Wow... just...
There are no words to describe how fuckin'
AWESOME this is.
Opinion/Question time, though:
1) I noticed on slopes that your character does an Advance-esque rotation. It didn't look great there, and it looks worse here (you're busy trying to recapture the Genesis feel, right?). Will this be 'toggleable' when creating your own character?
2) I felt right at home with Knuckles in Emerald Hill... right up until I tried to glide onto a box (failed) and into enemies, getting myself smacked. I do hope you'll be correcting this soon by allowing 'unconventional' attacking areas (haven't tested yet, but I'd guess Tails' tails would do the same thing when flying).
3) Physics... absolutely LOVE them... almost. Characters seem to control better on the ground than in the air, and water's especially wonky at the moment (try jumping from a slide in the water with Knuckles...). I'm sure cribbing a few values from the original game's physics (or 2's, as it seemed even more responsive) won't destroy your originality (since, if the level editor can handle savestates, making levels a cinch to build, trying to make this the most accurate and expandable Sonic 'game'* ever should be high in the priority list, IMO).
That said, I know this is a 'proof' build, and should probably be ready by about the time Super Smash Bros. Brawl is out, but I'd LOVE to see more done with this.
Now... who's up for putting out some MODs/variants with actual song speed values from the originals?
*'game' in that this is more of an engine with some default stages thrown in.
Additional thoughts:
Looking around the DC homebrewsites where this's mentioned, they're busy harping on you for using the WinCE libraries... whatta bunch of flaming douches
This post has been edited by Tiberious: 21 July 2006 - 02:52 AM