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Official PROSONIC Topic

#46 User is offline saxman 

Posted 14 April 2007 - 10:40 PM

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Rotation and walk on any axis... insane! But I will probably attempt to support it. It would be very complicated to code I'm sure, but it's an interesting concept.

Oh and yes ProSonic has a Z camera value. It's in the second ProSonic video I linked to. Check the first post in the topic for the link.

#47 User is offline Chimpo 

Posted 15 April 2007 - 03:31 AM

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View PostShadow Hog, on Apr 14 2007, 07:03 PM, said:

Well, there was <I>Super Castlevania IV</I>'s "rotating room"... no Donald Duck in sight, though. Plus it wasn't that complicated a puzzle.


Castlevania's rotating room is a pretty bad example of what I'm trying to get at here. The Donald Duck game had an entire level that rotated. The only way to get out was to figure out how to use the rotation to find different routes in the maze. Kind of hard to explain, but the game is called Donald Duck Mahou No Boushi, and it's for the SNES.

I don't know, it just seems like a really cool thing to have.
This post has been edited by Chimpo: 15 April 2007 - 03:32 AM

#48 User is offline saxman 

Posted 03 May 2007 - 12:22 AM

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ProSonic 2008 deadline has been axed. The new deadline is "when it's done". Read my blog for more information.

#49 User is offline Athelstone 

Posted 03 May 2007 - 06:35 AM

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For the interest of Sonic 2 beta forum members, I have posted the comments from Saxman's blog here:


Quote

Vincent:

I support you in this decision, as life comes first.

In the other hand I don't want to think ProSonic goes toward a non finished project, as ProSonic means so much to me.

If you need help why don't you set up a website with the announce of looking for coders? It could boost up everything and let you handle life without too much stress.

Have a nice time out there Damian!


Quote

qjimbo:

I agree, bring more people into the project, hell put it on sourceforge, at least then it isn't entirely your burden. Obviously I could understand how you wouldn't want to do it as the project is "your baby" so to speak, but look how much respect the project leaders behind open source software get :)

"Linus Torvalds is FREAKIN' LEGEND"


Quote

Athelstone (me):

I also think a project of this sort ought to be open to other contributing developers. You'd still be credited as Pro Sonic's founder - the one who originally designed the concept - and the one who got the project rolling.

You would only need to check on development and offer feedback to the other developers whenever it suits you. With this, the project development would always be chugging along and progressing because there is a shared burden (this is how bittorrent works; it's why P2P has become so popular).

It's just like at the Sonic 2 beta boards, where lots of people are contributing, but Simon Wai is the one esteemed and credited as its founder. This is pretty much the same thing, except that you would still be there overseeing, offering feedback and contributing to the project whenver it suits you.


#50 User is offline Ritz 

Posted 03 May 2007 - 02:23 PM

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Don't forget that this project aims to be as close to the original games as possible. This requires people with really extensive knowledge of how the games work, and you're only going to find people like that within this community; passing the project around on Sorceforge or whatever probably wouldn't do much good.

That, and Sax already mentioned elsewhere that he could use some help programming objects and such, so it's not like he's opposed to the idea or anything.

#51 User is offline saxman 

Posted 04 May 2007 - 06:10 PM

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Several people have suggested Source Forge, but I feel that is a mistake. If there is to ever be a team, it must be under my supervision. I don't trust the project being on Source Forge. I think people will try to take the engine in a direction that I don't invision. That would then hurt my reputation is the kinds of things I've been talking about aren't delivered to satisfactory.

My biggest problem is how lazy people are. I'm not going to go around pointing fingers, but I think it's absolutely fair to say that nobody will care as much about the project as I do. I mean it's mine... I started it, I've worked hard on it... I care a "lot" how it turns out. Nobody else has been involved in ProSonic, and therefore nobody can truly understand how important it is to me that it become the engine I have pushed for. I could ask around and get people to volunteer, but 90% of anyone who responds and offers to do hard work won't deliver. I've learned that lesson over and over again in all the years I've been around this community. I don't need to learn it again because I already know that will once again be the result. I still haven't got a sprite editor. It appears that the only way a sprite editor will ever come about is if I do it. It's not as if everyone is busy all day long. Some people are understandably, but certainly not everyone.

I think instead of people throwing away money on unfinished game cartridges, they should contribute to help "employee" people to finish ProSonic (if it comes to a point where I need a team). That is what would really make people 'want' to put out hard work. You have to be pretty darn generous to do it for free. So I guess the point I'm trying to make here is I'm not going to ask for volunteers. I'm waiting for people to step up to the plate and offer to me what they would like to do for ProSonic. Not now as I said because I'm not ready to have a team, but if it comes to that point, that's what I expect. Otherwise the project will be doomed and will fade into nothingness. That's really the cold hard truth =/
This post has been edited by saxman: 04 May 2007 - 06:14 PM

#52 User is offline Cooljerk 

Posted 04 May 2007 - 08:09 PM

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Saxman, I would like to speak to you about possibly helping with PROSONIC.

Do you have AIM or anything?

#53 User is offline saxman 

Posted 06 May 2007 - 07:36 PM

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View PostCooljerk, on May 4 2007, 09:09 PM, said:

Saxman, I would like to speak to you about possibly helping with PROSONIC.

Do you have AIM or anything?

Well again it would only be a future possibility. But you can contact me on AIM under 'ymtx81z'.

P.S. If anyone wants to discuss ROM hacking, please seek discussion elsewhere. I'm ROM hacked-out and don't care about it!

#54 User is offline Tweaker 

Posted 06 May 2007 - 07:45 PM

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View Postsaxman, on May 6 2007, 07:36 PM, said:

P.S. If anyone wants to discuss ROM hacking, please seek discussion elsewhere. I'm ROM hacked-out and don't care about it!

People still bother you about that? I thought everybody flocked to asking StephenUK? :P

#55 User is offline WiteoutKing 

Posted 14 May 2007 - 04:43 PM

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I know I flat-out failed in helping provide a flagship for testing and demonstration, but...

I'm still very interested in the ProSonic project, and if there's anything I can do to lend a hand to it, I'd like to help out.

#56 User is offline saxman 

Posted 14 June 2007 - 09:27 PM

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I'm looking for someone willing to design editing utilities. Level editor, tile editor, sprite editor, etc. Anyone interested? I would like the editor to be either DOS or Windows... cross-platform if you choose, but I need to be able to run the darn thing, that's the most important part.
This post has been edited by saxman: 14 June 2007 - 09:29 PM

#57 User is offline Lostgame 

Posted 15 June 2007 - 12:36 AM

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Definitely love to give it a shot, you know my IM, Saxman, just hit me up.

#58 User is offline Damizean 

Posted 15 June 2007 - 05:43 AM

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If you want to use a RAD tool to create the editors, you could give a try with RealBASIC; wich is basically a clone of Visual Basic but allows to create cross platform applications.

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