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Sonic - project : S.E.E.P Whoever fails to reply has a tiny cock.

#31 User is offline Neo 

Posted 21 June 2006 - 08:44 AM

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GameNerd Advance, on Jun 21 2006, 06:48 AM, said:

I also intend on getting rid of Ray + Mighty

:no:

#32 User is offline GameNerd Advance 

Posted 21 June 2006 - 09:11 AM

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Neo Chaotikal, on Jun 21 2006, 05:44 AM, said:

GameNerd Advance, on Jun 21 2006, 06:48 AM, said:

I also intend on getting rid of Ray + Mighty

:no:

Well, they'll be unlockables then.

#33 User is offline SGR 

Posted 21 June 2006 - 04:56 PM

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GameNerd Advance, on Jun 21 2006, 09:11 AM, said:

Neo Chaotikal, on Jun 21 2006, 05:44 AM, said:

GameNerd Advance, on Jun 21 2006, 06:48 AM, said:

I also intend on getting rid of Ray + Mighty

:no:

Well, they'll be unlockables then.

Sounds good to me. :D

Are you making a 16-bit version of Triple Trouble? :P

#34 User is offline GameNerd Advance 

Posted 22 June 2006 - 01:11 AM

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SGR, on Jun 21 2006, 01:56 PM, said:

GameNerd Advance, on Jun 21 2006, 09:11 AM, said:

Neo Chaotikal, on Jun 21 2006, 05:44 AM, said:

GameNerd Advance, on Jun 21 2006, 06:48 AM, said:

I also intend on getting rid of Ray + Mighty

:no:

Well, they'll be unlockables then.

Sounds good to me. :D

Are you making a 16-bit version of Triple Trouble? :P

Well, the 16-bit GG levels will mostly be From Triple Trouble, and there will be little additions from it, but it's a new game with a new story.

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