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We all know how much Sonic 1 sucked on GBA Updated: 2/21/07

#16 User is offline 87th 

Posted 22 January 2007 - 02:28 PM

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QUOTE (Hez @ Jan 22 2007, 04:00 AM) [post="160097"]Posted Image
This post has been edited by 87th: 22 January 2007 - 02:28 PM

#17 User is offline Hez 

Posted 22 January 2007 - 04:26 PM

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Well I'm trying to make a port of sonic 1 to a shitty platform, only making it better than GBA. I also have nifty add ons. It plays more like Sonic CD than Sonic 1. I have all the shields in there. And Negative shields >=D. All shields have a reverse. They work like normal shields only they're designed to piss you off. I'm still debating on porting the whole game or not. Would be kind of hard in MMF.

#18 User is offline Hez 

Posted 26 January 2007 - 01:43 AM

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http://www.youtube.c...h?v=c7cmHwNeLVk
http://www.youtube.c...h?v=adqtgeFpP2I
http://www.youtube.c...h?v=yo48sdvUj58

More Youtube footage for anyone who cares =P
This post has been edited by Hez: 26 January 2007 - 01:45 AM

#19 User is offline ICEknight 

Posted 26 January 2007 - 04:07 AM

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It already looks better than Sonic Genesis... Well done.

#20 User is offline Ayla 

Posted 26 January 2007 - 02:41 PM

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Sonic 1 on game.com would be shittier. They have "Sonic Jam" but that wasn't a port. That was just sin in a cartridge... worse than Sonic 1 GBA. I pity the people who played Sonic 1 the first time on that and thought that Sonic 1 GBA was anything like the Genesis version. It makes me so sad...

#21 User is offline Damizean 

Posted 26 January 2007 - 04:52 PM

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By the way, if you want to have Sonic like bridges I already made a routine for them, wich works with the 360º. If you want it... It's pretty simple, finds on wich log Sonic stands, then changes the position of each log using a angle gradient from first log to Sonic's log, then to the last log to calculate the height.

#22 User is offline Hez 

Posted 26 January 2007 - 11:03 PM

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View PostDamizean, on Jan 26 2007, 05:52 PM, said:

By the way, if you want to have Sonic like bridges I already made a routine for them, wich works with the 360º. If you want it... It's pretty simple, finds on wich log Sonic stands, then changes the position of each log using a angle gradient from first log to Sonic's log, then to the last log to calculate the height.

...dude...I was actually JUST going to start working on that, but if you already have it...heh...have msn or aim?

#23 User is offline Damizean 

Posted 27 January 2007 - 09:20 AM

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Both :) Try with AIM: Damizean

#24 User is offline Tadashi 

Posted 28 January 2007 - 05:33 AM

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Heh, that's actually quite good. I've never thought that the famous Sonic community's "asshole" would do something that good. Way to go, man. The GHZ remix was also kinda catchy, where did you get it?

#25 User is offline Xenowhirl 

Posted 28 January 2007 - 07:48 AM

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I thought I had it figured out last month, and it keeps getting more obvious (too many coincidences, Hez has to be [???]), though I could be wrong... Anyway, I like the idea of the anti-shields, but they should be even more annoying. Anti-magnet pushes rings away, anti-bubble prevents breathing everywhere, anti-fire picks a random direction each time, that sort of thing.
This post has been edited by Xenowhirl: 13 February 2007 - 03:19 AM

#26 User is offline TonicBH 

Posted 28 January 2007 - 01:48 PM

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Good concept. Only thing that bothered me was the music. When I heard it in one of the videos, it was blaring so damn loud it startled me.

#27 User is offline Hez 

Posted 28 January 2007 - 05:59 PM

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View PostTonicBH, on Jan 28 2007, 02:48 PM, said:

Good concept. Only thing that bothered me was the music. When I heard it in one of the videos, it was blaring so damn loud it startled me.

turn down your speakers =P. Anyways, I need to find out who composed the music. That way I can give credit. I'm about 100 percent done with act 1. Once act 1 is done, the other levels should actually go quite fast. Just building the engine is what's taking so long. As soon as I get more done Ill post more videos!

http://www.youtube.c...h?v=Mfx4rn5Usck New video too =P
This post has been edited by Hez: 29 January 2007 - 12:27 AM

#28 User is offline Mystical Ninja 

Posted 29 January 2007 - 06:39 AM

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This Sonic 1 port is looking pretty good so far, Hez. However, though, there's one small thing I need to point out.

Posted Image
In that video you just posted, the invincibility monitor was placed in the wrong tree.

Posted Image
As demonstrated in this picture, the invicibility monitor should be in the second tree in the middle, rather than the one on the left.

Other than that, good job. I'll be looking forward to it's release.
This post has been edited by Mystical Ninja: 29 January 2007 - 06:41 AM

#29 User is offline Hez 

Posted 31 January 2007 - 04:39 PM

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http://www.youtube.c...h?v=i6HTU80Jqtg

Super sonic. I need some imput though. Music? Special ability (like hyper sonic)? etc.

#30 User is offline Chimpo 

Posted 01 February 2007 - 04:22 AM

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The fact that he seems to have more than 3 frames of walking animation seems like a special ability.

Needs some more Trouble Shooter I or II, Thunderforce III or IV or Gleylancer music though.

Why the hell are they all shooters I don't know.

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