Super Sonic Hack 2!!! :P on who hates it.
#16
Posted 25 October 2003 - 06:06 PM
Oh... that's compressed art, I believe. I don't think it can be edited.
#18
Posted 25 October 2003 - 09:05 PM
Wouldn't it be possible if you decompressed the sprites then edited them in TLP, then recompressed them and put them bak in the rom. Then just change the pointers to the art? (experienced hackers, please confirm)
#19
Posted 25 October 2003 - 09:08 PM
You can through Hex Editing, but I don't know any other way....
#20
Posted 26 October 2003 - 06:44 AM
BtCE Beyond the Chaos Emeralds, on Oct 25 2003, 09:08 PM, said:
You can through Hex Editing, but I don't know any other way....
Everyone is speaking about hex editing as if its some highly complex or alien like thing. Its just simply a way to modify a file. Maybe you can find a small program to decompress the art. But still, its actions may still be hex operations when it comes down to it. Doing things in hex may be a huge and tiring task, but there's plenty of automated programs with menus and GUIs that do it for you don't forget. Do you think we write programs in hex? No, we'd sooner write a program to do stuff for us and then work from that.
#21
Posted 26 October 2003 - 08:27 AM
What's DEZ going to look like in the hack (The name Cannon's Core piqued my interest)?
#22
Posted 26 October 2003 - 03:14 PM
Same old Damn thing( an exception of the level lay out) :P
It is called that because:
Canon's Core
After wreaking the Death Egg, Dr. Eggman tries and goes for a last-ditch attempt to destroy the world be firing the cannon from it's core. Sonic is the only one who can enter the core(for some obsurd reason). He must stop Eggman fromfireing the cannon! However, Eggman has a new " toy"................
:evil: I won't say what, but I need to find out how to edit the Silver Sonic Sprite. That is the only DAMN FUCKN HINT I WILL GIVE SO DON'T BUG ME ABOUT IT!!! Thank you.
It is called that because:
Canon's Core
After wreaking the Death Egg, Dr. Eggman tries and goes for a last-ditch attempt to destroy the world be firing the cannon from it's core. Sonic is the only one who can enter the core(for some obsurd reason). He must stop Eggman fromfireing the cannon! However, Eggman has a new " toy"................
:evil: I won't say what, but I need to find out how to edit the Silver Sonic Sprite. That is the only DAMN FUCKN HINT I WILL GIVE SO DON'T BUG ME ABOUT IT!!! Thank you.
#24
Posted 26 October 2003 - 04:10 PM
Here is my current progress! :D
EHz/Death Hill zone: pallate:100%!
Level :85%
MCz/The Gate zone: pallate:0%
level:0%
CNz/Casino Palace: pallate: no change
level:3%
Mz/Mz: pallate:0%
level:0%
HTz/Fire Hill zone: pallate:0%
level:0%
ARz:Neo Green Hill zone: pallate: no change
level: 0%
Lz/Winter Hill zone: pallate: no change
level:2%
DHz/Burning Desert zone: pallate: no change
level:0%
Wz/ Forest zone: pallate: no change
level: 0%
OOz/Oil Base zone: pallate:0%
level:0%
SCz/SCz: :wtf: no change at all, damn it! :ph34r:
WFz/ Sky Fortress: pallate: no change
level:0%
CPz/ Mining Base zone: pallate:0%
level:19%
HPz/HPz: pallate:no change
level:2%
GCz/Death Egg zone: pallate: no change
level:5%
DEz/ Cannon's Core: pallate: no change
level: 95%
Also, here is a pic of cannon's Core! :D
EHz/Death Hill zone: pallate:100%!
Level :85%
MCz/The Gate zone: pallate:0%
level:0%
CNz/Casino Palace: pallate: no change
level:3%
Mz/Mz: pallate:0%
level:0%
HTz/Fire Hill zone: pallate:0%
level:0%
ARz:Neo Green Hill zone: pallate: no change
level: 0%
Lz/Winter Hill zone: pallate: no change
level:2%
DHz/Burning Desert zone: pallate: no change
level:0%
Wz/ Forest zone: pallate: no change
level: 0%
OOz/Oil Base zone: pallate:0%
level:0%
SCz/SCz: :wtf: no change at all, damn it! :ph34r:
WFz/ Sky Fortress: pallate: no change
level:0%
CPz/ Mining Base zone: pallate:0%
level:19%
HPz/HPz: pallate:no change
level:2%
GCz/Death Egg zone: pallate: no change
level:5%
DEz/ Cannon's Core: pallate: no change
level: 95%
Also, here is a pic of cannon's Core! :D
Attached File(s)
-
crap_008.GIF (30.26K)
Number of downloads: 1
#25
Posted 26 October 2003 - 05:48 PM
OK, I have 2 problems.
1: When I try to save an edited tile card for Metropolis, it becomes messed up.
2: Uh, never mind. I have that problem. Can any one help me?
I use ESE :P
1: When I try to save an edited tile card for Metropolis, it becomes messed up.
2: Uh, never mind. I have that problem. Can any one help me?
I use ESE :P
#26
Posted 08 November 2003 - 01:47 PM
A while since I posted here, but Death hill is complete!
I am starting on Burning Desert!
Here is a pic!
BTW, can someone host this when I am done?
I am starting on Burning Desert!
Here is a pic!
BTW, can someone host this when I am done?
Attached File(s)
-
crap_000.PNG (11.69K)
Number of downloads: 1
#28
Posted 08 November 2003 - 03:05 PM
Sonicguy, on Nov 8 2003, 03:02 PM, said:
nice work! I could never do that in a million years.
Do what?
#29
Posted 08 November 2003 - 03:35 PM
nice work there, is t hat you as super sonic or is that the standing normal palette?


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