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Ristar discussion Because Ristar is like a Sonic game anyway

#46 User is offline Mistergambit 

Posted 28 February 2008 - 05:36 PM

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I don't recall these numbers being used anywhere in the game
Posted Image
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.
This post has been edited by Mistergambit: 28 February 2008 - 05:37 PM

#47 User is offline Icy Guy 

Posted 28 February 2008 - 11:29 PM

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View PostDurean, on Feb 27 2008, 05:48 PM, said:

I just remembered (and wish I had a picture to go with this) that in the US manual, to demonstrate the password screen "DEX" is the example in the screenshot. I always wondered why they used that.

The scanner genie has granted your wish. Taken from page 12.
This post has been edited by Icy Guy: 28 February 2008 - 11:30 PM

#48 User is offline Overlord 

Posted 29 February 2008 - 03:45 PM

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QUOTE (Mistergambit @ Feb 28 2008, 10:36 PM) [post="182092"]Posted Image
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote]
I don't recognise those either, and I've done a fair bit of work with Ristar's text.

#49 User is offline Djbrayster 

Posted 01 March 2008 - 07:56 PM

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QUOTE (Crysta @ Feb 24 2008, 12:07 PM) [post="180394"]Posted Image

Wish granted! And there is a page up with some of the things noted for the differences bwtween the protos.
Though I have to compile and add to that page alot.

#50 User is offline McAleeCh 

Posted 06 March 2008 - 07:22 PM

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QUOTE (Overlord @ Feb 29 2008, 03:45 PM) [post="182301"]Posted Image
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote]
I don't recognise those either, and I've done a fair bit of work with Ristar's text.
[/quote]

Just a quick heads-up, I've managed to find where these are used - they're the Round Number displayed while on the "Valdi System" / "Next Area" screen:

Posted Image
(The Round number in the top-right, for those who haven't noticed. =P)

My suspicions were aroused while cataloguing the Nemesis compressed art in the 0701 proto; I found that these numbers were stored right next to the graphics for the Valdi System screen's HUD. Sure enough, when I checked the screen in-game, there they were, plain as day.

As for the reason why only the numbers 2-7 are present, there's only 7 Rounds in the game. The reason the number 1 is missing is that the text "Round-1" is stored as a part of the HUD graphics (located at 0008BE4A in the 0701 build). =P

So, mystery solved, I guess. = ) If I come across anything strange-looking, I'll be sure to post it.

EDIT: One interesting thing, actually - for some reason, the art for each Round's title cards is stored in the order: 1 (Neer), 2 (Leatow), 3 (Onaclove), 5 (Elykiki), 6 (Rewope), 4 (Neuos), 7 (Castle Greedy). = S Although they're numbered correctly in this build, could the odd order they're placed in hint at a slightly different Round order in a previous build, with Neuos being the 6th stage at one point? Just curious. =P

Also, awesome sauce that Ristar Cluster's back up. = ) Nice one, brayster.

BTW, a heads-up - the unused "Stage Select" text on your site appears to be left over from a feature that's active in at least the 0701 proto (haven't checked the others yet) - press C + Start while paused and you'll be taken to a black Round Select screen that uses identical text. Hope that's useful. = )
This post has been edited by McAleeCh: 06 March 2008 - 07:47 PM

#51 User is offline Djbrayster 

Posted 13 March 2008 - 02:33 PM

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thanks for the info I will add it to the site within the next week. been sooooo busy with work that I couldn't do any more research ;_;

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