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Sonic 3C 0517 discussion

#76 User is offline Qjimbo 

Posted 06 March 2008 - 04:12 AM

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View PostQuexinos, on Feb 26 2008, 04:42 AM, said:

I'm sorry but I do not like the melody in this game like everyone else does. I think it has horrible transitions from one song to another and I also think if someone had just released a melody like this, they would have been flamed to hell and back. I can't figure out why everyone always likes stuff in betas better.

I think you mean medley rather than melody...

The reason I like it is just because I was expecting a medley at the end of Sonic 3 and was dissapointed when there wasn't one. Yes the transitions do sound rather forced, but I do think I would've preferred it. I think the reason everyone is "OMG" isn't because the medley is peticularly impressive, just it's because it's cool to hear that they did actually have one, and because of the reasons I mentioned above.

If someone had attempted to make this and put it in a hack, I think it would be pretty cool personally, even if it wasn't perfect transitions. I don't think they would've been flamed to hell and back but they might've got some pointers as to what could have been improved. I don't think the transitions are that bad actually at first, just the launch base -> ice cap -> sky sancturary -> flying battery ones peticularly suck.
This post has been edited by Qjimbo: 06 March 2008 - 04:15 AM

#77 User is offline LocalH 

Posted 06 March 2008 - 04:52 AM

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I agree. IMO, the reason the medley isn't as great as it could have been is because it seems to be unfinished, some of the song transitions are incomplete as opposed to S2 and S&K. I'm sure if they'd not scrapped S3C and kept the ending medley that it would be more impressive. Either that or they would have ran short on time and decided "the transitions between zones suck, let's scrap it).

#78 User is offline Lostgame 

Posted 06 March 2008 - 10:57 AM

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Does anyone have a MIDI/MP3 of this particular medley available? I'd love to check it out.

#79 User is offline Quexinos 

Posted 06 March 2008 - 07:28 PM

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Tweaker posted it a few pages back.

#80 User is offline SonicAD 

Posted 20 March 2008 - 12:57 AM

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There's a bug in Sonic 3 Final in which, if you go to the boss in Hydrocity Act 2 as Super Sonic, Sonic's coloring remains that of Super Sonic after the boss is defeated, and the SS music restarts instead of the Hydrocity. This bug is also found in the 3C 0408 proto, but is resolved by the time of the 0517

#81 User is offline DDRKhat 

Posted 22 March 2008 - 02:47 PM

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Sorry if this bug has already been discovered but I got a video to demonstrate this one..
The youtube video description provides information about this bug!

http://www.youtube.c...h?v=x8SZ8rKTXUQ
This post has been edited by DDRKhat: 22 March 2008 - 03:04 PM

#82 User is offline Bozo 

Posted 29 March 2008 - 01:08 PM

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Posted Image


Hyper Sonic is prone to injury in DE1 (Only when the beam is shot by the boss.)


I dunno if that has been posted yet.
This post has been edited by Bozo: 29 March 2008 - 01:09 PM

#83 User is offline Lostgame 

Posted 30 March 2008 - 05:13 PM

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View PostQuexinos, on Mar 6 2008, 06:28 PM, said:

Tweaker posted it a few pages back.


No...I wanted an MP3 or a MIDI and not a VGZ or whatever, just...just no...

#84 User is offline Neo 

Posted 30 March 2008 - 05:30 PM

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Then download it and convert it yourself. Jesus Christ.

#85 User is offline MathUser 

Posted 10 April 2008 - 10:31 AM

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Kinda losing my passion for this stuff, but I ported over this info to the wiki, and it was alot to rewrite and sort out.

#86 User is offline Bozo 

Posted 21 April 2008 - 03:08 PM

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Posted Image

Oddly enough, it let me play all 7 stages, but I lost in one of them (Stage 4 from lag) and it told me I finished collecting.

It also let me turn to Super Tails (without the flickies), but it disallowed me to go into the Super Ring to get the Super Emeralds.

By the way, I only used debug to get to the level's Gold Rings.
This post has been edited by Bozo: 24 April 2008 - 10:25 AM

#87 User is offline Bozo 

Posted 26 May 2008 - 08:21 PM

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Oh, boy, I think I broke the game this time o_o

This is what happens if you try to get out of the wall in HPZ (The special stage one that you are teleported to.)

Posted Image

#88 User is offline Quexinos 

Posted 26 May 2008 - 11:13 PM

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http://forums.sonicr...?showtopic=6763
This post has been edited by Quexinos: 26 May 2008 - 11:14 PM

#89 User is offline Tiberious 

Posted 24 June 2008 - 10:55 PM

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View PostGeneHF, on Feb 23 2008, 10:53 PM, said:

Don't know how or why, but while playing as Sonic alone in Carnival Night Zone, after beating the midboss, I heard the noise a character makes when they die and Tails came back... and stuck around for all of Act 2. Once I hit Ice Cap, he was gone.


This is also in Sonic 3 (part A, with the new naming convention). I have no clue why this happens, but it does.

Although from memory, I think it's only the MGZ-CNZ transition that has Tails flying Sonic in like that in part A, and it may just be a incompleted thing they left like that when it came time to split the game.

On a less-related note, why 'Sonic 3A, Sonic 3B, and Sonic 3C'? Everyone knows what would come next, and clearly it's not even related in the slightest.

#90 User is offline Overlord 

Posted 25 June 2008 - 12:32 PM

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A, B, and C are what Sega referred to them as, that's why. Sonic 3D isn't related in the slightest.

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