I'm making a fan game based off Damizean and McdIzzY's 360 Sonic engine. I know what some of you're thinking. "oh boohoo, gmae maker..." and such. However, some god damn decent stuff is possible. Take the engine for example. =P
Well, I have two screens so far. And they're very basic, to show the stuff I've done so far, which includes motion blurring, and Super Sonic. I'm working on spindash at the moment, but I probably made a typo in the code, preventing it from working. Either that or the GM language isn't capable of a few things that 68K is, I dunno.

In comes the title card, with alpha fading(not shown here), for that extra touch.

Super Sonic, with motion blurring. I don't have a screenshot of the transformation, cause simply, it's nothing too special yet. It's basically Sonic 2 style. I might do super flashy effects though. =P
Any question, comments, and the like?
I'll say it now, I don't care how repetitve I sound, but I'm staying with Game Maker, no matter what anyone says, simply cause I don't know any other programming languages('cept 68K). Plus, I've based it on someone else's engine due to the reason that I can't make a fluid collision system by myself. I can't even do blocky shit, hell, I can't work with collision period. The only collision I ever did was a basic sloppy 3D box collision, and that was shit. =P
My current sprites come from the "Modern Sonic" sprite sheet hosted on The Mystical Forest Zone, and the Super Sonic sprites were made by t0ms0nic, who just happens to be one of the best spriters I know of. =P


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