Sonic and Sega Retro Message Board: The S Factor: Sonia and Silver - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 45 Pages +
  • ◄ First
  • 43
  • 44
  • 45
    Locked
    Locked Forum

The S Factor: Sonia and Silver UPDATE: Let's pretend it's 2010!

#661 User is offline Aquaslash 

Posted 15 August 2013 - 08:33 PM

  • Super Mega
  • Posts: 2795
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144
I can say that most of Silver's boss struggles are due to the fact that his PK was programmed after said bosses, and the coders of those bosses were long gone in order to make changes. I'm sure new coders will turn up at some point XD

In the meantime, it's also a game of balance. I once had Silver able to grab both A.N.N.'s and Metal Knuckles's energy shots. It resulted in A.N.N. being defeated in less than 15 seconds and Metal Knuckles getting chucked off the screen and the game being unbeatable. Might upload a video of that second one for giggles later.

As it stands, expect Metal Knuckles to be a whole lot different in later releases. The line between difficult and cheap is a thin one, but it's a work in progress.

#662 User is offline Aquaslash 

Posted 18 August 2013 - 04:04 PM

  • Super Mega
  • Posts: 2795
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144
Since they were mentioned in the stream:

View PostAquaslash, on 14 August 2013 - 07:40 AM, said:

So, about dem passwords!

Since this one's already been found in a youtube vid, I'll go on reveal the debug password, HACKING.

As for the others, here's some general hints:

Password 1: Generally when you use codes, you are a...



CHEATER: Unlocks Level Select

Quote

Password 2: The password is always...missing vowels evidently.


SWRDFSH: Gives you 99 lives


Quote

Password 3: What do these things have in common:
Chicken nuggets, bubblegum, pretending to text to avoid someone


WINNING: Gives you all of the Chaos Emeralds

Others:
MISSION: Activates Special Stage Rush mode

Character passwords don't work, so meh.

Also thanks for your continued support everyone. I did NOT expect this turn of events at all.

#663 User is offline Jimmy Hedgehog 

Posted 22 August 2013 - 01:40 PM

  • Posts: 1369
  • Joined: 13-December 07
  • Gender:Male
  • Location:England - Slough
  • Project:RAoSTH (Sprite Comic), Sawnik (Still need a better name)
  • Wiki edits:2
After all the robot busting with Silver on White Blaster Act 3, I stepped on the capsule at 9:59 with 0 rings. Talk about a close shave XD
This post has been edited by Jimmy Hedgehog: 22 August 2013 - 01:49 PM

#664 User is offline Metalsonicmk72 

Posted 24 August 2013 - 12:38 AM

  • Posts: 92
  • Joined: 07-October 08
  • Gender:Male
Not sure if this has been mentioned, but I've tried to set the spike behavior to Sonic 2, but it keeps giving me the Sonic 1 Spike Behavior regardless. :v:

#665 User is offline Josh 

Posted 25 August 2013 - 01:14 AM

  • TGC Warrior
  • Posts: 926
  • Joined: 22-January 08
  • Gender:Male
  • Location:USA
  • Wiki edits:1
We played this!


This post has been edited by Josh: 25 August 2013 - 01:14 AM

#666 User is offline Aquaslash 

Posted 28 August 2013 - 07:45 AM

  • Super Mega
  • Posts: 2795
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144

View PostMetalsonicmk72, on 24 August 2013 - 12:38 AM, said:

Not sure if this has been mentioned, but I've tried to set the spike behavior to Sonic 2, but it keeps giving me the Sonic 1 Spike Behavior regardless. :v:/>/>/>


Yeah, I never got to say actually, that the options menu as a whole is quite unfinished. The super music and spike options don't work due to the former being badly implemented (cause I'm an idiot), and the latter having not been coded yet. The passwords mostly work, bar the character ones, and even then, there's only coding for two of them.

I might have said this before (and I know I did in the contest podcast), but the reason that the extra characters are disabled is twofold. First off, the identity of the third character is being shuffled (it's not Scourge anymore). Said object started life as a different character and in the 4th character slot, but once their new identify was finally settled upon, they were in the process of being moved to the third slot. Character 3 is disabled due to being an unfinished mishmash of two characters, and Scourge is disabled because I haven't been able to fully test him to ensure that he doesn't crash the game. There are reports that he is somewhat functional, but the extent of which, I don't know.

He's proven to be surprisingly popular among you guys though. I'll have to do something about that...

Also, since I'm starting to see this a lot now. I'd like to hear some feedback about the current lack of Spin Dash.

#667 User is offline Hopalongtom 

Posted 28 August 2013 - 09:38 AM

  • Posts: 20
  • Joined: 17-July 10
  • Gender:Male
We liked Scourge because you did as good job a job with his sprites as you did the other S named characters! ^_^


Admittedly its only a few changes from Sonic for his normal moves, but still the best done I've seen for the character, and his Super form is spectacularly done, that one defiantly isn't just a recolour of Super Sonic!

#668 User is offline pablodrago 

Posted 28 August 2013 - 10:03 AM

  • Posts: 34
  • Joined: 05-February 11
  • Gender:Male
  • Location:BS AS

View PostAquaslash, on 28 August 2013 - 07:45 AM, said:

Also, since I'm starting to see this a lot now. I'd like to hear some feedback about the current lack of Spin Dash.


Well I had a hard time thanks to that reason particularly in Spectra Valley act 1. For silver, the last loop combined with the camera lock is really hard without enough momentum.
I think Silver need some kind of move to gain momentum. In contrast I think spindash is not suited for a slow character but the lack of spindash is one of the most remarkable problem for silver

#669 User is offline Twinbee MkII 

Posted 28 August 2013 - 02:37 PM

  • Uber Snuzzlemuffins
  • Posts: 17
  • Joined: 23-June 05
  • Gender:Not Telling
  • Location:Use your imagination
Now don't go teasing me like that Aqua. You KNOW how popular Scourge is. I do hope he's here to stay in the game. You've done too good a job on him to just toss him. Besides how often do I get to play as my favorite Sonic character in a game? <3

As for the lack of a spindash, I think it works towards making Sonia and Silver feel different from the other characters that will be in the game. Playing as them alongside Scourge was enough to prove that much. I think it's an interesting idea, and much like other character hacks, the change in moveset makes you have to rethink how you'd play the game, giving you a different and somewhat richer experience.



.....Still want mah Scourgie though :D
This post has been edited by Twinbee MkII: 28 August 2013 - 02:41 PM

  • 45 Pages +
  • ◄ First
  • 43
  • 44
  • 45
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users