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S&K 0525 discussion

#61 User is offline BlueLemonade 

Posted 25 February 2008 - 11:17 PM

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In Ice Cap Zone Act 1:

Posted Image

After you fall off the snowboard and come to the first signpost, Tails' flies down to join you, looking really glitchy.


Posted Image

I jumped while being sprung back and forth, and landed here. When I spindash to the right, I don't move.

#62 User is offline MK 

Posted 26 February 2008 - 01:37 AM

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View PostSephiroth, on Feb 25 2008, 10:40 PM, said:

Isn't "Hyper" Tails just called Super Tails in the final? Due to the fact he only has one stage of transformation.


Yup.

Also, can someone please split this rom properly? I wanna play Sonic 3 alone D:

#63 User is offline ComPro 

Posted 26 February 2008 - 01:59 AM

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Here is Sonic 3 split from the S&K 0525 proto. I just split it; I haven't had a chance to look at it to see if it is identical to Sonic 3 Final, but I'd imagine it is.



EDIT: Just compared. They are the same. (renamed to 1.bin and 2.bin to make it easy to type)

C:\Documents and Settings\Louie\Desktop>fc 1.bin 2.bin
Comparing files 1.bin and 2.BIN
FC: no differences encountered

Attached File(s)


This post has been edited by ComPro: 26 February 2008 - 02:03 AM

#64 User is offline MK 

Posted 26 February 2008 - 02:09 AM

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View PostComPro, on Feb 26 2008, 01:59 AM, said:

Here is Sonic 3 split from the S&K 0525 proto. I just split it; I haven't had a chance to look at it to see if it is identical to Sonic 3 Final, but I'd imagine it is.



EDIT: Just compared. They are the same. (renamed to 1.bin and 2.bin to make it easy to type)

C:\Documents and Settings\Louie\Desktop>fc 1.bin 2.bin
Comparing files 1.bin and 2.BIN
FC: no differences encountered


Interesting :o Can you split S&K as well and also compare it? (I'm sure it's not the same, but I'd like to see HOW different it is)

#65 User is offline ComPro 

Posted 26 February 2008 - 02:15 AM

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When I ran FC against both of them, (S&K Split vs. S&K Final), as I figured would happen, there was a continuous list of differences. I dumped the differences to a text file, and that file ended up being 27.2 MB.

#66 User is offline Quexinos 

Posted 26 February 2008 - 02:28 AM

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I didn't even know you could do something like that

What does the text file say?

#67 User is offline Nemesis 

Posted 26 February 2008 - 02:32 AM

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There are a lot of differences in this S&K build. The following are Nemesis art archives in the rom which don't match any archives in the final:
0x001528B2
0x00175C6C
0x001926FC

The following are Nemesis art archives which are in the final but don't match any in this version:
0x000D6498
0x000DDE34
0x000DEA00
0x00152BB2
0x00174B28
0x00189C7C
0x00189F62
0x0018A110

There are 31 Kosinski archives in this beta which don't match any in the final, but I won't bother listing those.
This post has been edited by Nemesis: 26 February 2008 - 02:36 AM

#68 User is offline ComPro 

Posted 26 February 2008 - 02:33 AM

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View PostQuexinos, on Feb 26 2008, 01:28 AM, said:

I didn't even know you could do something like that

What does the text file say?


Comparing files 1.bin and 2.BIN
00000000: 00 01
000000BD: 00 05
000000BE: 02 E8
000000BF: 00 6E
0000018E: DF 7C
0000018F: B3 5C
000001A5: 1F 3F
000001E1: 4F 30
00000204: 4E 60
00000205: 71 FA
0000030A: 31 42
0000030B: FC 80
0000030C: 4E 10
0000030D: F9 39
0000030E: FF 00
0000030F: F0 A1
00000310: 21 00
00000311: FC 01
00000312: 00 EC
00000313: 00 08
00000314: 05 02
00000315: 84 00
00000316: FF 00
00000317: F2 03
00000318: 31 41


Etc., etc.
This post has been edited by ComPro: 26 February 2008 - 02:34 AM

#69 User is offline MK 

Posted 26 February 2008 - 02:42 AM

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View PostComPro, on Feb 26 2008, 02:33 AM, said:

View PostQuexinos, on Feb 26 2008, 01:28 AM, said:

I didn't even know you could do something like that

What does the text file say?


Comparing files 1.bin and 2.BIN
00000000: 00 01
000000BD: 00 05
000000BE: 02 E8
000000BF: 00 6E
0000018E: DF 7C
0000018F: B3 5C
000001A5: 1F 3F
000001E1: 4F 30
00000204: 4E 60
00000205: 71 FA
0000030A: 31 42
0000030B: FC 80
0000030C: 4E 10
0000030D: F9 39
0000030E: FF 00
0000030F: F0 A1
00000310: 21 00
00000311: FC 01
00000312: 00 EC
00000313: 00 08
00000314: 05 02
00000315: 84 00
00000316: FF 00
00000317: F2 03
00000318: 31 41


Etc., etc.


Awesome. I'd be good to post a split rom for this. Then we can see if there are any gameplay differences in S&K alone that are overwritten when they are attached. (Knux's intro, for example)

#70 User is offline Quexinos 

Posted 26 February 2008 - 02:46 AM

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let me ask another question, is it possible to put that into terms such as "This part of this level is different"?

#71 User is offline LocalH 

Posted 26 February 2008 - 02:49 AM

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If it's so buggy without the S3 ROM present at all, it may be more fruitful to hack the game to not recognize S3 in the hopes that S&K will then boot normally but still having access to necessary data in the S3 ROM. Try changing the S3 product code perhaps?

#72 User is offline Nemesis 

Posted 26 February 2008 - 03:00 AM

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View PostQuexinos, on Feb 26 2008, 06:46 PM, said:

let me ask another question, is it possible to put that into terms such as "This part of this level is different"?

Um, no, not really. Well, someone could write a special purpose tool to figure that out, but I'm not going to. Faster and easier just to play the thing.

#73 User is offline Quexinos 

Posted 26 February 2008 - 03:03 AM

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then what's the point of... never mind

#74 User is offline Gusiskirby 

Posted 26 February 2008 - 03:13 AM

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I don't know if anyone has mentioned this yet, but the music on the title screen is different... so, yeah.

#75 User is offline ComPro 

Posted 26 February 2008 - 03:20 AM

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Here is a split S&K ROM that requires a savestate to access anything.

Attached File(s)



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