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Sonic 3D discussion

#106 User is offline Tadashi 

Posted 07 April 2008 - 09:18 PM

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what

#107 User is offline MathUser 

Posted 07 April 2008 - 10:35 PM

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I was responding to drx, I guess my post don't make sense now that he deleted his post. I was explaining how to edit a article in Retros wiki.

Edit: some images.

Posted Image
Posted Image
This post has been edited by deespence2929: 15 April 2008 - 09:40 PM

#108 User is offline evilhamwizard 

  Posted 11 April 2010 - 12:59 AM

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Yay, time to bring this topic back from the dead (for a purpose).

July 3rd, 1996:
-Title Screen BGM plays at a slower tempo (just by a hair, I think).
-Green Grove Act 1 BGM is missing a few instruments
-Level Complete BGM plays at a slower tempo as well
-To Be Continued BGM plays at a slower tempo as well
-The Title Screen doesn't reset itself or go to a demo, it just stays on standby until you press a button
-Header says "Sonic 3D"

August 14th, 1996:
-The Title Screen resets itself (going past the Sega logo though) with no demo gameplay
-Green Grove Act 2 BGM is shorter by not having some lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 1 BGM is shorter by not having some of the lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 2 BGM is...using Act 1's BGM instead
-Final Boss BGM is still being used as the normal boss BGM at this point
-Spring Stadium Act 1 BGM is missing some instruments and might be mixed a little bit differently as well
-Diamond Dust Act 1 BGM is missing some instruments (maybe)
-Diamond Dust Act 2 BGM is...using Act 1's BGM instead
-Volcano Valley Act 1 BGM is shorter by not having some of the lines of music programmed in (yet), loops differently because of this
-Volcano Valley Act 2 BGM is...using Act 1's BGM instead
-Gene Gadget Act 1 BGM is...using Volcano Valley Act 1's BGM instead
-Gene Gadget Act 2 BGM is...using Volcano Valley Act 1's BGM instead
-Panic Puppet Act 1 BGM's ending is slightly different about 10 seconds before it loops again
-Panic Puppet Act 2 BGM is...using Panic Puppet Act 1's BGM instead
-Header says "Sonic 3D"

August 25th, 1996:
-BGM 0F and 10 are both the Special Stage BGM - but they don't seem to be playing properly (kicks and snares seem to respond late)
-SFX test has Sonic 3 & Knuckles sounds as well. Even though it's not really a surprise, but it might have some "unused" SFX as it seems to stop at the 99 value.

September 4th, 1996:
-Those artist strings for each BGM make their first appearance here. So I guess it was a late addition for some reason, heh.

September 11th, 1996 (final):
-The "C O N G R A T U L A T I O N S - SECRET LEVEL SELECT" thing makes it's first appearance here

I know it's kinda lame, but there's a reason for this. I think a lot of the good stuff is buried underneath the ROM. But as you can see, I'm interested in the changes between all the music tracks.

My request is that I want someone to go look at the two of our earliest prototypes (73 and 814) to look for any unused/different music tracks. Or hell, just get all the music out that's actually in the game. I'm curious...
This post has been edited by evilhamwizard: 11 April 2010 - 01:02 AM

#109 User is offline ccat 

Posted 11 April 2010 - 08:21 PM

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As much as I don't know a lot about this game, you brought back an excellent thread, sir. (hurr hurr derp the hedgehog :D)

If you want music out, people have done that already I believe.

#110 User is offline Overlord 

Posted 12 April 2010 - 01:49 PM

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I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P

#111 User is offline ICEknight 

Posted 12 April 2010 - 02:05 PM

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I found that unused Sonic 3D/4 track by ignoring the common misconception that it wasn't possible to find any music tracks not referenced by the pointers.

I started looking for music headers inside the ROM, copy-pasting entire songs over a known one, and there it was, along with the Sonic 3 gumball machine track.

Perhaps somebody with more time could start doing a checklist of all the songs that are actually stored inside the ROMs, rather than just the ones that are supposed to be in there because the pointers say so.

#112 User is offline evilhamwizard 

Posted 13 April 2010 - 03:08 PM

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Where's Sik when you need him? sad.png

I'm sure that even though in the 814 build they reused the Act 1 music many times in Act 2 stages, the real Act 2 music is somewhere in the rom - unfinished or not. I think in drx's first prototype release back eons a go had some music that was composed for some acts but never used even though they were finished. So maybe...

I don't know how to check for all this though, but it's worth investigating. The earliest prototype we have shouldn't be a problem since most of the game is decompressed (I think?).

#113 User is offline Tweaker 

Posted 14 April 2010 - 05:22 AM

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The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.

#114 User is offline JoseTB 

Posted 14 April 2010 - 11:47 AM

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QUOTE (Overlord @ Apr 12 2010, 08:49 PM)
I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P


There is, I assure you, it's just people got bored too quickly of the drx release - at very least I recall a debugging function in one of the Sonic 3C builds that I never quite figured out how did it work, neither I've seen anyone posting (publically) an explanation. I wish I had the time to look into this now, but anyhow, the possibility there's still stuff to be found in the drx proto release is there, imo.

#115 User is offline evilhamwizard 

  Posted 14 April 2010 - 07:08 PM

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QUOTE (JoseTB @ Apr 14 2010, 12:47 PM)
QUOTE (Overlord @ Apr 12 2010, 08:49 PM)
I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P


There is, I assure you, it's just people got bored too quickly of the drx release - at very least I recall a debugging function in one of the Sonic 3C builds that I never quite figured out how did it work, neither I've seen anyone posting (publically) an explanation. I wish I had the time to look into this now, but anyhow, the possibility there's still stuff to be found in the drx proto release is there, imo.


I know for a fact there is, but like you said, not a lot of people care enough to hack through every single rom to possibly find some insignificant. :\

I would love to rip each rom a new one, but it's hard to find information and time to do everything quickly.

But someone here must be interested at giving it a shot, at least. sad.png

#116 User is offline RattleMan 

Posted 22 April 2010 - 04:14 AM

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QUOTE (Tweaker @ Apr 14 2010, 03:22 AM)
The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.

I am very disappointed in you, Tweaker.

#117 User is offline PicklePower 

Posted 22 April 2010 - 02:17 PM

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QUOTE (RattleMan @ Apr 22 2010, 04:14 AM)
QUOTE (Tweaker @ Apr 14 2010, 03:22 AM)
The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.

I am very disappointed in you, Tweaker.


Which build of Sonic 3D are these savestates supposed to work in?

#118 User is offline drx 

Posted 22 July 2010 - 06:54 PM

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Stuff:

73 music locations (there aren't any other):
CODE
ec104 - Green Grove 1
ed24b - Title Screen
ed657 - Final Boss
edb68 - Sonic 3 Act Complete
edd1c - Game Over
edf77 - No Way No Wai
ee391 - 1up


814's music is byte-for-byte identical to 819 (the prototype I bought on cart(s))




#119 User is offline Sik 

Posted 22 July 2010 - 09:19 PM

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Any chance you can find where is the data for the unused track from the 825 proto?

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