The game simply won't load without sonic 3 because the code misses some data, I guess they chose to load the sega logo directly from sonic 3 too at this point.
S&K 0525 discussion
#91
Posted 26 February 2008 - 08:47 PM
The game simply won't load without sonic 3 because the code misses some data, I guess they chose to load the sega logo directly from sonic 3 too at this point.
#92
Posted 26 February 2008 - 08:51 PM
I don't know much about how this all works from the technical standpoint, though my curiosity is quickly rising. If I can find time in between school, work, and homework, I will definitely try to dive into the technical aspects.
#93
Posted 26 February 2008 - 09:51 PM
ComPro, on Feb 26 2008, 07:51 PM, said:
I don't know much about how this all works from the technical standpoint, though my curiosity is quickly rising. If I can find time in between school, work, and homework, I will definitely try to dive into the technical aspects.
I'd take anything you find using that savestate with a grain of salt. The savestate was made with Sonic 3 attached and it is expecting to find Sonic 3 in the rom.
Having said that, I've tried similar experiments with Sonic and Knuckles, with an S3&K savestate loaded, and it was able to load the S&K levels properly at least, so... I honestly dunno.
#94
Posted 27 February 2008 - 01:38 AM
#95
Posted 27 February 2008 - 02:24 AM
#97
Posted 29 February 2008 - 01:41 AM
I once went to SSZ A1 With Sonic and when Knuckles pushed the switch for the bridge, I ran straight across it a 'Accidently' Jumped onto the Spikes. I respawned in Debug. In FBZ I you are in Debug and Spindash pressing B and C you swap gravity, no? It does a simular thing here. I use the Spindash (Bare in mind I was pressing B and C, so I went in and out of debug) and I stop in midair and Sonic starts to Flicker all of his Sprites.... The Game also hangs up, but you can pause and press A to get out of it (Already Known). Gens+ users or have a Gens+ in Handy, I have provided a Download of the Glitch in action.
Download Here.
Sorry I could not Provide a better Hosting Service, Rapid Share is the only one I know of...
#98
Posted 29 February 2008 - 02:05 AM
Quote
That's also in the final
#99
Posted 29 February 2008 - 02:10 AM
#100
Posted 29 February 2008 - 02:21 AM
#101
Posted 29 February 2008 - 02:54 AM
SonicTailsEchidna, on Feb 29 2008, 01:10 AM, said:
It's not just FBZ, while in debug you can switch gravity by pressing A. It's in the final.
#102
Posted 29 February 2008 - 03:37 AM
The 無敵, on Feb 29 2008, 08:21 AM, said:
Hmm? I thought the last game that had that was Sonic 2, and it wasn't even used. I always thought it wasn't in S3 at all...I could be wrong though.
Edit: Oh, never mind. It was only removed when locked onto S&K.
#103
Posted 29 February 2008 - 09:44 AM
ComPro, on Feb 27 2008, 02:51 AM, said:
I don't know much about how this all works from the technical standpoint, though my curiosity is quickly rising. If I can find time in between school, work, and homework, I will definitely try to dive into the technical aspects.
To put it simple, the code (what allows you to defeat the badnik for instance) is in the S&K rom, but the graphics (the tiles) are not. If you remove the Sonic 3 from the end, the badnik will indeed load garbage as sprites, but it'll still act as usual since the code is not affected.
#104
Posted 29 February 2008 - 10:17 AM
rika_chou, on Feb 29 2008, 03:37 AM, said:
The 無敵, on Feb 29 2008, 08:21 AM, said:
Hmm? I thought the last game that had that was Sonic 2, and it wasn't even used. I always thought it wasn't in S3 at all...I could be wrong though.
Edit: Oh, never mind. It was only removed when locked onto S&K.
actually, it IS possible to get crushed by a box in sonic 2, but, only one I know of can do it, in WFZ, there is a box up on the tailfin with the elevator things that are on the conveyer belt that let you get up to hit it, if you hit it from beneath and quickly fall down, it should land on you and crush you
#105
Posted 29 February 2008 - 12:25 PM
Can we move the related posts to that topic?

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