Well the placement of the objects on lowered surfaces definitely appears wrong, so maybe they changed it at some point to make those objects look right and just left it that way.
Sonic 3D discussion
#62
Posted 27 February 2008 - 05:15 AM
I think he did. =P
Also, regarding those raised/lowered ground pieces - none of the objects placed on them look right when they're on lowered pieces, I'm willing to chalk that up to just being an engine/tile error.
Also, regarding those raised/lowered ground pieces - none of the objects placed on them look right when they're on lowered pieces, I'm willing to chalk that up to just being an engine/tile error.
#63
Posted 27 February 2008 - 05:31 AM
So they lowered other parts of the stage to even it out I guess.
#64
Posted 27 February 2008 - 05:35 AM
It looks as though the objects are still lined up to be centered on raised ground. The coordinates for those objects most likely wasn't changed to reflect the change between the ground being raised and the ground being lowered.
#65
Posted 27 February 2008 - 07:13 PM
Found something. Near the end of Sonic 3D Blast (Prototype 819 - Aug 19, 1996, 19.49) is the begining of another game:
Anyone know what it is?
EDIT: This is also in Sonic 3D Blast (Prototype 814 - Aug 15, 1996, 07.55)
NOSEGAY is a word (C)T-SN 1993.MARPSY-Q TARGET PSY-Q TARGET DS 00000000-00..
Anyone know what it is?
EDIT: This is also in Sonic 3D Blast (Prototype 814 - Aug 15, 1996, 07.55)
This post has been edited by Kool-Aid-Man: 27 February 2008 - 07:15 PM
#66
Posted 27 February 2008 - 07:28 PM
NOSEGAY LOL.
(Rule 34 -- nostril penetration?)
That has to be the weirdest thing of that nature I've seen in a while.
What's with the hidden mentioning of the word gay in so many video gaymes?
(Rule 34 -- nostril penetration?)
That has to be the weirdest thing of that nature I've seen in a while.
What's with the hidden mentioning of the word gay in so many video gaymes?
#67
Posted 27 February 2008 - 07:58 PM
"Wikipedia" said:
A nosegay, posey (or posy), flower bouquet or tussie-mussie is a small bunch of flowers, typically given as a gift. They have existed in some form since at least medieval times, when they were worn around the head or on the lapel to mask the unpleasant smells of the time - literally, to keep the nose gay (to keep the nose happy). In their current form, they rose to popularity during the reign of Queen Victoria, from 1837 onwards, at which time the tussie-mussie became a popular fashion accessory.
Wow.. I haven't learned a new word from a Sonic game since parallax...
This post has been edited by biggestsonicfan: 27 February 2008 - 08:00 PM
#70
Posted 27 February 2008 - 08:07 PM
According to the code, it's a Genesis development interface program. Probably to connect the genesis to a debugger pc using SCSI and a special cart with ram and a SCSI interface.
The code is streamed from the pc to the cart and the genesis can run the code without needing to write eeproms.
The code is streamed from the pc to the cart and the genesis can run the code without needing to write eeproms.
#71
Posted 28 February 2008 - 09:35 AM
Rafalapso, on Feb 27 2008, 08:07 PM, said:
According to the code, it's a Genesis development interface program. Probably to connect the genesis to a debugger pc using SCSI and a special cart with ram and a SCSI interface.
The code is streamed from the pc to the cart and the genesis can run the code without needing to write eeproms.
The code is streamed from the pc to the cart and the genesis can run the code without needing to write eeproms.
More than likely, that header ended up in the S3D/819 ROM due to DOS memory management semantics. Specifically, DOS doesn't zero out memory before allocating it.
#72
Posted 28 February 2008 - 10:05 AM
Hmm, extracting the Psy-Q ROM and running it does nothing, even after changing NOSEGAY with SEGA (not that I actually expected it to show a thing).
Anyway, I've just found the credits for Toy Story in the 830 proto, starting at 0x20404 (after it says "THE REST OF THE CREDITS WILL GO HERE."):
It's gone already in the next build.
EDIT:
I've just noticed that the Sonic 3D proto that had been released already is actually the 819 version, only with some wierd values added before the country code.
Does anybody have an explanation to this?
Anyway, I've just found the credits for Toy Story in the 830 proto, starting at 0x20404 (after it says "THE REST OF THE CREDITS WILL GO HERE."):
Quote
CREDITS PROGRAM DESIGN AND IMPLEMENTATION JON BURTON TRAVELLERS TALES HEAD ARTIST JAMES CUNLIFFE TRAVELLERS TALES HEAD DESIGNER TAKAO MIYOSHI SEGA PRODUCER KATS SATO SEGA SENIOR PRODUCER YUTAKA SUGANO SEGA THE REST OF THE CREDITS WILL GO HERE. . . TRAVELLER'S TALES [\]^_`ab . @ PROJECT DESIGN AND DEVELOPMENT . . JON BURTON . ANDY INGRAM . . @ BACKGROUNDS . . ANDY INGRAM . BEV BUSH . . @ 3D ANIMATION . . DAVE BURTON . JAMES CUNLIFFE . ANDY INGRAM . . @ ADDITIONAL PROGRAMMING . . DAVID DOOTSON . PAUL HUNTER . CHRIS STANFORTH . . @ PRODUCTION SUPPORT . . KAREN ROBERTS . . . . DISNEY INTERACTIVE . . . SENIOR PRODUCER . . PATRICK GILMORE . . . @ ASSOCIATE PRODUCER . . LEILA CHANG . . @ MUSIC ADAPTION . . PATRICK COLLINS . . . @ PROJECT MANAGER . . C.STEVE BOOTH . . @ SENIOR SOFTWARE @ PRODUCTION ADMINISTRATOR . . MICHAEL CLEMENT . . @ PULL-STRING ANIMATION . . OLIVER WADE . TAMARA HOLCOMB . . @ ORIGINAL TOY STORY @ MUSIC AND SCORE . . RANDY NEWMAN . . @ VOICE ARTISTS . . COREY BURTON . R. LEE ERMEY . PAT FRALEY . JIM HANKS . WALLACE SHAWN . . @ MANUAL WRITER . . KEVIN G.SULLIVAN . . @ TEST SUPERVISOR . . JEFF BLATTNER . . @ LEAD TESTER . . WILLIAM 'CHIP' BEAMAN . . @ TESTERS . . ANDRE AGUILAR . KRISTEN BACHMAN . ROGER BRAY . JOHN CASTRO . KEVIN COPE . PAUL FACTORA . TIM GARRITY . BRIAN LARKIN . PAT LARKIN . WES LAZARA . RONNY LOUIE . LUIGI PRIORE . HUGO STEVENSON . . @ ADDITIONAL TEST SUPPORT . . KEITH HIGASHIHARA . . . . SONY PSYGNOSIS . . @ MUSIC SUPERVISOR . . PHIL MORRIS . . @ MUSIC COMPOSITION @ AND ADAPTATION . . ANDY BLYTHE . MARTEN JOUSTRA . . @ SOUND DESIGN @ AND MUSIC IMPLEMENTATION . . ALLISTER BRIMBLE . . @ PRODUCTION SUPPORT . . JOHN ROSTRON . SARA LAWRENCE . GREG DUDDLE . . @ QUALITY ASSURANCE MANAGER . . CHRIS ROWLEY . . . . PIXAR . . @ TECHNICAL DIRECTORS . . TONY APODACA . KEVIN BJORKE - LIGHTING . DAVID VALDEZ - LAYOUT . . @ ANIMATION DEPARTMENT MANAGER . . TRIVA VON KLARK . . @ ANIMATORS . . ASH BRANNON . DAVE FEITEN . MARK OFTEDAL . STEVE SEGAL . . @ SPECIAL THANKS . . RALPH GUGGENHEIM . BONNIE ARNOLD . JOHN LASSETER . PAM KERWIN . MONICA CORBIN . . . . WALT DISNEY FEATURE ANIMATION AND DISNEY ANIMATION SERVICES . . @ PRODUCTION SUPPORT . . TAMARA BOUTCHER . STEPHANIE PARKER . . .
EDIT:
I've just noticed that the Sonic 3D proto that had been released already is actually the 819 version, only with some wierd values added before the country code.
Does anybody have an explanation to this?
This post has been edited by ICEknight: 28 February 2008 - 10:22 AM
#73
Posted 28 February 2008 - 12:12 PM
The first Sonic 3D proto, the E3 version that was dumped and released a while ago, also had that PSY-Q ROM at the end.
#74
Posted 28 February 2008 - 03:14 PM
Wasn't Toy Story done by Traveller's Tales? Maybe the team was largely the same.
Also, my brain parsed nosegay as no sega y... didn't see that word at all. =P
Also, my brain parsed nosegay as no sega y... didn't see that word at all. =P
#75
Posted 28 February 2008 - 05:50 PM
You know one of the "unused" tunes that was inside the other prototype build of Sonic 3D Blast (The first one released by drx)? Well, it was being worked on after that build, and can even be heard in sound test.
You should be able to hear the difference right away. I wish I knew how to create a vgm, but I guess mp3 will do.
Sonic 3D Blast (Prototype 825 - Aug 26, 1996)
Sonic 3D Blast (Beta)
You should be able to hear the difference right away. I wish I knew how to create a vgm, but I guess mp3 will do.
Sonic 3D Blast (Prototype 825 - Aug 26, 1996)
Sonic 3D Blast (Beta)
This post has been edited by Kool-Aid-Man: 28 February 2008 - 05:50 PM

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