Sonic and Sega Retro Message Board: S2BETA4 discussion - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 14 Pages +
  • ◄ First
  • 10
  • 11
  • 12
  • 13
  • 14
    Locked
    Locked Forum

S2BETA4 discussion

#166 User is offline djdocsonic 

Posted 22 March 2008 - 02:25 PM

  • Testing YOUR Hacks Since 2005...
  • Posts: 374
  • Joined: 12-December 05
  • Gender:Male
  • Location:Emerald Hill Zone
  • Project:Looking for a Rom Hack to Test.
Apologees for that comment but I don't like be treated like a turd... Why take out something that has been in and then Patch Sonic 1 to remove it as well...

#167 User is offline ICEknight 

Posted 22 March 2008 - 06:38 PM

  • Posts: 9289
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18

View Postdjdocsonic, on Mar 21 2008, 03:50 PM, said:

View PostSkaarg, on Mar 21 2008, 06:10 AM, said:

View Postdjdocsonic, on Mar 21 2008, 08:41 AM, said:

As in screws up the Demo :( ? It seems there is still a fair bit of Sonic 1 stuff in this build. The spike bug for one thing is still present.
See that's something that bugs me. A lot of people seem to think that the "spike bug" is really a bug, but it wasn't fixed in the first revision of Sonic 1 even though it was well known that it was present. Now we have this prototype and look how far into development the "spike bug" existed. Isn't possible sega wanted that to happen with the getting hit twice quickly by spikes?
That's not a bug it's a feature!
Ok... so why the HECK change it? if they intended it to be there WHY did they change it eventually in both Sonic 1 + 2 Smart arse?

Bug reports from STI guys.

Quote

and then Patch Sonic 1 to remove it as well...

Wasn't there a bug report from Mega Collection mentioning this bug?
This post has been edited by ICEknight: 22 March 2008 - 06:40 PM

#168 User is offline JoseTB 

Posted 22 March 2008 - 09:42 PM

  • Posts: 623
  • Joined: 01-June 04
  • Location:Spain
  • Wiki edits:4
Some layouts, such as mystic cave, were probably created with the spike "bug" in mind simply because the level designer assumed it was a feature and not a bug. But that doesn't mean he was actually right if they fixed it later.

#169 User is offline Puto 

Posted 22 March 2008 - 09:51 PM

  • Shin'ichi Kudō, detective.
  • Posts: 2007
  • Joined: 31-July 05
  • Gender:Male
  • Location:Portugal, Oeiras
  • Project:Part of Team Megamix, but haven't done any actual work in ages.
  • Wiki edits:51

View PostICEknight, on Mar 22 2008, 11:38 PM, said:

Quote

and then Patch Sonic 1 to remove it as well...

Wasn't there a bug report from Mega Collection mentioning this bug?

That was from Sonic Compilation, and the entire compilation bug database is completely retarded anyway.

#170 User is offline Bozo 

Posted 14 April 2008 - 04:11 PM

  • Posts: 86
  • Joined: 06-January 08
  • Gender:Male
  • Wiki edits:43
On second thought, don't even bother.
Can someone delete this post?
This post has been edited by Bozo: 14 April 2008 - 04:19 PM

#171 User is offline Tweaker 

Posted 14 April 2008 - 04:17 PM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male

View PostBozo, on Apr 14 2008, 05:11 PM, said:

I found something that is pretty random

How interesting!

Quote

and it happened when trying to open other game's states.

...oh. Right.

Excuse me, but... no shit? It's pretty much common sense that if you open up a savestate in a game it doesn't belong to, unfavorable and unexpected results will occur. It's nothing new, and it's most certainly not "interesting."

#172 User is offline muteKi 

Posted 14 April 2008 - 09:13 PM

  • Fuck it
  • Posts: 7427
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
Unless of course it unlocks an element that was intended to be there, like how an illegal exception triggers the level select in S3D.

#173 User is offline Bozo 

Posted 15 April 2008 - 01:41 PM

  • Posts: 86
  • Joined: 06-January 08
  • Gender:Male
  • Wiki edits:43
Kind of. It loaded Knuckles into Hill Top, then crashed upon entering. I didn't add that one in, though.

But, I don't think that was intended...
This post has been edited by Bozo: 15 April 2008 - 01:50 PM

#174 User is offline man traic 

Posted 16 April 2008 - 02:02 AM

  • Posts: 163
  • Joined: 18-November 06
  • Gender:Male
  • Location:London, UK
Also if you burn it to EEPROM, put it in the blender, switch it on, kind of KEWL things happen.

#175 User is offline Quexinos 

Posted 16 April 2008 - 02:11 AM

  • Since 1997
  • Posts: 1672
  • Joined: 24-April 03
  • Gender:Female
  • Wiki edits:11

View Postman_traic, on Apr 16 2008, 02:02 AM, said:

Also if you burn it to EEPROM, put it in the blender, switch it on, kind of KEWL things happen.

pics plz

#176 User is offline drx 

Posted 16 April 2008 - 02:32 AM

  • <Shade> fuck MJ
  • Posts: 2119
  • Joined: 02-March 04
  • Gender:Male
  • Project::rolleyes:
  • Wiki edits:8

View Postman_traic, on Apr 16 2008, 09:02 AM, said:

Also if you burn it to EEPROM, put it in the blender, switch it on, kind of KEWL things happen.


*notes it down*

Thanks man, if I ever find a Sonic 1 proto, this is how I'll test it.

#177 User is offline Sazpaimon 

Posted 16 April 2008 - 06:40 AM

  • Posts: 1208
  • Joined: 14-January 03
  • Wiki edits:26
Posted Image

#178 User is offline Shadow Hog 

Posted 17 April 2008 - 11:49 AM

  • Avatar by Neoriceisgood
  • Posts: 3859
  • Joined: 05-November 06
  • Gender:Male
  • Location:Earth
  • Wiki edits:10
Spoiler: Yes, it blends!

#179 User is offline Vangar 

Posted 20 April 2008 - 07:09 AM

  • Winrar?
  • Posts: 3364
  • Joined: 08-January 04
  • Gender:Male
  • Location:Australia
  • Project:Heroic Multimedia
  • Wiki edits:2
SONIC NEVER BLENDS

#180 User is offline Travelsonic 

Posted 21 April 2008 - 11:20 AM

  • Posts: 661
  • Joined: 01-March 05
Can somebody re-upload the Hidden Palace zip for BETA 4? I keep on getting archive corruption issues when trying to open it.

(or tell me what to do to get there on my own, and I'll do it)

  • 14 Pages +
  • ◄ First
  • 10
  • 11
  • 12
  • 13
  • 14
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users