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Sonic - project : S.E.E.P Whoever fails to reply has a tiny cock.

#1 User is offline GameNerd Advance 

Posted 25 May 2006 - 10:58 AM

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Yes, I'm making A fangame:

Posted Image

Kiss my feet. Go on, kiss them.

When I make my first release for this game, it will only have these five levels. However, expect it to grow over time. I'll accept ideas/graphics for levels, or anything that helps. Not that you need to, or that I'm trying to get everyone else to do the work for me, but it would help.

This game is based on the engine of another game I was making, Project : Elementus.
This post has been edited by GameNerd Advance: 20 June 2006 - 11:32 AM

#2 User is offline FinalBeyond 

Posted 25 May 2006 - 11:11 AM

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Sonic 3 Multiplayer Zones? The cast of SegaSonic Arcade? You officially rock. :D

I might try and see if could get some graphics or stuff made for it, if my stuff is good enough.

#3 User is offline Shade 

Posted 25 May 2006 - 11:18 AM

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YES! Finally, someone using that kickass idea I've been going off about (I'm sure I'm not the first to think it though). Fianlly, single player competition zones. You, sir, rock. I'd prefer playing these in a hack, but this looks great :) Keep it up man, I'm really looking forward to it.

#4 User is offline Tweaker 

Posted 25 May 2006 - 11:36 AM

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Not bad, I like the perspective you've brought on with it.

...why are the sprites so small?

#5 User is offline GameNerd Advance 

Posted 25 May 2006 - 11:39 AM

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Tweaker, on May 25 2006, 08:36 AM, said:

Not bad, I like the perspective you've brought on with it.

...why are the sprites so small?

Because Small sprites fit better with the 2P graphics, especially for the loops.
They're basically just SPA sprites, shaded in genesis style. I then used sonics sprites as a base for the other two.

#6 User is offline Sparks 

Posted 25 May 2006 - 11:56 AM

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GameNerd Advance, on May 25 2006, 08:39 AM, said:

They're basically just SPA sprites, shaded in genesis style. I then used sonics sprites as a base for the other two.

*points to avatar*

#7 User is offline GameNerd Advance 

Posted 25 May 2006 - 12:00 PM

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Sparks, on May 25 2006, 08:56 AM, said:

GameNerd Advance, on May 25 2006, 08:39 AM, said:

They're basically just SPA sprites, shaded in genesis style. I then used sonics sprites as a base for the other two.

*points to avatar*

Rofl! Actually, they were kinda inspired by that. thought it would look better than using the resized Sprites on sonic 3.


I'm considering giving the Levels different Timezones. Good idea?
This post has been edited by GameNerd Advance: 25 May 2006 - 12:02 PM

#8 User is offline SGR 

Posted 25 May 2006 - 03:14 PM

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GameNerd Advance, on May 25 2006, 12:00 PM, said:

I'm considering giving the Levels different Timezones. Good idea?

You bet your ass it is. This looks like pure fangame gold.

#9 User is offline StephenUK 

Posted 25 May 2006 - 03:47 PM

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Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

#10 User is offline Shade 

Posted 25 May 2006 - 04:26 PM

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GameNerd Advance, on May 25 2006, 09:00 AM, said:

I'm considering giving the Levels different Timezones. Good idea?

Eh, it's your choice, but honestly: More than a couple of hacks are using this mechanic. I think it'd be fine without, quite frankly. Either way, this is looking good.

#11 User is offline GameNerd Advance 

Posted 26 May 2006 - 01:03 AM

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StephenUK, on May 25 2006, 12:47 PM, said:

Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

C, should it matter. And I'm taking as much time as possible to get the physics right. Or should I simply use the Mettrix engine?
This post has been edited by GameNerd Advance: 26 May 2006 - 01:18 AM

#12 User is offline StephenUK 

Posted 26 May 2006 - 06:25 AM

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GameNerd Advance, on May 26 2006, 07:03 AM, said:

StephenUK, on May 25 2006, 12:47 PM, said:

Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

C, should it matter. And I'm taking as much time as possible to get the physics right. Or should I simply use the Mettrix engine?

It does matter actually, coz by using a program like Game Maker of Multimedia Fusion, it's harder to get an accurate physics engine as opposed to using a proper programming language like C or C++. Glad to see you've opted for the real language rather than Game Maker though.

I think you should attempt to make your own engine rather than use the Mettrix engine. You'll learn more and be able to customise certain aspects a lot better than just using someone elses code.

#13 User is offline Rarmander 

Posted 26 May 2006 - 11:46 AM

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StephenUK, on May 26 2006, 06:25 AM, said:

GameNerd Advance, on May 26 2006, 07:03 AM, said:

StephenUK, on May 25 2006, 12:47 PM, said:

Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

C, should it matter. And I'm taking as much time as possible to get the physics right. Or should I simply use the Mettrix engine?

It does matter actually, coz by using a program like Game Maker of Multimedia Fusion, it's harder to get an accurate physics engine as opposed to using a proper programming language like C or C++. Glad to see you've opted for the real language rather than Game Maker though.

I think you should attempt to make your own engine rather than use the Mettrix engine. You'll learn more and be able to customise certain aspects a lot better than just using someone elses code.

When using GM it all depends on what you do with the program. Gamemaker runs on C++ and you can code inside of it to make it custom to what you want. It all depends if you are too lazy and only depend on Gamemaker.

#14 User is offline WiteoutKing 

Posted 26 May 2006 - 07:13 PM

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The Ring counter could use some work, but graphically that's AMAZING. We should chat sometime =P *is about to click Add Reply and then realized we HAVE chatted on a related subject*

...lol.

*click*

#15 User is offline Lostgame 

Posted 26 May 2006 - 08:15 PM

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GameNerd Advance, on May 26 2006, 12:03 AM, said:

StephenUK, on May 25 2006, 12:47 PM, said:

Don't forget, looks can be deceiving. Although it does look nice, getting the physics engine right is a must, otherwise it could easily suck. What are you making it with?

C, should it matter. And I'm taking as much time as possible to get the physics right. Or should I simply use the Mettrix engine?

Talk to me, I've written several engines for Sonic with complete physics involved.

EDIT: Not to mention cross-platform goodness. n.n
This post has been edited by lostgame: 26 May 2006 - 08:16 PM

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