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Sonic - project : S.E.E.P Whoever fails to reply has a tiny cock.

#16 User is offline Guess Who 

Posted 26 May 2006 - 08:48 PM

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FirestormCR, on May 26 2006, 11:46 AM, said:

StephenUK, on May 26 2006, 06:25 AM, said:

GameNerd Advance, on May 26 2006, 07:03 AM, said:

StephenUK, on May 25 2006, 12:47 PM, said:

Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

C, should it matter. And I'm taking as much time as possible to get the physics right. Or should I simply use the Mettrix engine?

It does matter actually, coz by using a program like Game Maker of Multimedia Fusion, it's harder to get an accurate physics engine as opposed to using a proper programming language like C or C++. Glad to see you've opted for the real language rather than Game Maker though.

I think you should attempt to make your own engine rather than use the Mettrix engine. You'll learn more and be able to customise certain aspects a lot better than just using someone elses code.

When using GM it all depends on what you do with the program. Gamemaker runs on C++ and you can code inside of it to make it custom to what you want. It all depends if you are too lazy and only depend on Gamemaker.

GML is seriously crippled compared to C languages. GML is nowhere near as featureful. You can make some decent games with Game Maker, but you could easily top it with C.

This game looks pretty sweet. By the way... what does SEEP mean? :P

#17 User is offline Billy 

Posted 27 May 2006 - 12:13 AM

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"I'm not going into what S.E.E.P means."
:P

I am also curious, however.

#18 User is offline SGR 

Posted 27 May 2006 - 09:38 AM

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About the physics thing, GameNerd. I suggest you make a simple demo of just a plain ordinary test level and give it to us so we can judge for ourselves. It's up to you though, but it would probably give us a lot more to look forward to.
This post has been edited by SGR: 27 May 2006 - 09:38 AM

#19 User is offline Caitlin 

Posted 27 May 2006 - 09:51 PM

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Hmm... C tops out GM... There goes that project...

Nice looking. I especially like the fact you're using those "pointless" characters. Nice. My only qualm so far is the "Arial" font for the HUD. Your choice of how it is though.

#20 User is offline Knux13 

Posted 28 May 2006 - 01:30 AM

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SEEP = Sonic Emerald Energy Project?

#21 User is offline Ollie 

Posted 28 May 2006 - 02:16 PM

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Hello, first of all it is a great idea, but I want to give you a few tips and advice, first of all becuase the sprites are so small it makes the map empty, if you have got time you need to make the sprites bigger or put more on the level layout.

Also are you just going to stick with the sonic 3 2P Levels or are you going to put more levels in, if so try and put levels from different sonic games. You need more infomation about the game, then you will get more downloads, once you put the download link on.

That is it for now, I hope that some of those bits of advice will help you, I can't wait to give it a go!

ojdon

#22 User is offline GameNerd Advance 

Posted 28 May 2006 - 02:34 PM

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ojdon, on May 28 2006, 11:16 AM, said:

Also are you just going to stick with the sonic 3 2P Levels or are you going to put more levels in, if so try and put levels from different sonic games.

Well, by the very end of this, I hope to have:
All 2P S3 levels
Gigapolis(Sonic Chaos)
Robotnik winter(Sonic TT)
Aqua lake(S2 GG)
Iron ruin(Sonic drift 2, Can't remember if that's the real name)
Bridge zone(S1 GG)
At least three of my own custom levels
At least 1 custom level from someone else.

Of coures, all those GG zones may need touching up to suit 16-bit.

#23 User is offline Ollie 

Posted 28 May 2006 - 02:45 PM

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GameNerd Advance, on May 28 2006, 07:34 PM, said:

ojdon, on May 28 2006, 11:16 AM, said:

Also are you just going to stick with the sonic 3 2P Levels or are you going to put more levels in, if so try and put levels from different sonic games.

Well, by the very end of this, I hope to have:
All 2P S3 levels
Gigapolis(Sonic Chaos)
Robotnik winter(Sonic TT)
Aqua lake(S2 GG)
Iron ruin(Sonic drift 2, Can't remember if that's the real name)
Bridge zone(S1 GG)
At least three of my own custom levels
At least 1 custom level from someone else.

Of coures, all those GG zones may need touching up to suit 16-bit.

Very good, I like the idea of GG levels 16 bit, and I like the custom level idea, another tip is that make them very different from each other!

ojdon

#24 User is offline Knux13 

Posted 28 May 2006 - 03:10 PM

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Keep the small sprites; it reminds me of the old MegaMan games.

#25 User is offline sLorD 

Posted 29 May 2006 - 07:14 PM

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zomg you are my hero. Always wanted some 1P Azure Lake or Desert Palace.
that's divine. can't wait to see more :drool:

#26 User is offline ICEknight 

Posted 30 May 2006 - 10:49 AM

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Port it to the Genesis and it will be perfect.



Plus, you won't have to make a new physics engine.

#27 User is offline GameNerd Advance 

Posted 06 June 2006 - 11:45 AM

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Gigapolis 16-bit:

Posted Image


Tips, ideas and critisism would be nice.

#28 User is offline Shade 

Posted 06 June 2006 - 11:48 AM

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It's still too simple looking, if you ask me. The art overall just needs to be a bit more busy/16-bit-ish. Not sure that stripe design on the wall tiles is workin' out either. Still, I love the idea. I cannot wait for this fan game to be released.

#29 User is offline GameNerd Advance 

Posted 20 June 2006 - 11:39 AM

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Teaser shot:

Posted Image


I'll explain the pic. Mighty is the one in control, as you can see from the colour of the lives counter (You may of also noticed the HUD has experienced some slight changes). Mighty has ran through the door into the BG platforms, and Sonic is following (you can choose anyone to be your partner), but hasn't gone through the door yet. The box in the FG (Credit to 8-bit dragon for letting me use it) needs to be activated by fulfilling a certain task, which hasn't yet been completed in the shot. And, unwanted info, this is the Third act (The first three acts are normal acts, and the fourth act (OMG) is the tiny boss act. Also note I'm willing to take ideas for bosses).
This post has been edited by GameNerd Advance: 20 June 2006 - 01:55 PM

#30 User is offline GameNerd Advance 

Posted 21 June 2006 - 01:48 AM

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Replies PLZ. Just to let you know, I'm considering having 16-bit Sonic triple trouble sprites and extra levels instead of what we have now.


Posted Image


I also intend on getting rid of Ray + Mighty, and replacing them with Tails + Knuckles, because I want this game to take place just after S3K. Fang will be a playable character, With double jump and shooting (Maybe). Basically, I'm adding touches of Triple trouble all round, because that game just seemed to link to Sonic 3, well at least to me.

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