I just noticed a flaw...
unsigned "char" Sprite
That "char" should really be a "short". I'll update my engine and these files with the appropriate changes.
EDIT: Done -- new PSF files attached below.
EDIT 2: Also I forgot something else in the specifications. It says FF FF FF is used for transparent pixels. What I forgot was FE FE FE is used for "solid" transparent pixels (it's the color of the transparent pixel, but you can actually see the pixel). You can make the transparent color whatever you want in your program, but Sega tends to use bright green in a lot of games, so that's just a suggestion. Or perhaps allow the user to select what color to display for transparent.
unsigned "char" Sprite
That "char" should really be a "short". I'll update my engine and these files with the appropriate changes.
EDIT: Done -- new PSF files attached below.
EDIT 2: Also I forgot something else in the specifications. It says FF FF FF is used for transparent pixels. What I forgot was FE FE FE is used for "solid" transparent pixels (it's the color of the transparent pixel, but you can actually see the pixel). You can make the transparent color whatever you want in your program, but Sega tends to use bright green in a lot of games, so that's just a suggestion. Or perhaps allow the user to select what color to display for transparent.
Attached File(s)
-
psf_files.zip (4.93K)
Number of downloads: 2
This post has been edited by saxman: 30 March 2007 - 03:21 PM


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