just thought it was intersting
Sonic 3C 0408 discussion
#31
Posted 23 February 2008 - 10:07 PM
the lvl select game genie code works in sonic 3 c 05xx
just thought it was intersting
just thought it was intersting
#33
Posted 23 February 2008 - 10:10 PM
angelwolf71885, on Feb 23 2008, 09:07 PM, said:
the lvl select game genie code works in sonic 3 c 05xx
just thought it was intersting
just thought it was intersting
Try these. Freshly hacked for this version...
FFFFE2:0001 Enable Debug Mode
FFFFB0:0007 Have 7 Chaos Emeralds
FFFE12:0063 Infinite Lives
FFFE24:0000 Infinite Time
FFB02B:0003 Invincibility (Cannot Be Hurt)
FFFE21:0032 Always Have 50 Rings
This post has been edited by King: 23 February 2008 - 10:13 PM
#34
Posted 23 February 2008 - 10:31 PM
Mushroom Hill Zone

The switch is blue.

There should be an invincibility monitor here. Also, the layout is slighty different.

If memory serves correctly, the monitor should be a lightning shield.

There's no entry to the giant ring here.

At this point in the boss fight, there should be explosions around Robotnik.
Stuff I didn't get screenshots of but noticed:
-In the egg cage at the end of the level, blue smoke comes out. (Oddly-colored smoke seems to be plaguing these protos.)
-Tails dies while running as the Flying Battery swoops down.
-Robotnik rises more slowly out of the ground.
More coming as I get it.

The switch is blue.

There should be an invincibility monitor here. Also, the layout is slighty different.

If memory serves correctly, the monitor should be a lightning shield.

There's no entry to the giant ring here.

At this point in the boss fight, there should be explosions around Robotnik.
Stuff I didn't get screenshots of but noticed:
-In the egg cage at the end of the level, blue smoke comes out. (Oddly-colored smoke seems to be plaguing these protos.)
-Tails dies while running as the Flying Battery swoops down.
-Robotnik rises more slowly out of the ground.
More coming as I get it.
This post has been edited by Sonicguy: 23 February 2008 - 10:33 PM
#36
Posted 23 February 2008 - 11:29 PM

Slot Machine Bonus has more of those peppermint-like platforms and reverse switches. Also the 3 in the lives counter is red.

You can face the 2nd boss of Launch Base before the 1st one.
#39
Posted 23 February 2008 - 11:44 PM
I just played Carnival Night Zone Act 1 with Sonic alone (after Tails dropped him off, of course). At the end of the zone, after defeating the boss, Tails suddenly came out of nowhere and died, then he came back and hovered in the air while the "Sonic got through Act 1" screen came on. After it went away, he landed, and then he just stayed in that spot and never followed Sonic.
#40
Posted 23 February 2008 - 11:47 PM
SillyJonna, on Feb 23 2008, 11:44 PM, said:
I just played Carnival Night Zone Act 1 with Sonic alone (after Tails dropped him off, of course). At the end of the zone, after defeating the boss, Tails suddenly came out of nowhere and died, then he came back and hovered in the air while the "Sonic got through Act 1" screen came on. After it went away, he landed, and then he just stayed in that spot and never followed Sonic.
That's happened in the final before. (at least for me, it has)
#42
Posted 24 February 2008 - 12:21 AM
You can move the moment you enter Sandopolis act 1; you're no longer forced to wait until you land in the sand and have to pop out. This occurs in both protos.
#43
Posted 24 February 2008 - 12:36 AM

Ow! More spikes that weren't there in the final. (This is at the very end of MGZ2 before the boss)
The boss has no sound effects yet, and the mini-boss music plays as it does in the final (except with the S3 music instead, of course)
When Knuckles arrives at CNZ1, he just appears there, instead of walking in as he does in the final. Furthermore, Knuckles' side of CNZ1 seems to be completely devoid of enemies.

Knuckles can cheat the CNZ1 boss by grabbing onto the wall. This allows for some strange visual glitches when you defeat the boss -- climb to the bottom of the wall and when the level "lands" you'll be floating in midair, or even wind up below the floor:


This cylinder disappears in the final if you play as Knuckles.

The egg capsule at the end is gone completely. You cannot complete the act, but you can use the teleporter to move on to ICZ1.
This post has been edited by Kamek: 24 February 2008 - 01:15 AM
#44
Posted 24 February 2008 - 12:47 AM
well if you go farther and farther into Doomsday Act 2, the level glitches more and more until... it's all garbled, but what's neat is that you can actually stand and work your way through some of it without debug mode.
#45
Posted 24 February 2008 - 12:57 AM
Has anyone posted this before?

This is supposed to be the orb bonus stage.

This is supposed to be the orb bonus stage.
This post has been edited by Mistergambit: 24 February 2008 - 01:02 AM

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