Made another edit. This one fixes all sound effect errors for good, from what I can tell. Look over your implementation, make the edits, etc.
Sonic 1 sound driver in Sonic 2
#17
Posted 10 May 2008 - 01:51 AM
Excuse me but is there a chance of a Xenowirl compatible version of this guide?
#18
Posted 10 May 2008 - 01:56 AM
I think SCHG_How-to:Port_Sonic_1%27s_Sound_Driver_to_Sonic_2 has been modified to be compatible with Xeno's disassembly.
#19
Posted 10 May 2008 - 02:01 AM
It has, thanks for the help.
Edit: I am confused as to how to put in the sound driver into the ROM, it says I can either put it in the include directory or whatever it is again or I could just put it at the end of the ROM, sad thing is I am not entirely sure how to do either, help?
Edit: I am confused as to how to put in the sound driver into the ROM, it says I can either put it in the include directory or whatever it is again or I could just put it at the end of the ROM, sad thing is I am not entirely sure how to do either, help?
This post has been edited by flygon: 10 May 2008 - 02:24 AM
#20
Posted 10 May 2008 - 08:21 AM
If I still had a pc, I'd walk you through it with some pictures... but I don't and cannot.
Anyway,open the asm file for the game, and before the "end of rom" line, paste the code.
Anyway,open the asm file for the game, and before the "end of rom" line, paste the code.
This post has been edited by Hitaxas: 10 May 2008 - 08:21 AM
#21
Posted 10 May 2008 - 08:49 AM
Okay, I was just confused by the whole where I should put it thing, thank you for the help.
#22
Posted 10 May 2008 - 10:20 AM
I said "include directive," not "include directory." The difference is rather vital. =P


00