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S&K 0525 discussion

#46 User is offline Quexinos 

Posted 25 February 2008 - 04:52 PM

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hey you're right

cue a bunch of "OMG WHY DIDN'T THEY KEEP THIS IT'S MUCH BETTER!" posts

#47 User is offline Kamek 

Posted 25 February 2008 - 04:57 PM

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Surprised nobody's pointed this one out yet...

Go to MHZ1 as Knuckles. Knux falls from the sky normally, then when you get to the first set of breakable walls, the S&K Knuckles intro starts playing in that location.

Posted Image Posted Image Posted Image

After the intro is over, you start MHZ1 over again, but when Knuckles falls, he's in his standing sprite instead of the falling sprite:
Posted Image

This time, you can pass the breakable walls and play the act normally.
This post has been edited by Kamek: 25 February 2008 - 04:59 PM

#48 User is offline Quexinos 

Posted 25 February 2008 - 05:08 PM

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WTF? That's hilarious XD

#49 User is offline Super 

Posted 25 February 2008 - 05:21 PM

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Robjoe and I saw that awhile ago. Surprised he didn't talk about it.

#50 User is offline SGR 

Posted 25 February 2008 - 05:22 PM

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Something interesting I just noticed, and not sure if it's been mentioned yet, but I used the all emeralds code (2 4 6 8 in sound test) and I turned into Hyper Sonic normally, but there were no stars, and he still had the star trail that Super Sonic had. (You would say that it's just regular Super Sonic with Hyper's colors, but that's not so. He can still do the "double jump.") However, when hitting a S monitor, I got the cool-looking orbiting stars.

#51 User is offline muteKi 

Posted 25 February 2008 - 05:34 PM

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Something sounds weird with Knuckles' theme, the synth kick drum is off, at least in Kega.
Has it been mentioned that the medley for the credits is NOT 26 anymore? *DC* is the regular S&K credits but it has the S3 ending.
This post has been edited by The 無敵: 25 February 2008 - 05:35 PM

#52 User is offline Tweaker 

Posted 25 February 2008 - 05:35 PM

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Sound $DC (the credits medley) slightly differs from the final version; it's mostly the same, but there are some minute differences, such as the ending and a few of the fills from song to song.

VGM here.

#53 User is offline muteKi 

Posted 25 February 2008 - 05:52 PM

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Also, looking back (man, it's hard to distinguish all the protos some of the time) the transition where the lava cools in Lava Reef 1 does occur.
The rocks turn blue (probably an error) after the end of level screen instantly and then the lava cools.

In case you're wondering, the lack of transition from the stage select wasn't fixed in the final per se. What they did was lock the screen in front of the lava so you can't see it. This means that you also can't access the first flamethrower if it kills you.
This post has been edited by The 無敵: 25 February 2008 - 05:53 PM

#54 User is offline Overlord 

Posted 25 February 2008 - 06:24 PM

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Tweaker, can you get a VGM of the alt title music as well?

#55 User is offline GARY M 9 

Posted 25 February 2008 - 09:35 PM

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In this proto, I managed to get Hyper Tails.

I went through the game getting chaos emeralds to get Super Tails and I found out that Super Tails lacks flickies but glows like normal.

I used debug mode to get the S box like normal to get Hyper Tails

Hyper Tails has golden homing flickies like Super Tails in the final does and he may be able to breath under water like Hyper Sonic and Hyper Knuckles.

Edit: If you want screen shots I'll happily give them.
This post has been edited by GARY 'M 9: 25 February 2008 - 09:40 PM

#56 User is offline Xkeeper 

Posted 25 February 2008 - 09:39 PM

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View PostGARY'M 9, on Feb 25 2008, 06:35 PM, said:

I went through the game getting chaos emeralds to get Super Tails and I found out that Super Tails lacks flickies but glows like normal.

Are you trying to say that you can get Super Tails with just the Chaos Emeralds?

Your message is rather vague.

#57 User is offline GARY M 9 

Posted 25 February 2008 - 09:45 PM

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Yes, you can get Super Tails with just Chaos Emeralds, but you can get Hyper Tails with the debug S box or Hyper Emeralds.

Screenshots will be coming later when I get them.

Edit: Screenshots are attached.
This post has been edited by GARY 'M 9: 25 February 2008 - 09:54 PM

#58 User is offline Tweaker 

Posted 25 February 2008 - 09:47 PM

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Now that is interesting.

I'm betting they scrapped the dual-form concept for Tails because he couldn't go super in the original Sonic 3. Bit of a pity—would have made playing with him loads easier.

#59 User is offline King 

Posted 25 February 2008 - 09:49 PM

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Yep, encountered that myself. Normally it's Super Tails without the flickies. But if you use the S-monitor, you get "Hyper" Tails with the flickies.

#60 User is offline SephyUK 

Posted 25 February 2008 - 10:40 PM

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Isn't "Hyper" Tails just called Super Tails in the final? Due to the fact he only has one stage of transformation.

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