what
Sonic 3D discussion
#107
Posted 07 April 2008 - 10:35 PM
I was responding to drx, I guess my post don't make sense now that he deleted his post. I was explaining how to edit a article in Retros wiki.
Edit: some images.

Edit: some images.

This post has been edited by deespence2929: 15 April 2008 - 09:40 PM
#108
Posted 11 April 2010 - 12:59 AM
Yay, time to bring this topic back from the dead (for a purpose).
July 3rd, 1996:
-Title Screen BGM plays at a slower tempo (just by a hair, I think).
-Green Grove Act 1 BGM is missing a few instruments
-Level Complete BGM plays at a slower tempo as well
-To Be Continued BGM plays at a slower tempo as well
-The Title Screen doesn't reset itself or go to a demo, it just stays on standby until you press a button
-Header says "Sonic 3D"
August 14th, 1996:
-The Title Screen resets itself (going past the Sega logo though) with no demo gameplay
-Green Grove Act 2 BGM is shorter by not having some lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 1 BGM is shorter by not having some of the lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 2 BGM is...using Act 1's BGM instead
-Final Boss BGM is still being used as the normal boss BGM at this point
-Spring Stadium Act 1 BGM is missing some instruments and might be mixed a little bit differently as well
-Diamond Dust Act 1 BGM is missing some instruments (maybe)
-Diamond Dust Act 2 BGM is...using Act 1's BGM instead
-Volcano Valley Act 1 BGM is shorter by not having some of the lines of music programmed in (yet), loops differently because of this
-Volcano Valley Act 2 BGM is...using Act 1's BGM instead
-Gene Gadget Act 1 BGM is...using Volcano Valley Act 1's BGM instead
-Gene Gadget Act 2 BGM is...using Volcano Valley Act 1's BGM instead
-Panic Puppet Act 1 BGM's ending is slightly different about 10 seconds before it loops again
-Panic Puppet Act 2 BGM is...using Panic Puppet Act 1's BGM instead
-Header says "Sonic 3D"
August 25th, 1996:
-BGM 0F and 10 are both the Special Stage BGM - but they don't seem to be playing properly (kicks and snares seem to respond late)
-SFX test has Sonic 3 & Knuckles sounds as well. Even though it's not really a surprise, but it might have some "unused" SFX as it seems to stop at the 99 value.
September 4th, 1996:
-Those artist strings for each BGM make their first appearance here. So I guess it was a late addition for some reason, heh.
September 11th, 1996 (final):
-The "C O N G R A T U L A T I O N S - SECRET LEVEL SELECT" thing makes it's first appearance here
I know it's kinda lame, but there's a reason for this. I think a lot of the good stuff is buried underneath the ROM. But as you can see, I'm interested in the changes between all the music tracks.
My request is that I want someone to go look at the two of our earliest prototypes (73 and 814) to look for any unused/different music tracks. Or hell, just get all the music out that's actually in the game. I'm curious...
July 3rd, 1996:
-Title Screen BGM plays at a slower tempo (just by a hair, I think).
-Green Grove Act 1 BGM is missing a few instruments
-Level Complete BGM plays at a slower tempo as well
-To Be Continued BGM plays at a slower tempo as well
-The Title Screen doesn't reset itself or go to a demo, it just stays on standby until you press a button
-Header says "Sonic 3D"
August 14th, 1996:
-The Title Screen resets itself (going past the Sega logo though) with no demo gameplay
-Green Grove Act 2 BGM is shorter by not having some lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 1 BGM is shorter by not having some of the lines of music programmed in (yet?), loops differently because of this
-Rusty Ruins Act 2 BGM is...using Act 1's BGM instead
-Final Boss BGM is still being used as the normal boss BGM at this point
-Spring Stadium Act 1 BGM is missing some instruments and might be mixed a little bit differently as well
-Diamond Dust Act 1 BGM is missing some instruments (maybe)
-Diamond Dust Act 2 BGM is...using Act 1's BGM instead
-Volcano Valley Act 1 BGM is shorter by not having some of the lines of music programmed in (yet), loops differently because of this
-Volcano Valley Act 2 BGM is...using Act 1's BGM instead
-Gene Gadget Act 1 BGM is...using Volcano Valley Act 1's BGM instead
-Gene Gadget Act 2 BGM is...using Volcano Valley Act 1's BGM instead
-Panic Puppet Act 1 BGM's ending is slightly different about 10 seconds before it loops again
-Panic Puppet Act 2 BGM is...using Panic Puppet Act 1's BGM instead
-Header says "Sonic 3D"
August 25th, 1996:
-BGM 0F and 10 are both the Special Stage BGM - but they don't seem to be playing properly (kicks and snares seem to respond late)
-SFX test has Sonic 3 & Knuckles sounds as well. Even though it's not really a surprise, but it might have some "unused" SFX as it seems to stop at the 99 value.
September 4th, 1996:
-Those artist strings for each BGM make their first appearance here. So I guess it was a late addition for some reason, heh.
September 11th, 1996 (final):
-The "C O N G R A T U L A T I O N S - SECRET LEVEL SELECT" thing makes it's first appearance here
I know it's kinda lame, but there's a reason for this. I think a lot of the good stuff is buried underneath the ROM. But as you can see, I'm interested in the changes between all the music tracks.
My request is that I want someone to go look at the two of our earliest prototypes (73 and 814) to look for any unused/different music tracks. Or hell, just get all the music out that's actually in the game. I'm curious...
This post has been edited by evilhamwizard: 11 April 2010 - 01:02 AM
#109
Posted 11 April 2010 - 08:21 PM
As much as I don't know a lot about this game, you brought back an excellent thread, sir. (hurr hurr derp the hedgehog :D)
If you want music out, people have done that already I believe.
If you want music out, people have done that already I believe.
#110
Posted 12 April 2010 - 01:49 PM
I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P
#111
Posted 12 April 2010 - 02:05 PM
I found that unused Sonic 3D/4 track by ignoring the common misconception that it wasn't possible to find any music tracks not referenced by the pointers.
I started looking for music headers inside the ROM, copy-pasting entire songs over a known one, and there it was, along with the Sonic 3 gumball machine track.
Perhaps somebody with more time could start doing a checklist of all the songs that are actually stored inside the ROMs, rather than just the ones that are supposed to be in there because the pointers say so.
I started looking for music headers inside the ROM, copy-pasting entire songs over a known one, and there it was, along with the Sonic 3 gumball machine track.
Perhaps somebody with more time could start doing a checklist of all the songs that are actually stored inside the ROMs, rather than just the ones that are supposed to be in there because the pointers say so.
#112
Posted 13 April 2010 - 03:08 PM
Where's Sik when you need him? 
I'm sure that even though in the 814 build they reused the Act 1 music many times in Act 2 stages, the real Act 2 music is somewhere in the rom - unfinished or not. I think in drx's first prototype release back eons a go had some music that was composed for some acts but never used even though they were finished. So maybe...
I don't know how to check for all this though, but it's worth investigating. The earliest prototype we have shouldn't be a problem since most of the game is decompressed (I think?).
I'm sure that even though in the 814 build they reused the Act 1 music many times in Act 2 stages, the real Act 2 music is somewhere in the rom - unfinished or not. I think in drx's first prototype release back eons a go had some music that was composed for some acts but never used even though they were finished. So maybe...
I don't know how to check for all this though, but it's worth investigating. The earliest prototype we have shouldn't be a problem since most of the game is decompressed (I think?).
#113
Posted 14 April 2010 - 05:22 AM
The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.
#114
Posted 14 April 2010 - 11:47 AM
I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P
There is, I assure you, it's just people got bored too quickly of the drx release - at very least I recall a debugging function in one of the Sonic 3C builds that I never quite figured out how did it work, neither I've seen anyone posting (publically) an explanation. I wish I had the time to look into this now, but anyhow, the possibility there's still stuff to be found in the drx proto release is there, imo.
#115
Posted 14 April 2010 - 07:08 PM
I'm wondering if there's any more unused shit in some of the earlier ROMs we haven't found yet, a la the Sonic 4 Boss theme =P
There is, I assure you, it's just people got bored too quickly of the drx release - at very least I recall a debugging function in one of the Sonic 3C builds that I never quite figured out how did it work, neither I've seen anyone posting (publically) an explanation. I wish I had the time to look into this now, but anyhow, the possibility there's still stuff to be found in the drx proto release is there, imo.
I know for a fact there is, but like you said, not a lot of people care enough to hack through every single rom to possibly find some insignificant. :\
I would love to rip each rom a new one, but it's hard to find information and time to do everything quickly.
But someone here must be interested at giving it a shot, at least.
#116
Posted 22 April 2010 - 04:14 AM
The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.
I am very disappointed in you, Tweaker.
#117
Posted 22 April 2010 - 02:17 PM
The music should be there, yes. I remember making a series of savestates at one point that played the unfinished songs in their entirety. Unfortunately, Fileden wiped my old files and the savestates no longer exist. I should still have the information necessary to recreate them, but I'm still rather annoyed by how I lost them.
I am very disappointed in you, Tweaker.
Which build of Sonic 3D are these savestates supposed to work in?
#118
Posted 22 July 2010 - 06:54 PM
Stuff:
73 music locations (there aren't any other):
814's music is byte-for-byte identical to 819 (the prototype I bought on cart(s))
73 music locations (there aren't any other):
CODE
ec104 - Green Grove 1
ed24b - Title Screen
ed657 - Final Boss
edb68 - Sonic 3 Act Complete
edd1c - Game Over
edf77 - No Way No Wai
ee391 - 1up
ed24b - Title Screen
ed657 - Final Boss
edb68 - Sonic 3 Act Complete
edd1c - Game Over
edf77 - No Way No Wai
ee391 - 1up
814's music is byte-for-byte identical to 819 (the prototype I bought on cart(s))
#119
Posted 22 July 2010 - 09:19 PM
Any chance you can find where is the data for the unused track from the 825 proto?


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