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StH: DX turned fan game for now.

#31 User is offline Nicholas Onimura 

Posted 29 September 2006 - 08:07 PM

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I love the Tails sprite! And nice job with the EHZ background. :worship: I can't wait to play the full version. :)

-Nick O.

#32 User is offline Wetflame 

Posted 02 October 2006 - 11:28 AM

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Fangames, as a general rule, never get finished. That's muchly due to SFGHQ being one of the shittiest most immature communities on the planet, but even outside of it people don't succeed that well. You need a good support base for fangames and that's something which no longer exists.

Good luck anyway. I'm thinking of doing a metroid-ish Transformers fan-game - it might be best to do something like that which doesn't have so much expected of it. Megaman and Mario games for instance, are pretty piss easy.
I understand the basics of 360 movement but I hate using so much of someone else's code. And your game really has to be 360 to impress anyone.

#33 User is offline Caitlin 

Posted 24 November 2006 - 03:07 PM

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Ok, another update, one that most of you probably didn't expect. =P

Since I'm stranded at my home for a weekend and I'm pretty bored with hacking, I decided to work on this. That, and a friend is cheering me on. =P I did some pretty basic stuff, at least... I also cut down on the window size, as it didn't feel like a Sonic game with that huge of a window.

Screens: 2 of 'em thus far, but it's good enough.
Posted Image
I worked in a buzzbomber. Since I'm sick of looking at ASM code, it's not programmed faithfully to the original, but it's damn good enough. =P He moves, and shoots when he sees Sonic, basically. As can be seen, the bullet has no effect on Sonic, as I have yet to implement my "Sonic get's hurt" code.
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I have the buzzbomber blowing up here. ooh. =P

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