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Sonic XG Screenshots, what d'you think?

#16 User is offline Ollie 

Posted 05 June 2006 - 11:47 AM

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OMG! *Slaps head mutiplue times and slobbers* Wow that it very very very good! Keep at it, it looks great and it is so unique!

ojdon

#17 User is offline Phoebius 

Posted 05 June 2006 - 11:48 AM

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*after seeing fang, metalsonic, and thatflying eggman, one word: Orgasmic

#18 User is offline Rarmander 

Posted 05 June 2006 - 11:49 AM

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SupperTails66, on Jun 5 2006, 12:13 PM, said:

Also, use good grammar in the cutscenes, or Quick Man's Nazi ninjas will kill you.

Only if Quick Man didn't leave.

It looks really nice. Hope you have a good engine. I can't wait to check it out.

#19 User is offline Dark Sonic 

Posted 05 June 2006 - 12:17 PM

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Nice! I really want to play this game (I played an old build once with this snow level in it, like Peak Panic or something, and this looks much better).

I always thought Fang and Metal Sonic would have been good replacements for Rouge and Shadow in SA2.

#20 User is offline Heran Bago 

Posted 05 June 2006 - 01:10 PM

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THANK YOU SO MUCH.

It's always bugged me that we never heard from the creator of Sonic Forever - the nicest fangame in history - rivaling maybe even Sonic 3 in greatness.

I'm so glad you'restill alive, I look forward to the finished version of Sonic forever XG more so that the new Sonic games.

#21 User is offline GameNerd Advance 

Posted 05 June 2006 - 01:14 PM

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By the looks of it, there are platforms in the BG. Does this involve any kind of plane switching? 'Cos I had the very same Idea for my game. Oh well, If it is, I won't use it in my game, seeing as I've got two other Uber ideas aswell.

#22 User is offline FinalBeyond 

Posted 05 June 2006 - 02:38 PM

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Got to say, while everything looks amazing, that title card for the level just owns all. Like a better version of the Sonic CD one.

#23 User is offline Sir Euan 

Posted 05 June 2006 - 02:53 PM

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FinalBeyond, on Jun 5 2006, 02:38 PM, said:

Got to say, while everything looks amazing, that title card for the level just owns all. Like a better version of the Sonic CD one.

Hehe, you should see it in motion, it's sooo much better.

And GameNerd Advance, no the bg isn't for plane switching, it's more to set up for act 2 because in act 2 the death egg has crashed into the island and it's crumbling apart, so you play through the level as the sky and bits of the island fly past you and the ground collapses around, kinda like marble garden meets flying battery or something wierd like that.

#24 User is offline WiteoutKing 

Posted 05 June 2006 - 02:54 PM

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GameNerd Advance, on Jun 5 2006, 02:14 PM, said:

By the looks of it, there are platforms in the BG. Does this involve any kind of plane switching? 'Cos I had the very same Idea for my game. Oh well, If it is, I won't use it in my game, seeing as I've got two other Uber ideas aswell.

Actually, that's a pretty ingenious idea... They used that in Wario Land: Virtual Boy and it worked AMAZINGLY well.

#25 User is offline GameNerd Advance 

Posted 05 June 2006 - 02:57 PM

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WiteoutKing, on Jun 5 2006, 11:54 AM, said:

GameNerd Advance, on Jun 5 2006, 02:14 PM, said:

By the looks of it, there are platforms in the BG. Does this involve any kind of plane switching? 'Cos I had the very same Idea for my game. Oh well, If it is, I won't use it in my game, seeing as I've got two other Uber ideas aswell.

Actually, that's a pretty ingenious idea... They used that in Wario Land: Virtual Boy and it worked AMAZINGLY well.

Yeah, I will be using that now. The other two Ideas stay secret for a while, though.

#26 User is offline Guess Who 

Posted 05 June 2006 - 03:04 PM

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There are only two words for this.

Fucking. Awesome.

#27 User is offline SGR 

Posted 05 June 2006 - 03:09 PM

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Zonic, you've done a grand job. How long have you been doing this, just out of curiosity?

#28 User is offline Sir Euan 

Posted 05 June 2006 - 03:21 PM

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It's hard to tell really, cos I don't work on it all the time, mostly in short bursts every now and again. And I forgot to say I'm working with a guy called Nitemare from SFGHQ, he joined me when he lost his own project due to computer issues.

He has taken my old Sonic engine and done it more efficiently and such as he knows more about the coding kinda stuff. I tend to focus more on the design and concepts for the game, desinging the graphics and sprites and bosses etc, I'll mock up their movement using my decent skills in MMF and Nitemare will know a better way to do it. We both share the design of the layout of each of the levels, we've decided to do 1 act of each zone each so they are not too similar. it's good cos we're both pretty much all rounders for the skills we need to make a fangame, but where my skills come a little short, he exceeds and vice versa, so we're the perfect team really.

Oh, and we're both dead set on making this a bloody good fangame, worthy of the Old School sonic games, even if we do both work in small short bursts. It'll get there, and t'will be well worth it.

#29 User is offline Adamis 

Posted 05 June 2006 - 03:27 PM

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It's the most promising fangame/hack I've ever seen!

#30 User is offline Timecrash 

Posted 05 June 2006 - 04:09 PM

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Fucking nice! Can't wait to see more!

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