He only responds to inquiries on his own forum. Ask about it there and he'll respond.
THE SonED2 thread 2009-05-26 quickfix
#196
Posted 14 April 2011 - 01:40 AM
Random question: is it possible to have word-sized object indices going up by 4? Otherwise proper Chaotix support isn't going to happen, and I don't know how to approach him about it...
He only responds to inquiries on his own forum. Ask about it there and he'll respond.
#197
Posted 14 April 2011 - 06:55 PM
It's simple enough to guarantee art gets imported from a pcx.
Step 1: Make sure your artwork is using the correct palette entries. Lay it out like the actual MD palette lines.
Step 2: For duplicate palette entries, make the later ones slightly different. Push a value up or down by 1 when it shouldn't be (as long as it doesn't duplicate another, obviously). Do the same with the actual palette file used by SonED2.
Step 3: Import.
Step 4: Fix those palette entries you altered.
That's it. Not hard at all.
Step 1: Make sure your artwork is using the correct palette entries. Lay it out like the actual MD palette lines.
Step 2: For duplicate palette entries, make the later ones slightly different. Push a value up or down by 1 when it shouldn't be (as long as it doesn't duplicate another, obviously). Do the same with the actual palette file used by SonED2.
Step 3: Import.
Step 4: Fix those palette entries you altered.
That's it. Not hard at all.
Speaking about art, I've been trying too to get custom art working for SonED2, but for Chaotix objects. (For more info, read this thread). Until Stealth fixes the object datatype (as a word, not a byte), I won't be working on IDing objects and adding art. According to the documentation for the two newest versions of SonED2, .tga files work too for any type of art. TGA format is much more modern and more supported in computing than the depreciated .pcx filetype.
For those whom are wondering, the spritesheets for objects (or any other type of art?) must be formated in 8bit .pcx OR 8bit RLE-compressed .tga, according to an error I once got from SonED2. Moreover, the background color must be R:255 G:192 B:255 (a pink).
The closest I can get with modern software for my spritesheets is 16bit .tga, which causes color issues with my objects. I am using Pixillion Image Converter. Anyone know of any modern software that can convert an image into 8-bit RLE .tga, preferably .bmp s? Photoshop, Paintshop, and GIMP don't seem to convert my images into this subtype of .tga ...
#198
Posted 14 April 2011 - 07:22 PM
I'm not having any problems with Chaotix object editing...
Maybe Stealth justs multiplies/divides the object index by 4 when saving/loading? That seems like the logical way to go.
Graphics Gale? Irfanview?
Maybe Stealth justs multiplies/divides the object index by 4 when saving/loading? That seems like the logical way to go.
The closest I can get with modern software for my spritesheets is 16bit .tga, which causes color issues with my objects. I am using Pixillion Image Converter. Anyone know of any modern software that can convert an image into 8-bit RLE .tga, preferably .bmp s? Photoshop, Paintshop, and GIMP don't seem to convert my images into this subtype of .tga ...
Graphics Gale? Irfanview?
This post has been edited by jman2050: 14 April 2011 - 07:25 PM
#199
Posted 26 January 2012 - 04:23 PM
QUESTION TIME :D
So, whenever I do anything in SonED2 to the Sonic 1 disassembly's .sep files, and build the rom, everything will be gone.
Like. I open SonED2 and select the GHZ1 .sep file. Then, if I change ANYTHING, even moving an object one pixel, save the .sep, run build.bat, and load and begin the game,
Sonic will just fall to his death. No level art, backgrounds or anything. Just a blue screen with the HUD and Sonic. Who falls to his death.
What am I doing wrong here?
So, whenever I do anything in SonED2 to the Sonic 1 disassembly's .sep files, and build the rom, everything will be gone.
Like. I open SonED2 and select the GHZ1 .sep file. Then, if I change ANYTHING, even moving an object one pixel, save the .sep, run build.bat, and load and begin the game,
Sonic will just fall to his death. No level art, backgrounds or anything. Just a blue screen with the HUD and Sonic. Who falls to his death.
What am I doing wrong here?
#200
Posted 26 January 2012 - 04:26 PM
There may be some writing issues, where do you have your SonED 2?
#201
Posted 27 January 2012 - 07:41 PM
Irixion, on 26 January 2012 - 04:26 PM, said:
There may be some writing issues, where do you have your SonED 2?
I have a folder called "Hack"
So the folder structure is like this:
[Hack]
[SonED2]
[Disassembly]
[SonED2 Project files]
This post has been edited by Spektacular: 27 January 2012 - 07:47 PM
#202
Posted 12 October 2012 - 04:45 PM
I ran into an issue quite a while back that concerns the Sonic 3 and Knuckles disassembly where the save format that SonED2 uses for the layout files caused some unwanted problems. See here for more details: http://stealth.hapis...ic.php?f=2&t=61
I couldn't see much of a way round this myself (being as technically illiterate as I am) but after some discussion with MarkeyJester, I present to you:
Sonic 3 and Knuckles: Layout Padder by MarkeyJester
To use it, simply drag and drop a layout file from a Sonic 3 and Knuckles disassembly onto the program. This handy program will pad the header of Sonic 3 and Knuckles layout files after they have been saved in SonED2, allowing them to work properly in an assembled rom. Just remember that if you save a layout in SonED2 again, you then have to re-apply the layout padder.
Enjoy; and a big thanks to MarkeyJester for this tool.
I couldn't see much of a way round this myself (being as technically illiterate as I am) but after some discussion with MarkeyJester, I present to you:
Sonic 3 and Knuckles: Layout Padder by MarkeyJester
To use it, simply drag and drop a layout file from a Sonic 3 and Knuckles disassembly onto the program. This handy program will pad the header of Sonic 3 and Knuckles layout files after they have been saved in SonED2, allowing them to work properly in an assembled rom. Just remember that if you save a layout in SonED2 again, you then have to re-apply the layout padder.
Enjoy; and a big thanks to MarkeyJester for this tool.
This post has been edited by D.A. Garden: 12 October 2012 - 04:53 PM
#203
Posted 28 February 2013 - 03:54 PM
Hello people.
First of all, I'm sorry for bumping this topic up. But, as this topic is pinned, and this topic has been bumped many times before, I guess there are no problems.
I'm with a big issue: SonED2 closes inmediately after I try to open the file browser to open a file. I get no error messages, no nothing.
I'm getting this problem after I had to format my PC, with Windows 7 (x64) as the OS.
Is there any solution for this problem?
Thanks.
First of all, I'm sorry for bumping this topic up. But, as this topic is pinned, and this topic has been bumped many times before, I guess there are no problems.
I'm with a big issue: SonED2 closes inmediately after I try to open the file browser to open a file. I get no error messages, no nothing.
I'm getting this problem after I had to format my PC, with Windows 7 (x64) as the OS.
Is there any solution for this problem?
Thanks.
#204
Posted 01 June 2013 - 07:12 PM
Thanks Stealth for my problem earlier. I know it was a confusing time on IRC.
Also he said that Retro doesn't have the most up to date version of SonEd 2?
Also he said that Retro doesn't have the most up to date version of SonEd 2?
#205
Posted 21 September 2013 - 11:09 AM
Any way to change the collision tile colors for exporting chunks?
Its hard to see collision tiles that are black on black backgrounds >__<
Its hard to see collision tiles that are black on black backgrounds >__<
This post has been edited by Andrew75: 21 September 2013 - 06:03 PM
#206
Posted 22 September 2013 - 05:20 AM
That's a great idea for level editors! Consider it stolen! :P BTW I hope MainMemory considers this as well... SonLVL could definitely benefit from this.
#207
Posted 22 September 2013 - 10:02 AM
You could also simply change the background color (first color of the third palette line). I should probably allow exporting chunks with neither the high or low planes visible for collision purposes though.
#208
Posted 14 December 2013 - 11:21 AM
TehKaker, on 28 February 2013 - 03:54 PM, said:
Hello people.
First of all, I'm sorry for bumping this topic up. But, as this topic is pinned, and this topic has been bumped many times before, I guess there are no problems.
I'm with a big issue: SonED2 closes inmediately after I try to open the file browser to open a file. I get no error messages, no nothing.
I'm getting this problem after I had to format my PC, with Windows 7 (x64) as the OS.
Is there any solution for this problem?
Thanks.
First of all, I'm sorry for bumping this topic up. But, as this topic is pinned, and this topic has been bumped many times before, I guess there are no problems.
I'm with a big issue: SonED2 closes inmediately after I try to open the file browser to open a file. I get no error messages, no nothing.
I'm getting this problem after I had to format my PC, with Windows 7 (x64) as the OS.
Is there any solution for this problem?
Thanks.
I'm having the same issue. Screenshot of crashing. Running Windows 8.1 x64.
This is kind of bad, since I need to do something Chaotix-related, and SonED2 is the only tool that can do it.
#209
Posted 14 December 2013 - 12:09 PM
I seem to recall someone had the same problem once, caused by TortoiseSVN. Do you have any shell extensions installed?
#210
Posted 14 December 2013 - 03:52 PM
I had this problem in the past, and couldn't find an answer for months until FraGag helped me look into it. It was indeed TortoiseSVN. We solved it by getting rid of C:\Program Files\TortoiseSVN\bin\crshhndl.dll (if you used the default installation path, of course — I renamed the file to crshhndl2 for safekeeping), after which everything worked perfectly.

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