Sonic and Sega Retro Message Board: So, um, yeah... announcing my sonic game - Sonic and Sega Retro Message Board

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So, um, yeah... announcing my sonic game Really it's just a tech demo now...

#16 User is offline Aurochs 

Posted 26 July 2006 - 05:20 PM

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You did all this in a week? How much free time do you have?

Quote

I need to learn a real programming language, aside from 68K.

If you already know an assembly language, than C should be easy enough to pick up. The only real problem is the weird pointer syntax, but with a bit of experience, that becomes pretty easy.

#17 User is offline Rarmander 

Posted 26 July 2006 - 05:36 PM

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RADICAL DUDE!

#18 User is offline Vangar 

Posted 29 July 2006 - 03:29 AM

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Hehehehe this is great stuff! :D

#19 User is offline Sith 

Posted 29 July 2006 - 11:22 AM

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Cooljerk, maybe you could work together with other hackers to create a totally new Sonic game instead of a hack. If your engine can do all kinds of trickery it will certainly be up to the job.

A completely new Sonic game would definately wet my pants.
But that's too big for just one person: new story, gfx, sprites, boss battles etc...

Guess I'm dreaming too hard, it probably won't happen.
This post has been edited by Sith-Smasher: 29 July 2006 - 11:24 AM

#20 User is offline Billy 

Posted 29 July 2006 - 01:18 PM

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This makes me wish I knew a programming language, good work! ;)

#21 User is offline Cooljerk 

Posted 29 July 2006 - 05:57 PM

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Sith-Smasher, on Jul 29 2006, 08:22 AM, said:

Cooljerk, maybe you could work together with other hackers to create a totally new Sonic game instead of a hack. If your engine can do all kinds of trickery it will certainly be up to the job.

A completely new Sonic game would definately wet my pants.
But that's too big for just one person: new story, gfx, sprites, boss battles etc...

Guess I'm dreaming too hard, it probably won't happen.

er, I'm not making a hack. I'm making a new sonic game.

#22 User is offline Sith 

Posted 29 July 2006 - 06:15 PM

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...then you need to be a drawing artist, gfx artist, programmer, level designer, musician & storywriter alltogether.

Even the official Sonic games were made by a whole team.
You can't possibly hope to reach a similar result alone.

And ripping boss programming and giving them some different sprites is not 'new'.
Neither is inputting music that already exists in other games.
This post has been edited by Sith-Smasher: 29 July 2006 - 06:18 PM

#23 User is offline ChaotixTails 

Posted 29 July 2006 - 07:49 PM

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There is only one word that can accurately describe the "trippy" screenshot:

Trombopolous.

(I am a musician, by the way. Dunno, just sayin' is all. =P)

#24 User is offline Cooljerk 

Posted 29 July 2006 - 08:19 PM

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Sith-Smasher, on Jul 29 2006, 03:15 PM, said:

...then you need to be a drawing artist, gfx artist, programmer, level designer, musician & storywriter alltogether.

Even the official Sonic games were made by a whole team.
You can't possibly hope to reach a similar result alone.

And ripping boss programming and giving them some different sprites is not 'new'.
Neither is inputting music that already exists in other games.

My minor is Graphics design. I can draw.

I can design levels well.

One of my frat brothers is majoring in composition.

And sonic games need not a story.

So, in short, this is my project. I don't need help.

That said, I plan on releasing the source when it's all done.Thanks for the offer, though.

EDIT: And, while not a knock on you, calling my game a hack, and telling me that I'm ripping off boss "programming" tells me alone that, really, you can't help.
This post has been edited by Cooljerk: 29 July 2006 - 08:20 PM

#25 User is offline Metal Man88 

Posted 29 July 2006 - 09:21 PM

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Sith-Smasher, on Jul 29 2006, 04:15 PM, said:

...then you need to be a drawing artist, gfx artist, programmer, level designer, musician & storywriter alltogether.

Even the official Sonic games were made by a whole team.
You can't possibly hope to reach a similar result alone.

And ripping boss programming and giving them some different sprites is not 'new'.
Neither is inputting music that already exists in other games.

He can't make a similar result alone? What are those games with Knuckles and even Tails in Sonic 1 about, then?

Not to mention he's programming it by himself. If you can do that, you can EXCEED the original games. I may not know much about programming code, but isn't programming from scratch more powerful than hacking the old games?

Also, because he is doing it from scratch, it is not a hack. A hack is a modification of a ROM, this is clearly programming.

I just think ye should look at what you can do yourself before criticising someone who appears to have some talent.

#26 User is offline Cooljerk 

Posted 29 July 2006 - 09:40 PM

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Metal_Man88, on Jul 29 2006, 06:21 PM, said:

Sith-Smasher, on Jul 29 2006, 04:15 PM, said:

...then you need to be a drawing artist, gfx artist, programmer, level designer, musician & storywriter alltogether.

Even the official Sonic games were made by a whole team.
You can't possibly hope to reach a similar result alone.

And ripping boss programming and giving them some different sprites is not 'new'.
Neither is inputting music that already exists in other games.

He can't make a similar result alone? What are those games with Knuckles and even Tails in Sonic 1 about, then?

Not to mention he's programming it by himself. If you can do that, you can EXCEED the original games. I may not know much about programming code, but isn't programming from scratch more powerful than hacking the old games?

Also, because he is doing it from scratch, it is not a hack. A hack is a modification of a ROM, this is clearly programming.

I just think ye should look at what you can do yourself before criticising someone who appears to have some talent.

I really don't think he was criticizing (although he did phrase his response in an annoying way), but rather that he liked my project and was enthusiastic about helping. I was the same way... I'd see badass projects like Retro-Sonic or Metrixx and, at the time, I knew I couldn't really make a program like that to save my life. But I wanted to dearly be apart of them, so I'd offer to do something easy, like draw, or design levels.

Hence why I'm keeping a notebook of my work, and my game is going to be open source - so that people who can't do it now, can learn from what I do so that one day they can.

And if anyone has any questions about how I've done anything, then feel free to ask. This is a very liberal-style project... I am more than willing to share my knowledge and even my code at a later point in time.

But yeah... I really am doing this project by myself just so I can step back and pat myself on my back. It's one of those things I do for myself. Letting people help kinda defeats the point.

EDIT: And just to point, I'm not in any sort of competition between Retro-sonic or Sax's proSonic engines. I admire their work greatly, and don't want to compete with them, but just do my own thing. I'm doing this for my own enjoyment. I spoke to sax, in fact, to talk about how his engine worked when I was coming up with theories and forumlas, and he felt pretty much the same way. It seems to me, from an outsiders stance on this community, that those who have the most talent seem the least likely to be a jackass.

More people should follow sax's example and not criticize. After all, if my project becomes this awesome engine (which I'm trying my hardest to do), it won't take away from what Sax has done, and the community benifits from having TWO engines to choose from.
This post has been edited by Cooljerk: 29 July 2006 - 09:45 PM

#27 User is offline Sith 

Posted 30 July 2006 - 03:22 PM

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@Metal_Man88: I wasn't criticising Cooljerk's work. On the contrary, I'm very enthused abt his project.

And Cooljerk, I never said you would actually use existing bosses or music.
They were just general examples of what is not 'new', not aimed at you personally.

Why do you think I offered my help? I'm not a programmer or hacker so I wouldn't even be capable of helping you neither do I have interest to become one.
I used the term 'other hackers' but from what you explained you won't be one.

I'm a fan who loves to play the hacks and in your case hopefully, a new game which equals (or even surpasses maybe?) the official games.

Give it your best to drop our jaws to the floor. ;)
This post has been edited by Sith-Smasher: 30 July 2006 - 03:34 PM

#28 User is offline Cooljerk 

Posted 01 August 2006 - 08:55 PM

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Not a real demo or anything, but I've rewritten my image format and the method it's drawn to the screen... completely rewrote it from scratch. It looks exactly like my last method, but it is loads faster.

Since it behaves the same as the old one, I'm not uploading a demo, but here's a screenshot showing scaling in action:

Posted Image

#29 User is offline Cooljerk 

Posted 07 August 2006 - 04:02 PM

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So, I've been working on a function that draws a line between two points on the screen, and can fill 3 points with a color. I got it working, so I wrote a quick 3D algorithm that'll automatically transfer a point to another position on screen based on it's Z coordinates. Something is really wrong with it, because it doesn't always draw right, but every now and then, it works correctly. The end result is essentially what the SuperFX chip could do.

Posted Image

I'll keep working on it, and put up a demo when it works flawlessly.

#30 User is offline Ultima 

Posted 07 August 2006 - 04:31 PM

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Silpheed fangame plz

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