Posted 24 February 2008 - 12:12 PM
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Puto, on Feb 24 2008, 09:58 AM, said:
The 無敵, on Feb 24 2008, 06:23 AM, said:
Sik the hedgehog, on Feb 24 2008, 12:50 AM, said:
Aw, with all those faces I finished skipping stuff >_>
By the way, check BGM 12 in proto 825 if you didn't yet.
This song is actually in the final version. Tweaker gave a bunch of savestates that had all the music on them. This was one of the hidden tracks in the ROM like that.
No, it's in the E3 demo thing that drx released ages ago. It's not on the final.
Maybe so, it's been a while.
Posted 24 February 2008 - 12:29 PM
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Has anyone been able to figure out how to access the other levels in the 73 build (provided they're in the game)?
Posted 24 February 2008 - 01:03 PM
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A more serious update:
- None of these protos had the if the game crashes go to the you found the level select screen thingy.
- Also oddly, opening a savestate of the 819 proto's level select in 814's proto, it doesn't work, but the music plays fine. In all the other protos it is garbled mess.
Posted 24 February 2008 - 01:28 PM
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QUOTE (P.P.A. @ Feb 24 2008, 11:05 AM) [post="180273"]

[/quote]
That was my first thought on seeing it as well, yeah =P
Posted 24 February 2008 - 01:34 PM
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<- OMG EYEZ [/spam]
In the earlyest proto, the ring dissapears when you give flickies to it. This will make you struck, unless you put there all 5.
Posted 24 February 2008 - 01:50 PM
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I don't know whether this has been mentioned, or whether it is just me, but in the 94 proto, I'm pretty sure that the life icon above the spring is much lower than before. If it isn't, then my bad.
Also, I only just read this topic. I laughed so god-damned much.
Posted 24 February 2008 - 03:03 PM
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STOP POSTING, I'm TRYING TO SPLIT THIS
EDIT: Done, now back on topic please.
Posted 24 February 2008 - 05:21 PM
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ChibiGoku, on Feb 24 2008, 09:29 AM, said:
Has anyone been able to figure out how to access the other levels in the 73 build (provided they're in the game)?
I'm working on that. I'll edit this post (or make another one if a ton of people suddenly reply to this topic :P) if I find anything.
EDIT: I did. Let's see just how much I've forgotten about the old Sonic games and how rusty my code-formatting skills are.
FF0676:??
00 - game crashes
01 - Green Grove Zone 1
02 - GGZ 2
03 - GGZ boss
04 - Gene Gadget Zone 1
05 - GGZ 2
06 - Rusty Ruin Zone 1
07 - RRZ 2
08 - RRZ boss
09 - game crashes
0A - game crashes
0B - game crashes
Etc.
"To be continued..." comes up when FF067C is greater than 08 upon completing a level.
There's a ton of uncompressed art in the ROM that I haven't thoroughly examined; much of it appears to be related to Sonic and the Sega intro. There may be some bits and pieces from the later zones, but complete zones? Too early to tell.
This post has been edited by Icy Guy: 24 February 2008 - 07:12 PM
Posted 25 February 2008 - 04:10 PM
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In 825, when you beat the final boss, the game displays the message "GAME COMPLETED WITH ALL CHAOS EMERALDS SEQUENCE WILL GO HERE". (Note: The use of all caps is merely for accuracy reasons as it is in all caps on the card).
Posted 25 February 2008 - 07:10 PM
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Dominus Draconis, on Feb 25 2008, 04:10 PM, said:
In 825, when you beat the final boss, the game displays the message "GAME COMPLETED WITH ALL CHAOS EMERALDS SEQUENCE WILL GO HERE". (Note: The use of all caps is merely for accuracy reasons as it is in all caps on the card).
Is this true regardless of how many emeralds you have?
Posted 25 February 2008 - 07:29 PM
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-73
Ballerina spinning thing doesn't make you invulnerable against bee (probably no) enemies in Rusty Ruins
golden shield is green and doesn't do what it's supposed to do
This post has been edited by Nayr T'nargh: 25 February 2008 - 07:42 PM
Posted 25 February 2008 - 07:32 PM
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Spex Bluefox, on Feb 25 2008, 07:10 PM, said:
Dominus Draconis, on Feb 25 2008, 04:10 PM, said:
In 825, when you beat the final boss, the game displays the message "GAME COMPLETED WITH ALL CHAOS EMERALDS SEQUENCE WILL GO HERE". (Note: The use of all caps is merely for accuracy reasons as it is in all caps on the card).
Is this true regardless of how many emeralds you have?
Well, I had none. Therefore, I would imagine that yes, it is true, as it mentions having all emeralds.
Posted 25 February 2008 - 08:12 PM
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Dominus Draconis, on Feb 25 2008, 07:32 PM, said:
Spex Bluefox, on Feb 25 2008, 07:10 PM, said:
Dominus Draconis, on Feb 25 2008, 04:10 PM, said:
In 825, when you beat the final boss, the game displays the message "GAME COMPLETED WITH ALL CHAOS EMERALDS SEQUENCE WILL GO HERE". (Note: The use of all caps is merely for accuracy reasons as it is in all caps on the card).
Is this true regardless of how many emeralds you have?
Well, I had none. Therefore, I would imagine that yes, it is true, as it mentions having all emeralds.
Ah, well ok then. Just making sure. So I guess they must've planned for the emerald ending before the non-emerald ending. Or they were just lazy and used the same filler card for either ending at first.
Posted 26 February 2008 - 12:56 AM
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That happens in the final no matter what when you beat the final fight -- you get the "good" ending.
Posted 26 February 2008 - 11:32 PM
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I'm surprised at how different the level layout is in Prototype 73. I mean wow:

right off the bat it's different. I was playing with Qjimbo's brilliant duel gens and I got frustrated and gave up because it was impossible to play them both at the same time. It was like playing two different games.
Here's a video if anyone is curious. There's no sound but it just shows you how different the layout is:
http://www.saveonepi.../3dblastlol.avi
EDIT:
just for shits and giggles, I compared the 814 beta with the 73 one. they're quite a bit different in some ways. AT least Green Grove act 1 is.
There's a spike in 73 that isn't in 814 or the final:
I noticed something that happens quite a lot:
see it? They take a spot where the ground is raised or indented and switch it around. I wonder why they did that. Another pointless small thing is that build 73 doesn't say "pause" when the game is... well paused.
This post has been edited by Quexinos: 27 February 2008 - 12:08 AM
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