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Released!

#46 User is offline Victor 0982 

Posted 24 February 2008 - 03:55 AM

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... my godness.. did you see the hiper sonic sprite?? the stars?? is most very cool !! the final version is bad.. I think Sonic 3C (Prototype 0517 - May 17, 1994, 17.08) (hidden-palace.org) and Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).rar the most complete games..

#47 User is offline Evil Crusader 

Posted 24 February 2008 - 04:25 AM

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View PostVictor_0982, on Feb 24 2008, 09:55 AM, said:

... my godness.. did you see the hiper sonic sprite?? the stars?? is most very cool !! the final version is bad.. I think Sonic 3C (Prototype 0517 - May 17, 1994, 17.08) (hidden-palace.org) and Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).rar the most complete games..


The Sonic & Knuckles proto is the least complete of the S&K protos, can'a agree with you there.

IMHO, while Sonic 2 protos were -all in all- nothing truly groundbreaking, seeing how those protos weren't the fabled "have-the-updated-level-select-but-with-lost-levels" thingie but more polished versions, S3C and Sonic 3D Blast were truly fun to explore. :drool:

Even though I'm not that good at hacking cheat codes and I had to wait for help.

#48 User is offline JDAdams 

Posted 24 February 2008 - 06:10 AM

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Thanks drx - all completed downloading now, I'll seed for as long as people are interested.

#49 User is offline MoDule 

Posted 24 February 2008 - 06:50 AM

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Can't wait for all the protos to get finished. This is great.

#50 User is offline Wyvernlord 

Posted 24 February 2008 - 08:08 AM

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While the lack of Wood Zone or a pink Casino Night is disappointing, there's denying everything else is completely badass.

Grats on your success DRX. You've become a legend.

#51 User is offline WiteoutKing 

Posted 24 February 2008 - 11:58 AM

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Oh sweet, I'm on the contributor list, hot. :P

This is a pretty historic day (yesterday, that is... I had a comedy show to attend to when the release happened, and drinking to do after that). Congratulations on an epic win, drx.

EDIT: HOLY SHIT, Shining Force II for GG is in here? Oh my god, I love you, drx. Also, a really impressive number of Pico titles on here.
This post has been edited by Wite zz.yzx: 24 February 2008 - 12:32 PM

#52 User is offline Hybrid Project Alpha 

Posted 24 February 2008 - 01:05 PM

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There's no emoticon for what I'm feeling

I will treasure this forever

#53 User is offline Nikki 

Posted 24 February 2008 - 01:54 PM

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Wow, lots of Doom 32x protos! :( Thanks for all of this, drx~

#54 User is offline Sanky 

Posted 24 February 2008 - 02:00 PM

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(late, I know)
Drx is a god. Really.
All we now need is a Sonic 1 proto. Then we can sleep in peace.

#55 User is offline Chaos Hedgie 

Posted 24 February 2008 - 03:37 PM

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Rememer when I said I wasn't impressed unless a Sonic 1 proto was found?

Well fuck it, 1000 prototypes, plus a Shining Force 2 one. I'm fucking amazed. I was totally not expecting 1000 prototypes.
This post has been edited by Meta Nigger: 24 February 2008 - 03:37 PM

#56 User is offline Ultima 

Posted 24 February 2008 - 04:21 PM

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Too much of a good thing?

Holy shit. Nice one again, drx :P

#57 User is offline Mikel 

Posted 24 February 2008 - 07:10 PM

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I only tried Sonic 3C 0408, Sonic 2 (Many various versions), Ristar 0812, and Knuckles Chaotix 213B, 1227, and 1229.

That was an awesome release, thanks drx. Hope to see more from you soon.

#58 User is offline Qjimbo 

Posted 24 February 2008 - 09:23 PM

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Found a LOAD sourcecode inside Motocross Championship (32X) (Prototype - Nov 07, 1994) (hidden-palace.org).bin @ 0x001F3A00

ve.b	(A0)+,104(A1); Move 32 to	104,	delta 32.
	move.b	(A0)+,108(A1); Move 33 to	108,	delta 33.
	move.b	(A0)+,112(A1); Move 34 to	112,	delta 34.
	move.b	(A0)+,116(A1); Move 35 to	116,	delta 35.
	move.b	(A0),120(A1); Move 36 to	120,	delta 36.
	addq.l	#2,A0
	move.b	(A0)+,124(A1); Move 38 to	124,	delta 38.
	move.b	(A0)+,1024(A1); Move 39 to	1024,	delta 39.
	move.b	(A0)+,1028(A1); Move 40 to	1028,	delta 40.
	move.b	(A0),1032(A1); Move 41 to	1032,	delta 41.
	addq.l	#2,A0
	move.b	(A0)+,1036(A1); Move 43 to	1036,	delta 43.

There's a lot more than that but it's too much to paste here.

Also found some odd windows related stuff inside Doom (32X) (Prototype - Sep 09, 1994) (hidden-palace.org).bin @ 0x000DBFC8

ce for environment
  R6018
- unexpected heap error
 ü 
 ÿ run-time error   R6002
- floating-point support not loaded
 ÿÿÿ ž  	    		   SB16 Wave Out				   SB16 Wave In	
																¢				  AL
 @œ  A|	 @  4			  AŠ  ⍠  þLH  MpCONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE 
BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega 
-D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6 
PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT 
INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS  }œ€“ª¶ÅÜð	+\jwƒ‘¯(L]  p4˜


EDIT: More source...

Star Trek - The Next Generation (Prototype - Dec 28, 1994) (hidden-palace.org).bin & Star Trek - The Next Generation (Prototype - Jan 10, 1994) (hidden-palace.org).bin @ 0x00029BFD

0000046C							GoNorth:
0000046C 302C 000E								  Move.w  Obj_Action(A4),D0
00000470 0240 0007								  And.w   #$07,D0
00000474 6700									   Beq.s   WalkUp
00000476 0C40 0002								  Cmp.w   #2,D0
0000047A 6700									   Beq.s   @TurnUR
0000047C 0C40 0006								  Cmp.w   #6,D0
00000480 6700									   Beq.s   @TurnUL
00000482 6000 FF3E								  Bra	 GoWest
00000486							

00000486							@TurnUR:
00000486 397C 0022 000C							 Move.w  #ACT_TURNUR,Obj_DesAction(A4)		  ; Turn up from right.
0000048C 6000 0000								  Bra	 SkipDBotAI
00000490							

00000490							@TurnUL:
00000490 397C 0027 000C							 Move.w

This post has been edited by Qjimbo: 24 February 2008 - 09:37 PM

#59 User is offline Aurochs 

Posted 24 February 2008 - 11:08 PM

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View PostQjimbo, on Feb 24 2008, 09:23 PM, said:

ce for environment
  R6018
- unexpected heap error
 ü 
 ÿ run-time error   R6002
- floating-point support not loaded
 ÿÿÿ ž  	    		   SB16 Wave Out				   SB16 Wave In	
																¢				  AL
 @œ  A|	 @  4			  AŠ  ⍠  þLH  MpCONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE 
BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega 
-D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6 
PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT 
INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS  }œ€“ª¶ÅÜð	+\jwƒ‘¯(L]  p4˜

This is probably the most valuable thing here. This is the execution environment for the machine that compiled this DOOM prototype. It tells us a lot about the hardware that was attached to it, and the assembler itself.

CONFIG=full_system
COMSPEC=C:\COMMAND.COM
PROMPT=$P$G
MOUSE=C:\MOUSE 
BPATH=;c:\brief\macros
BHELP=c:\brief\help
BFILE=c:\brief\state.rst
BPACKAGES=s-asm,asm:s;h-c,c,pas:r
BFLAGS=-k -bi120z -mJKT -mrestore -Dega -D101key
BTMP=c:\brief
DIRCMD=/OEDN
TEMP=C:\DOS
SOUND=C:\SB16
BLASTER=A240 I5 D3 H3 P300 T6 
PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:.
EDPATH=D:\WATCOM\EDDAT 
INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win
WATCOM=D:\WATCOM
windir=C:\WINDOWS


So, we can see that this machine had an assembler (of course), a Watcom tablet, and a sound card. I don't see anything that may have been used for music development, though. The machine appears to have run DOS and Windows 3.1 (we have both C:\DOS and C:\WINDOWS in the path, and a WINDIR variable).

Great find, sir.

EDIT: It looks like the variables that I thought were being used by their assembler were actually being used by their text editor. So now we know what text editor they used. =D
This post has been edited by Aurochs: 25 February 2008 - 12:09 AM

#60 User is offline SpinelSun 

Posted 25 February 2008 - 05:04 PM

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Uh oh, looks like Star Wars Arcade (32X) (Prototype - Sep 06, 1994) (hidden-palace.org).bin built wrong. Its all Odd bytes :\ (even bytes are duplicates of odd bytes)

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