I think that they can also be used to patch actual ROM locations as well.
S2BETA8 discussion
#17
Posted 18 March 2008 - 12:10 AM
Proper GG codes only patch ROM, the hardware GG can't patch RAM. The PAR can patch both, but it pretty much uses the same exact raw patchcode system as most emulators support (except instead of being XXXXXX:YYYY it's XXXXX XYYYY).
#18
Posted 02 August 2008 - 11:47 AM
I can't believe no one has mentioned it before.
Instead of the final boss in one of the earlier builds, in beta 8...
Wing Fortress Boss takes one hit.
Why I will never know.
Instead of the final boss in one of the earlier builds, in beta 8...
Wing Fortress Boss takes one hit.
Why I will never know.
#19
Posted 02 August 2008 - 03:52 PM
Muzozavr, on Aug 2 2008, 06:47 PM, said:
I can't believe no one has mentioned it before.
Instead of the final boss in one of the earlier builds, in beta 8...
Wing Fortress Boss takes one hit.
Why I will never know.
Instead of the final boss in one of the earlier builds, in beta 8...
Wing Fortress Boss takes one hit.
Why I will never know.
These build were created to be used mostly for bughunting, so it was probably a quick-and-dirty hack to make the life of the testers easier.
There, now you know =P
#20
Posted 02 August 2008 - 03:54 PM
Fun fact: In the very first release of Megamix 3.0, the Final Boss only took one hit to defeat. I scrambled to release a fix with the proper number of hits. =P
But yeah, such a practice isn't too uncommon. Nice observation, but nothing out of the ordinary, really.
But yeah, such a practice isn't too uncommon. Nice observation, but nothing out of the ordinary, really.
#21
Posted 02 August 2008 - 04:52 PM
Giving one hit to the final boss made sense for testing the ending, but why the WFZ boss? Unless there is a difference in the WFZ cutscene nothing springs to mind, since they had level select to get past that, anyway!
#22
Posted 02 August 2008 - 07:39 PM
Probably to test the transition cutscene from WFZ to DEZ. That boss can take quite a while to beat if you're not invincible or anything like that, due to the unpredictable behavior of the spiked platforms.
#23
Posted 03 August 2008 - 03:29 AM
I think I've got it, maybe they were testing out for the "black-screen" bug after beating WFZ?
BTW: Right there, after the boss, there are three rings in all betas, but in the final they aren't there. Now that's useless rings!
BTW: Right there, after the boss, there are three rings in all betas, but in the final they aren't there. Now that's useless rings!

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