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(retro) Sonic XG - DEMO - UPDATED 15th august ps, news not in here, but Retro and XG are joining forces, woop.

#16 User is offline Agent ME 

Posted 18 January 2007 - 05:31 PM

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View PostZonic Spike, on Jan 18 2007, 04:52 PM, said:

View PostBilly, on Jan 18 2007, 04:48 PM, said:

=O
Mockup screenshots or not, that's sex! I dunno about having "PRESS FIRE1" on the title screen though, perhaps having the name of the actual key(s)?


But Fire1 can be any key or joypad button, it depends how you set it up (fire 1 is used to select things in menus and things A/B/C would do in the megadrive games)

Could you make it so the game detects what button is set to "FIRE1" and it shows the name of that button instead?

#17 User is offline Xenowhirl 

Posted 18 January 2007 - 05:51 PM

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This looks like it could be a 32X game, that would be impressive almost beyond belief. And I wonder how close you could get to this on the Genesis with clever use of palettes and dithering. As a PC game... it's still pretty awesome.

QUOTE (JcFerggy @ Jan 18 2007, 09:59 AM) [post="159736"]Posted Image

#18 User is offline Rika Chou 

Posted 18 January 2007 - 05:56 PM

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View PostXenowhirl, on Jan 18 2007, 02:51 PM, said:

And I wonder how close you could get to this on the Genesis with clever use of palettes and dithering. As a PC game... it's still pretty awesome.

I was wondering this too. A lot of those graphics could be put into a ROM pretty easily.

#19 User is offline Chimpo 

Posted 18 January 2007 - 06:10 PM

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Some of the foregrounds maybe, but you'll definetly lose alot of detail in the backgrounds. The color count on the Tails image in Final Fall Zones tops at 464 colors. After removing the Hud elements and the Tails sprite, it comes up to a total of 166 colors used. Reduced to 64 and we get something like this, which actually doesn't look that bad compared to the original:

Posted Image

Posted Image

Edit: after more missing around, this could possibly done.
This post has been edited by ChimpoMcCrazypants: 18 January 2007 - 06:21 PM

#20 User is offline Sir Euan 

Posted 18 January 2007 - 07:05 PM

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It's a nice idea and all, but I made these graphics for Sonic XG, and that's were they're staying. =P

#21 User is offline superstarCSB 

Posted 18 January 2007 - 07:23 PM

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This is quite simply looking to be a masterpiece!! Like others were saying, if the 32X were a successful platform, this would fit perfectly on it. Imagine how beautiful a 2-D Sonic game on a next-gen system would be. I know Sega would never do it (well there's Rush but I'm talking at least PSP power), unless they release a new game on the X-Box Arcade. Anywho...sorry to change the topic. I'll be looking forward to seeing your continued work on this game and am hoping to one day try out a demo of it.
This post has been edited by superstarCSB: 18 January 2007 - 07:23 PM

#22 User is offline ChaotixTails 

Posted 18 January 2007 - 07:31 PM

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Holy hell.
I am not worthy.

Seriously, that's absolutely excellent. Do you guys have a site or something? I want to play this.

#23 User is offline Chimpo 

Posted 18 January 2007 - 08:12 PM

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Looking at the screenshots again, I seriously can't wait for this. This shit simply looks too good and I hope it plays just as good. Shit, I would kill to see some video.
This post has been edited by ChimpoMcCrazypants: 18 January 2007 - 08:15 PM

#24 User is offline Xenowhirl 

Posted 18 January 2007 - 11:33 PM

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QUOTE (ChimpoMcCrazypants @ Jan 18 2007, 07:10 PM) [post="159805"]Posted Image

Edit: after more missing around, this could possibly done.[/quote]

Those aren't Genesis colors. There are only 8 possible brightness levels per RGB component, and you can't get such a soft background with that small a range of colors. You could get close though.

Here's a different screenshot done with 3 palette lines (1 for HUD stuff and sprites, 1 for background water and sky, 1 for foreground and part of background) of strictly Genesis colors:
Posted Image

And part of another, using 1 palette line:
Posted Image

#25 User is offline Chimpo 

Posted 19 January 2007 - 03:45 AM

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Yeah, I used some genesis palletes in Photoshop to see how they would look and they look fine, although considering my PC is a piece of shit and Photoshop loves to lag the rest of my computer during the saving process I didn't bother to save any images, which is why I just added the edit, though we are derailing his thread if we keep wondering if his awesome art fits in a SEGA Genesis.

Which is totally awesome by the way.

#26 User is offline Adamis 

Posted 19 January 2007 - 04:28 AM

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Like everyone said, this looks gorgeous. I especially love Palm Paradiso zone.

What will you do about the musics? Make new ones or re-use some from the games?

And how far is this game completed?

#27 User is offline Chimpo 

Posted 19 January 2007 - 05:02 AM

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that too is something I am intersted in. One thing I loves about mah old sonic games was the music. Hopefully it isn't an after thought for this either.

SPILL THE GOODS MAN!

#28 User is offline Sir Euan 

Posted 19 January 2007 - 06:57 AM

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Some music is slight remixes of some lesser used sonic tunes as well as music from all sorts of other games.

And like I said, the graphics are for SXG, please don't take over the thread for making this about working them into using genesis colours.

#29 User is offline ChaotixTails 

Posted 19 January 2007 - 07:06 AM

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I don't understand the infatuation with making this into a genesis game. Wouldn't this run better standalone? And besides, that would ruin what is essentially a very beautiful piece of art.

And Zonik, I know you said "this year", but do you have some sort of guess as to when it would be released, and is there any possibility of a PSP port?

#30 User is offline Sith 

Posted 19 January 2007 - 11:42 AM

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:shocked: :shocked:



That's simply the best retro Sonic fangame I have ever seen, hands down.

The graphics are very refreshing but still faithful to the classic Sonic style.

You're really gonna spread joy once you can release a finished bugfree version of this masterpiece.



I bow to your awesomeness. :worship:

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