S2BETA4 discussion
#166
Posted 22 March 2008 - 02:25 PM
Apologees for that comment but I don't like be treated like a turd... Why take out something that has been in and then Patch Sonic 1 to remove it as well...
#167
Posted 22 March 2008 - 06:38 PM
djdocsonic, on Mar 21 2008, 03:50 PM, said:
Skaarg, on Mar 21 2008, 06:10 AM, said:
djdocsonic, on Mar 21 2008, 08:41 AM, said:
As in screws up the Demo
? It seems there is still a fair bit of Sonic 1 stuff in this build. The spike bug for one thing is still present.
That's not a bug it's a feature!
Bug reports from STI guys.
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and then Patch Sonic 1 to remove it as well...
Wasn't there a bug report from Mega Collection mentioning this bug?
This post has been edited by ICEknight: 22 March 2008 - 06:40 PM
#168
Posted 22 March 2008 - 09:42 PM
Some layouts, such as mystic cave, were probably created with the spike "bug" in mind simply because the level designer assumed it was a feature and not a bug. But that doesn't mean he was actually right if they fixed it later.
#170
Posted 14 April 2008 - 04:11 PM
On second thought, don't even bother.
Can someone delete this post?
Can someone delete this post?
This post has been edited by Bozo: 14 April 2008 - 04:19 PM
#171
Posted 14 April 2008 - 04:17 PM
Bozo, on Apr 14 2008, 05:11 PM, said:
I found something that is pretty random
How interesting!
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and it happened when trying to open other game's states.
...oh. Right.
Excuse me, but... no shit? It's pretty much common sense that if you open up a savestate in a game it doesn't belong to, unfavorable and unexpected results will occur. It's nothing new, and it's most certainly not "interesting."
#172
Posted 14 April 2008 - 09:13 PM
Unless of course it unlocks an element that was intended to be there, like how an illegal exception triggers the level select in S3D.
#173
Posted 15 April 2008 - 01:41 PM
Kind of. It loaded Knuckles into Hill Top, then crashed upon entering. I didn't add that one in, though.
But, I don't think that was intended...
But, I don't think that was intended...
This post has been edited by Bozo: 15 April 2008 - 01:50 PM
#174
Posted 16 April 2008 - 02:02 AM
Also if you burn it to EEPROM, put it in the blender, switch it on, kind of KEWL things happen.
#180
Posted 21 April 2008 - 11:20 AM
Can somebody re-upload the Hidden Palace zip for BETA 4? I keep on getting archive corruption issues when trying to open it.
(or tell me what to do to get there on my own, and I'll do it)
(or tell me what to do to get there on my own, and I'll do it)

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