC\PANEL\START.BIN"
EndFileSource
EndFile
EndDirectory
Directory DATA
File DATAFILE.BIN;1
FileSource "c:\SONIC\DATA\DATAFILE.BIN"
EndFileSource
EndFile
File DATA2.BIN;1
FileSource "c:\SONIC\DATA\DATA2.BIN"
EndFileSource
EndFile
File VRAM.BIN;1
FileSource "c:\SONIC\DATA\VRAM.BIN"
EndFileSource
EndFile
File RANDOM.BIN;1
FileSource "c:\SONIC\DATA\RANDOM.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV1A
File GFX1A.BIN;1
FileSource "c:\SONIC\LEV1A\GFX1A.BIN"
EndFileSource
EndFile
File MAP1A.BIN;1
FileSource "c:\SONIC\LEV1A\MAP1A.BIN"
EndFileSource
EndFile
File OVL1A.BIN;1
FileSource "c:\SONIC\LEV1A\OVL1A.BIN"
EndFileSource
EndFile
EndDirectory
Directory OVLSPRS
File WATER.BIN;1
FileSource "c:\SONIC\OVLSPRS\WATER.BIN"
EndFileSource
EndFile
File WATRBLOK.BIN;1
FileSource "c:\SONIC\OVLSPRS\WATRBLOK.BIN"
EndFileSource
EndFile
File FIRST.BIN;1
FileSource "c:\SONIC\OVLSPRS\FIRST.BIN"
EndFileSource
EndFile
File BRIDGE.BIN;1
FileSource "c:\SONIC\OVLSPRS\BRIDGE.BIN"
EndFileSource
EndFile
File BRDGESPR.BIN;1
FileSource "c:\SONIC\OVLSPRS\BRDGESPR.BIN"
EndFileSource
EndFile
File RAIN.BIN;1
FileSource "c:\SONIC\OVLSPRS\RAIN.BIN"
EndFileSource
EndFile
EndDirectory
Directory CDDA
File WARNING.RED;1
FileSource "c:\SONIC\CDDA\WARNING.RED"
EndFileSource
EndFile
EndDirectory
Directory LEV1B
File GFX1B.BIN;1
FileSource "c:\SONIC\LEV1B\GFX1B.BIN"
EndFileSource
EndFile
File MAP1B.BIN;1
FileSource "c:\SONIC\LEV1B\MAP1B.BIN"
EndFileSource
EndFile
File OVL1B.BIN;1
FileSource "c:\SONIC\LEV1B\OVL1B.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV2A
File GFX2A.BIN;1
FileSource "c:\SONIC\LEV2A\GFX2A.BIN"
EndFileSource
EndFile
File MAP2A.BIN;1
FileSource "c:\SONIC\LEV2A\MAP2A.BIN"
EndFileSource
EndFile
File OVL2A.BIN;1
FileSource "c:\SONIC\LEV2A\OVL2A.BIN"
EndFileSource
EndFile
File SCR2A.BIN;1
FileSource "c:\SONIC\LEV2A\SCR2A.BIN"
EndFileSource
EndFile
File CHR2A.BIN;1
FileSource "c:\SONIC\LEV2A\CHR2A.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV2B
File GFX2B.BIN;1
FileSource "c:\SONIC\LEV2B\GFX2B.BIN"
EndFileSource
EndFile
File MAP2B.BIN;1
FileSource "c:\SONIC\LEV2B\MAP2B.BIN"
EndFileSource
EndFile
File OVL2B.BIN;1
FileSource "c:\SONIC\LEV2B\OVL2B.BIN"
EndFileSource
EndFile
File CHR2B.BIN;1
FileSource "c:\SONIC\LEV2B\CHR2B.BIN"
EndFileSource
EndFile
File SCR2B.BIN;1
FileSource "c:\SONIC\LEV2B\SCR2B.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV3A
File GFX3A.BIN;1
FileSource "c:\SONIC\LEV3A\GFX3A.BIN"
EndFileSource
EndFile
File MAP3A.BIN;1
FileSource "c:\SONIC\LEV3A\MAP3A.BIN"
EndFileSource
EndFile
File OVL3A.BIN;1
FileSource "c:\SONIC\LEV3A\OVL3A.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV3B
File GFX3B.BIN;1
FileSource "c:\SONIC\LEV3B\GFX3B.BIN"
EndFileSource
EndFile
File MAP3B.BIN;1
FileSource "c:\SONIC\LEV3B\MAP3B.BIN"
EndFileSource
EndFile
File OVL3B.BIN;1
FileSource "c:\SONIC\LEV3B\OVL3B.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV5A
File GFX5A.BIN;1
FileSource "c:\SONIC\LEV5A\GFX5A.BIN"
EndFileSource
EndFile
File MAP5A.BIN;1
FileSource "c:\SONIC\LEV5A\MAP5A.BIN"
EndFileSource
EndFile
File OVL5A.BIN;1
FileSource "c:\SONIC\LEV5A\OVL5A.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV6A
File GFX6A.BIN;1
FileSource "c:\SONIC\LEV6A\GFX6A.BIN"
EndFileSource
EndFile
File MAP6A.BIN;1
FileSource "c:\SONIC\LEV6A\MAP6A.BIN"
EndFileSource
EndFile
File OVL6A.BIN;1
FileSource "c:\SONIC\LEV6A\OVL6A.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV6B
File GFX6B.BIN;1
FileSource "c:\SONIC\LEV6B\GFX6B.BIN"
EndFileSource
EndFile
File MAP6B.BIN;1
FileSource "c:\SONIC\LEV6B\MAP6B.BIN"
EndFileSource
EndFile
File OVL6B.BIN;1
FileSource "c:\SONIC\LEV6B\OVL6B.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV7A
File GFX7A.BIN;1
FileSource "c:\SONIC\LEV7A\GFX7A.BIN"
EndFileSource
EndFile
File MAP7A.BIN;1
FileSource "c:\SONIC\LEV7A\MAP7A.BIN"
EndFileSource
EndFile
File OVL7A.BIN;1
FileSource "c:\SONIC\LEV7A\OVL7A.BIN"
EndFileSource
EndFile
EndDirectory
Directory LEV7B
File GFX7B.BIN;1
FileSource "c:\SONIC\LEV7B\GFX7B.BIN"
EndFileSource
EndFile
File MAP7B.BIN;1
FileSource "c:\SONIC\LEV7B\MAP7B.BIN"
EndFileSource
EndFile
File OVL7B.BIN;1
FileSource "c:\SONIC\LEV7B\OVL7B.BIN"
EndFileSource
EndFile
EndDirectory
File BIB.TXT;1
FileSource "c:\SONIC\BIB.TXT"
EndFileSource
EndFile
File ABS.TXT;1
FileSource "c:\SONIC\ABS.TXT"
EndFileSource
EndFile
File CPY.TXT;1
FileSource "c:\SONIC\CPY.TXT"
EndFileSource
EndFile
File IP.BIN;1
FileSource "c:\SONIC\IP.BIN"
EndFileSource
EndFile
File 0.BIN;1
FileSource "c:\SONIC.BIN"
EndFileSource
EndFile
File SONIC.SCR;1
FileSource "c:\SONIC\SONIC.SCR"
EndFileSource
EndFile
PostGap 150
EndTrack
Track CDDA ; At least 1 CDDA track required.
Pause 150
FileSource c:\SONIC\CDDA\WARNING.RED; <--- to be replaced.
EndFileSource
EndTrack
LeadOut CDDA
Empty 600
EndLeadOut
EndSession
EndDisc
Posted 29 February 2008 - 08:22 PM
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Call me ignorant, but I didn't know Redbook audio consisted on files with a .RED extension, before being burnt into CDs...
Posted 01 March 2008 - 03:54 PM
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ICEknight, on Feb 29 2008, 05:22 PM, said:
Call me ignorant, but I didn't know Redbook audio consisted on files with a .RED extension, before being burnt into CDs...
probably just a wav or a raw wave file with a "developer tool" file extension.
funny thing: for many overseas saturn releases, they read in the cd audio with an audiograbber to wav files, and put them on the usa/pal releases as redbook... RAW redbook. If you have a saturn game with a short click at the start of the audio track, its because the file has an intact WAV header, burned onto the disc.
Kinda makes you think about what kind of quality control they had.
Posted 01 March 2008 - 04:20 PM
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04
Borisz, on Mar 1 2008, 03:54 PM, said:
funny thing: for many overseas saturn releases, they read in the cd audio with an audiograbber to wav files, and put them on the usa/pal releases as redbook... RAW redbook. If you have a saturn game with a short click at the start of the audio track, its because the file has an intact WAV header, burned onto the disc.
I'll have to check, but I think EarthWorm Jim Special Edition PAL does just that... And I also think the tracks were a bit shifted, so when the music started you could hear the end of the previous track.
Posted 01 March 2008 - 04:47 PM
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that's only strange if you own the original disc, some apps are known to fuck up track indexes (to a lesser degree: drives that lack subcode read, to a very serious degree: Alcohol 120)
Posted 01 March 2008 - 05:11 PM
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04
Well yeah, I mean the original disc running on a real Mega CD 2. That's the only game that did it to me, and I remember it also happening in my old CD player.
This post has been edited by ICEknight: 01 March 2008 - 05:12 PM
Posted 01 March 2008 - 05:17 PM
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00
What exactly is redbok? A file format? A company? A book cover?
Posted 01 March 2008 - 05:43 PM
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Bibin, on Mar 1 2008, 02:17 PM, said:
What exactly is redbok? A file format? A company? A book cover?
its the Compact Disc Digital Audio standard. It's named after the big red book that contains the description of the standard.
Theres also white book, yellow book, etc, all belonging to a different CD standard (Video CD, CD-ROM, etc).
http://en.wikipedia.org/wiki/Red_Book_%28a..._CD_standard%29
http://en.wikipedia....i/Rainbow_books
edit: when talking about videogames, a redbook track often refers to a cd audio track.
This post has been edited by Borisz: 01 March 2008 - 05:45 PM
Posted 07 March 2008 - 01:36 PM
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quick question: Does this demo have any musical tracks? I booted it on my saturn, but no audio. Same thing for Sonic R. Also, the xtreme demo when booted and swapped a second time plays musical tracks too! =)
Posted 07 March 2008 - 02:58 PM
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Sonic R should have music, but Sonic 3D has no music or sound effects past the Sega menu.
Posted 03 April 2008 - 04:17 PM
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This is now up on Sonic retro wiki.
Posted 03 April 2008 - 04:39 PM
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This kinda goes with the topic...but I've noticed after installing Vista SP1, SSF crashes pretty much every time I load up a game. Yeah I know...blah blah switch to XP. Just wondered if anyone else was having this problem.
Posted 03 April 2008 - 04:54 PM
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superstarCSB, on Apr 3 2008, 04:39 PM, said:
This kinda goes with the topic...but I've noticed after installing Vista SP1, SSF crashes pretty much every time I load up a game. Yeah I know...blah blah switch to XP. Just wondered if anyone else was having this problem.
I don't have SSF so I can't test it, but does it work if you go to the properties of the program and set it to run in XP compatibility mode?
Posted 03 April 2008 - 05:22 PM
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Since people are paying attention to this thread now, I should ask, does anyone have the title screen of this demo, for the wiki? If The title screen is the same as the final then I can just use that screen.
This post has been edited by iamstillhiro1112: 03 April 2008 - 05:56 PM