Released!
#46
Posted 24 February 2008 - 03:55 AM
... my godness.. did you see the hiper sonic sprite?? the stars?? is most very cool !! the final version is bad.. I think Sonic 3C (Prototype 0517 - May 17, 1994, 17.08) (hidden-palace.org) and Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).rar the most complete games..
#47
Posted 24 February 2008 - 04:25 AM
Victor_0982, on Feb 24 2008, 09:55 AM, said:
... my godness.. did you see the hiper sonic sprite?? the stars?? is most very cool !! the final version is bad.. I think Sonic 3C (Prototype 0517 - May 17, 1994, 17.08) (hidden-palace.org) and Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).rar the most complete games..
The Sonic & Knuckles proto is the least complete of the S&K protos, can'a agree with you there.
IMHO, while Sonic 2 protos were -all in all- nothing truly groundbreaking, seeing how those protos weren't the fabled "have-the-updated-level-select-but-with-lost-levels" thingie but more polished versions, S3C and Sonic 3D Blast were truly fun to explore. :drool:
Even though I'm not that good at hacking cheat codes and I had to wait for help.
#48
Posted 24 February 2008 - 06:10 AM
Thanks drx - all completed downloading now, I'll seed for as long as people are interested.
#49
Posted 24 February 2008 - 06:50 AM
Can't wait for all the protos to get finished. This is great.
#50
Posted 24 February 2008 - 08:08 AM
While the lack of Wood Zone or a pink Casino Night is disappointing, there's denying everything else is completely badass.
Grats on your success DRX. You've become a legend.
Grats on your success DRX. You've become a legend.
#51
Posted 24 February 2008 - 11:58 AM
Oh sweet, I'm on the contributor list, hot. :P
This is a pretty historic day (yesterday, that is... I had a comedy show to attend to when the release happened, and drinking to do after that). Congratulations on an epic win, drx.
EDIT: HOLY SHIT, Shining Force II for GG is in here? Oh my god, I love you, drx. Also, a really impressive number of Pico titles on here.
This is a pretty historic day (yesterday, that is... I had a comedy show to attend to when the release happened, and drinking to do after that). Congratulations on an epic win, drx.
EDIT: HOLY SHIT, Shining Force II for GG is in here? Oh my god, I love you, drx. Also, a really impressive number of Pico titles on here.
This post has been edited by Wite zz.yzx: 24 February 2008 - 12:32 PM
#52
Posted 24 February 2008 - 01:05 PM
There's no emoticon for what I'm feeling
I will treasure this forever
I will treasure this forever
#54
Posted 24 February 2008 - 02:00 PM
(late, I know)
Drx is a god. Really.
All we now need is a Sonic 1 proto. Then we can sleep in peace.
Drx is a god. Really.
All we now need is a Sonic 1 proto. Then we can sleep in peace.
#55
Posted 24 February 2008 - 03:37 PM
Rememer when I said I wasn't impressed unless a Sonic 1 proto was found?
Well fuck it, 1000 prototypes, plus a Shining Force 2 one. I'm fucking amazed. I was totally not expecting 1000 prototypes.
Well fuck it, 1000 prototypes, plus a Shining Force 2 one. I'm fucking amazed. I was totally not expecting 1000 prototypes.
This post has been edited by Meta Nigger: 24 February 2008 - 03:37 PM
#57
Posted 24 February 2008 - 07:10 PM
I only tried Sonic 3C 0408, Sonic 2 (Many various versions), Ristar 0812, and Knuckles Chaotix 213B, 1227, and 1229.
That was an awesome release, thanks drx. Hope to see more from you soon.
That was an awesome release, thanks drx. Hope to see more from you soon.
#58
Posted 24 February 2008 - 09:23 PM
Found a LOAD sourcecode inside Motocross Championship (32X) (Prototype - Nov 07, 1994) (hidden-palace.org).bin @ 0x001F3A00
There's a lot more than that but it's too much to paste here.
Also found some odd windows related stuff inside Doom (32X) (Prototype - Sep 09, 1994) (hidden-palace.org).bin @ 0x000DBFC8
EDIT: More source...
Star Trek - The Next Generation (Prototype - Dec 28, 1994) (hidden-palace.org).bin & Star Trek - The Next Generation (Prototype - Jan 10, 1994) (hidden-palace.org).bin @ 0x00029BFD
ve.b (A0)+,104(A1); Move 32 to 104, delta 32. move.b (A0)+,108(A1); Move 33 to 108, delta 33. move.b (A0)+,112(A1); Move 34 to 112, delta 34. move.b (A0)+,116(A1); Move 35 to 116, delta 35. move.b (A0),120(A1); Move 36 to 120, delta 36. addq.l #2,A0 move.b (A0)+,124(A1); Move 38 to 124, delta 38. move.b (A0)+,1024(A1); Move 39 to 1024, delta 39. move.b (A0)+,1028(A1); Move 40 to 1028, delta 40. move.b (A0),1032(A1); Move 41 to 1032, delta 41. addq.l #2,A0 move.b (A0)+,1036(A1); Move 43 to 1036, delta 43.
There's a lot more than that but it's too much to paste here.
Also found some odd windows related stuff inside Doom (32X) (Prototype - Sep 09, 1994) (hidden-palace.org).bin @ 0x000DBFC8
ce for environment R6018 - unexpected heap error ü ÿ run-time error R6002 - floating-point support not loaded ÿÿÿ ž SB16 Wave Out SB16 Wave In ¢ AL @œ A| @ 4 AŠ â þLH MpCONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega -D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6 PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS }œ€“ª¶ÅÜð +\jwƒ‘¯(L] p4˜
EDIT: More source...
Star Trek - The Next Generation (Prototype - Dec 28, 1994) (hidden-palace.org).bin & Star Trek - The Next Generation (Prototype - Jan 10, 1994) (hidden-palace.org).bin @ 0x00029BFD
0000046C GoNorth: 0000046C 302C 000E Move.w Obj_Action(A4),D0 00000470 0240 0007 And.w #$07,D0 00000474 6700 Beq.s WalkUp 00000476 0C40 0002 Cmp.w #2,D0 0000047A 6700 Beq.s @TurnUR 0000047C 0C40 0006 Cmp.w #6,D0 00000480 6700 Beq.s @TurnUL 00000482 6000 FF3E Bra GoWest 00000486 00000486 @TurnUR: 00000486 397C 0022 000C Move.w #ACT_TURNUR,Obj_DesAction(A4) ; Turn up from right. 0000048C 6000 0000 Bra SkipDBotAI 00000490 00000490 @TurnUL: 00000490 397C 0027 000C Move.w
This post has been edited by Qjimbo: 24 February 2008 - 09:37 PM
#59
Posted 24 February 2008 - 11:08 PM
Qjimbo, on Feb 24 2008, 09:23 PM, said:
ce for environment R6018 - unexpected heap error ü ÿ run-time error R6002 - floating-point support not loaded ÿÿÿ ž SB16 Wave Out SB16 Wave In ¢ AL @œ A| @ 4 AŠ â þLH MpCONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega -D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6 PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS }œ€“ª¶ÅÜð +\jwƒ‘¯(L] p4˜
This is probably the most valuable thing here. This is the execution environment for the machine that compiled this DOOM prototype. It tells us a lot about the hardware that was attached to it, and the assembler itself.
CONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega -D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6 PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS
So, we can see that this machine had an assembler (of course), a Watcom tablet, and a sound card. I don't see anything that may have been used for music development, though. The machine appears to have run DOS and Windows 3.1 (we have both C:\DOS and C:\WINDOWS in the path, and a WINDIR variable).
Great find, sir.
EDIT: It looks like the variables that I thought were being used by their assembler were actually being used by their text editor. So now we know what text editor they used. =D
This post has been edited by Aurochs: 25 February 2008 - 12:09 AM
#60
Posted 25 February 2008 - 05:04 PM
Uh oh, looks like Star Wars Arcade (32X) (Prototype - Sep 06, 1994) (hidden-palace.org).bin built wrong. Its all Odd bytes :\ (even bytes are duplicates of odd bytes)

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