If you get a working release of this soon, then you sir, are a god amongst men. Way to go on the models too; they really retain their original looks.
Next-Gen Sonic Xtreme fan game one I'm working on
#17
Posted 04 August 2006 - 11:48 PM
I'm going to start work on badniks soon, so suggestions would be nice.
#21
Posted 06 August 2006 - 01:31 AM
Holy Crap that is amazing. I would be willing to help if you need it, I've been wanting to help work on a 3-D Sonic Fan game for a while ever since I started designing levels in UnrealEd and Half-Life 2. Soned 2 isn't doing it for me anymore.
Though My web design skills are probably a bit better =P
Though My web design skills are probably a bit better =P
#22
Posted 06 August 2006 - 02:57 AM
Man, that's awesome! I wish I could help contribute to this game but I really can't, looks like you have this handled so far! Stick with the current Eggman / Robotnik design, it's awesome! (I love it when people base things off the original Eggman/Robotnik design from the games. I don't like this new skinny Eggman stuff Sega's been boasting around the past few years...)
(And I love the 'stache!)
(And I love the 'stache!)
#23
Posted 06 August 2006 - 04:32 AM
Hivebrain, on Aug 5 2006, 12:35 AM, said:
Ultima, on Aug 4 2006, 04:36 PM, said:
I think it'd looker cooler if everything was not so shiny and plastic looking.
Nothing wrong with things being colourful and shiny. Maybe you're been playing too many Playstation games where everything is dull and brown.
Nah, I've been playing too much Oblivion where everything is bumpmapped and awesome.
#24
Posted 06 August 2006 - 05:40 AM
Just wait till you see Sonic bump mapped 
I've been working on getting his new body model in game all damn night, so his bump map sure as hell better work
@IceSage, you could probably help out with level design then. The C4 demo has everything you would need to get started.
I've been working on getting his new body model in game all damn night, so his bump map sure as hell better work
@IceSage, you could probably help out with level design then. The C4 demo has everything you would need to get started.
#26
Posted 06 August 2006 - 06:58 PM
I was going edit my post when I noticed I forgot to credit you (you were credited on the other sites that I posted the screenshots on), but I can't edit my post
#27
Posted 06 August 2006 - 11:07 PM
Since I can't edit my post, I've put up a gallery for the game's development here: http://home.sxtremenext.com/PR/index.php?level=album&id=1
#28
Posted 07 August 2006 - 12:24 PM
this looks amazing, but do you have your heart set on that engine? there are plenty of good open source engines that have broader hardware support, like Quake3 and Qube.
#29
Posted 08 August 2006 - 03:21 AM
I have my sights set on the engine. The only open source engines out there that I was considering before buying C4 (I was going to use C4 for something else, but decided not to), either didn't have the graphics capabilities I needed, or were just rendering engines and nothing else like Ogre3D.
Also, heres a WIP animation I'm working on for Sonic: http://home.sxtremen...ia/SonicRun.mov
Also, heres a WIP animation I'm working on for Sonic: http://home.sxtremen...ia/SonicRun.mov
#30
Posted 31 August 2006 - 10:18 PM
We now have 2 C++ programmers, and a public TODO list which can be found here: http://forums.sxtrem...pic.php?p=87#87


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