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Sonic 2 early prototype, dumped

#61 User is offline Travelsonic 

Posted 07 November 2006 - 05:46 PM

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I personally like these endpost signs a lot.
This post has been edited by Travelsonic: 07 November 2006 - 05:49 PM

#62 User is offline ICEknight 

Posted 07 November 2006 - 05:46 PM

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QUOTE (Billy @ Nov 7 2006, 05:43 PM) [post="149086"]Posted Image
Why was this removed? Damn.[/quote]
Because in the end, they stored the panel's graphics uncompressed so they didn't need symetrical faces on it to save VRAM space.


That, and it doesn't look too good. =P
This post has been edited by ICEknight: 07 November 2006 - 05:47 PM

#63 User is offline drx 

Posted 07 November 2006 - 05:47 PM

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View PostSonique Hedgehog, on Nov 7 2006, 11:28 PM, said:

but good job.. you obviously rock at finding this stuff... err did this "Crackers" beta you brought have anything interesting? I don't remember hearing about it... but I've been out of the loop for a while


I didnt publically announce it, but it's 100% identical to the one released =P

#64 User is offline Ambil 

Posted 07 November 2006 - 05:48 PM

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View PostShade, on Nov 7 2006, 11:26 PM, said:

So wait a minute. Hill Top Zone is in here, but not Emerald Hill Zone.

Ogasp. Could this possibly mean that Emerald Hill Zone has in fact been the recolor/re-use all along?


View PostICEknight, on Nov 7 2006, 11:27 PM, said:

Start a game.


You start from Emerald Hill zone. GHZ is in the game too.

#65 User is offline Quexinos 

Posted 07 November 2006 - 05:48 PM

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View Postdrx, on Nov 7 2006, 04:47 PM, said:

View PostSonique Hedgehog, on Nov 7 2006, 11:28 PM, said:

but good job.. you obviously rock at finding this stuff... err did this "Crackers" beta you brought have anything interesting? I don't remember hearing about it... but I've been out of the loop for a while


I didnt publically announce it, but it's 100% identical to the one released =P

and another mystery solved thanks to me =D
well keep going... Ill pay more attention to your site from now on. if you ever find a Sonic 1 prototype, Ill be sure to donate. :worship:

and just to confirm, Im pretty sure the NickArcade videos did have Emerald HIll with Star Light Zone music, right? or did I dream that?
This post has been edited by Sonique Hedgehog: 07 November 2006 - 05:49 PM

#66 User is offline JcFerggy 

Posted 07 November 2006 - 05:51 PM

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I found the spring monitor:
Posted Image
Look at the poll of the sign.

#67 User is offline Sky Shark 

Posted 07 November 2006 - 06:01 PM

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Man they hated HPZ didn't they, in game play there's nothing different from our beta. I can't believe this early a build exists, who thinks they should told that kid who played this on Nick Arcade about the new move? The person could have won the challenge if he knew about it. I was surprised with that lowered area, I guess we were wrong with how it looked. I have to say I like this layout for EHZ better than the final. I wonder if there are any of the other beta levels in this build. I love the bounce of a wall feature. At first I thought it was accidental spike collison detection or something. To bad that never got put into final. Also CPZ's original tube style was great, it would be cool to see it in a hack. I think the other acts of HPZ just used Spring Yard's ring layout, I may be wrong though. To bad there's no hint of Desert level.

#68 User is offline Cinossu 

Posted 07 November 2006 - 06:02 PM

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180
Ha ha. Lazy underwater palette for HPZ.
Posted Image
Wai Beta HPZ -> Drx Beta HPZ -> Sonic 1 LZ
This post has been edited by Cinossu: 07 November 2006 - 06:04 PM

#69 User is offline ICEknight 

Posted 07 November 2006 - 06:04 PM

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Heh, I knew there was something wrong with Sonic's underwater palette.

#70 User is offline TweeterMan 

Posted 07 November 2006 - 06:05 PM

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Thank you, drx.

You're an awesome community member, and contribute more than anyone else ever has.

#71 User is offline Billy 

Posted 07 November 2006 - 06:05 PM

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QUOTE (JcFerggy @ Nov 7 2006, 03:51 PM) [post="149093"]Posted Image
Look at the poll of the sign.[/quote]
Yeah, that's in the "old" beta aswell.
This post has been edited by Billy: 07 November 2006 - 06:06 PM

#72 User is offline Rarmander 

Posted 07 November 2006 - 06:11 PM

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Posted Image

Found tails and two player.

#73 User is offline Sky Shark 

Posted 07 November 2006 - 06:11 PM

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I forgot to say this in my past post, thanks for giving us, the general public, the beta. It was very nice of you, you could had kept it for yourself and people who donated. This is the biggest contribution to the community since the initial discovery. I wonder if Super Sonic's pallete is in this build. Should we call this Pre-Alpha? I mean we have what, 4 of the 11ish levels in the final build in this build.

#74 User is offline JcFerggy 

Posted 07 November 2006 - 06:13 PM

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QUOTE (Billy @ Nov 7 2006, 07:05 PM) [post="149099"]Posted Image
Look at the poll of the sign.[/quote]
Yeah, that's in the "old" beta aswell.
[/quote]
Ya, but maybe we can find somthing that can make it work in this proto

#75 User is offline Varion Icaria 

Posted 07 November 2006 - 06:15 PM

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QUOTE (Zidane Tribal @ Nov 7 2006, 06:11 PM) [post="149100"]Posted Image

Found tails and two player.[/quote]

That seems to be a not so glitchy Green Hill in 2P unlike mine :P.

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