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3D Sonic fangame engine test Mark The Echidna and Damizean show 'em how it's done

#1 User is offline Shadow Hog 

Posted 24 January 2008 - 02:36 PM

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<a href="http://www.youtube.com/watch?v=o23Gf5mHif0" target="_new">http://www.youtube.com/watch?v=o23Gf5mHif0</a>

A 3D engine by Damizean and Mark the Hedgehog, both of Sonic Fan Games HQ. Despite being a small engine test, this may be the best 3D <I>Sonic</I> engine I've ever played around with - just look at how the momentum works very, very much like the 2D games. Loops are obstacles that you can't go around without the right velocity (although the level design presently just lets you walk around them, but still). Practically anywhere in the level can be reached if you have the patience to build up the exact amount of momentum needed to get there. And while the level design <I>is</I> presently a linear path above a bottomless pit, it's opening the door for something a lot better.

<a href="http://tinyurl.com/2wem94">Download it</a>, play it, and spread the word - this is more like how 3D <I>Sonic</I> should be done.

<u>Controls</u>
<li>W, A, S and D = move (think first-person shooter)
<li>Mouse / Arrow Keys = move camera
<li>Left Mouse Button / Spacebar = jump
<li>Right Mouse Button / X = Hold and press jump to Spin Dash
<li>F1 = respawn (for when you fall into bottomless pits - which WILL happen if you're goofing around)
<li>Left Ctrl = deactivate fancy water (if your FPS is somewhat reminiscent of a decent computer trying to run <I>Crysis</I> at max)

<u>Stage 2</u>
To run the Green Hill-esque stage, go into the Stages folder, and edit Stages.xml. Change 'stage folder="Stage1"' to 'stage folder="Stage2"' (or vice versa if you're changing it back). Save, and run the program again. You should be in the other stage when it starts up.

<u>Credits</u>
<li>Damizean, Dimension Warped, Mark the Echidna, MistaED, Streak Thunderstorm, and The Taxman for creating this.
<li>Music by Jun Senoue, remixed for <I>Super Smash Bros. Brawl</I>
<li>Video by Shadow Hog; created with a trial version of FRAPS and Windows Movie Maker (because I'm too cheap to use anything better).
This post has been edited by Shadow Hog: 27 January 2008 - 02:36 AM

#2 User is offline Tweaker 

Posted 24 January 2008 - 02:53 PM

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It doesn't seem to handle too well. I'd think an engine that handled like Sonic Adventure would be perfect, though.

Also, that model kinda blows. What is this, chibi Sonic?

EDIT: To add to that, this isn't even working right. I start the program up and my camera is always panned underneath, and trying to rearrange the camera forces it back underneath me. What the fuck?

EDIT2: Got it working... seems there's incompatibility with joypads. This is really hard to control without one, though.

#3 User is offline muteKi 

Posted 24 January 2008 - 03:16 PM

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Looks like a cool variant on X-Treme and SRB2. But I have an Intel card, so things may not go well.

#4 User is offline Shadow Hog 

Posted 24 January 2008 - 08:26 PM

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<a href="http://tinyurl.com/3356u4">Digg it!</a>

Also, if you're one of those unlucky few who had that first stage look like a jumble of random polygons, redownload; Dami put up a new stage which should fix that. And add a teapot in mid-air. Don't ask me why the teapot's there, your guess is as good as mine.

Also, if the camera was too awful for your tastes, redownload as well; press F2 for a "vomit camera" (Dami's words, not mine) where the camera stays aligned with Sonic, no matter his angle. Makes running around loops quite... interesting. Also mouse wheel zooms in and out and you no longer have to turn off your joystick to run this.
This post has been edited by Shadow Hog: 24 January 2008 - 08:31 PM

#5 User is offline Chimpo 

Posted 26 January 2008 - 04:23 AM

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View PostTweaker, on Jan 24 2008, 11:53 AM, said:

Also, I'm cumming buckets over the model. What is this, awesome Sonic?


I agree

#6 User is offline Sith 

Posted 26 January 2008 - 10:18 AM

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This layout remains surprizingly true to the classic 2D games. Very exciting and interesting.
Of course it needs further tweaking in all fields but this could very well turn out to be the 2D Sonic platforming going 3D.

After Gen's project being scrapped, we again have something to look forward to.
I hope this project will get finished and that it will fulfill the promise it shows.
This post has been edited by Sith: 26 January 2008 - 10:20 AM

#7 User is offline PC2 

Posted 26 January 2008 - 10:49 AM

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Oh yeah, I just fav'd this video. Beautiful graphics, and awesome engine, probably the best I've ever seen in action thus far. Let's hope this one actually goes somewhere.
This post has been edited by PC2: 26 January 2008 - 10:50 AM

#8 User is offline JcFerggy 

Posted 26 January 2008 - 11:45 AM

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The download keeps cutting out on me, can someone minor this on something like rapidshare?

#9 User is offline Sik 

Posted 26 January 2008 - 02:28 PM

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Am I the only one who finds the weird bugs with this engine? Level 2, the half-sphere, if you go all the way up, at the end Sonic stops suddenly. He shouldn't do so, but keep the impulse and be thrown away. Thank god I'm talking to Damizean about all those issues >_>

#10 User is offline Phazon 

Posted 26 January 2008 - 06:35 PM

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Looks good, a few bugs here and there when sonic stops but hopefully bugs will be fixed when they complete it.

#11 User is offline SillyJonna 

Posted 26 January 2008 - 10:36 PM

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I LOVE how his nose flaps around in the wind while he's running, it's so funny.

This Sonic model is fantastic. I hope the game turns out to be great.

#12 User is offline Quexinos 

Posted 26 January 2008 - 11:12 PM

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I can see how it'd be really fun if I could get the hang of the keys

#13 User is offline Bibin 

Posted 27 January 2008 - 01:44 AM

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This looks great; make Sonic Robo Blast 2 look like a crappy game.

Oh wait... it always kinda... was. Come on, mismatched walking/standing sprites? ...COME ON, SPRITES?

#14 User is offline Blue Warrior 

Posted 27 January 2008 - 03:29 AM

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View PostBibin, on Jan 27 2008, 12:44 AM, said:

Oh wait... it always kinda... was. Come on, mismatched walking/standing sprites? ...COME ON, SPRITES?


...Is that it? I mean, it was built off the Doom Legacy, and several Doom counterparts used sprites anyways. The fact the SRB2 has extremely diverse addon capabilites, levels that are very nonlinear, and many netplay gametypes makes the graphics a really sorry excuse not to like the game.

#15 User is offline Neo 

Posted 27 January 2008 - 04:18 AM

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View PostBibin, on Jan 27 2008, 06:44 AM, said:

...COME ON, SPRITES?

JESUS CHRIST WHAT WERE THEY THINKING WHEN THEY MADE OVER HALF THE SONIC GAMES

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