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Sonic Pinball Party
#2
Posted 17 January 2003 - 08:45 PM
Hmm.. It would look a lot better if they used the original style and character designs, in my oppinion. Something like the Sonic Adventure pinball tables, for example. 
I guess I'll have to realize that Sonic will never return to his roots... and that means I'll probably never like the new Sonic games as much as I like the old ones. =
...which doesn't mean I don't like the new Sonic games!
I guess I'll have to realize that Sonic will never return to his roots... and that means I'll probably never like the new Sonic games as much as I like the old ones. =
...which doesn't mean I don't like the new Sonic games!
#3
Posted 17 January 2003 - 08:56 PM
There's something about Samba de Amigo, Burning Rangers and PSO that I can't understand in that page... I think you can listen to the BGM of those last games in the Samba de Amigo table, but I'm not sure.
Spring Valley? Splash Garden? Are those some stages from Sonic Advance 2, or just exclusive for this game?
EDIT:
Hmmm, it has a Petit Chao Garden compatible with Sonic Adventure DX and Sonic Adventure 2 Battle...
Didn't somebody say some time ago that the Chao Garden was stored as a different game inside the ROM? The reason for it may have been their intentions of including it in every GBA Sonic game, like Mario Bros in the Super Mario Advance series..
Spring Valley? Splash Garden? Are those some stages from Sonic Advance 2, or just exclusive for this game?
EDIT:
Hmmm, it has a Petit Chao Garden compatible with Sonic Adventure DX and Sonic Adventure 2 Battle...
Didn't somebody say some time ago that the Chao Garden was stored as a different game inside the ROM? The reason for it may have been their intentions of including it in every GBA Sonic game, like Mario Bros in the Super Mario Advance series..
#5
Posted 17 January 2003 - 09:19 PM
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"Neo Green Hill Zone"? Somebody there found this place. 
Well, they found this place back then Sonic Advance 1 was made.
#6
Posted 17 January 2003 - 09:21 PM
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Didn't somebody say some time ago that the Chao Garden was stored as a different game inside the ROM?
When you quit Mini Chao Garden in Sonic Advance 1 and 2, the game will always reset.
#7
Posted 17 January 2003 - 09:30 PM
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When you quit Mini Chao Garden in Sonic Advance 1 and 2, the game will always reset.
Yeah, but I don't mean just that. I've read somewhere that all the sounds for it were stored in a different place that couldn't be accessed by hacking the Sound Test. That makes me think that the Chao Garden is a completely independent program that can be replaced for something else without giving too much problems.
Perhaps you can cut and paste the code for the Sonic Advance 2 Chao Garden and port it to Sonic Advance 2?
#8
Posted 17 January 2003 - 09:48 PM
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Perhaps you can cut and paste the code for the Sonic Advance 2 Chao Garden and port it to Sonic Advance 2?
Port Chao Garden from Sonic Advance 2 to what?
#9
Posted 18 January 2003 - 12:42 AM
That's probably the same with the multiplayer modes in SAdv and SAdv2 - in fact, I was playing Single Cart mode at school during lunch (SAdv), and when the program was sent to the other GBA, guess what screen appeared:

Except the top two bars had information (Sonic and Tails). This image appears in VBA 0.71 if no BIOS is available (it was corrected in later versions) - so apparently the beginning of the SAdv ROM is the multiplayer code.

Except the top two bars had information (Sonic and Tails). This image appears in VBA 0.71 if no BIOS is available (it was corrected in later versions) - so apparently the beginning of the SAdv ROM is the multiplayer code.
#10
Posted 18 January 2003 - 01:17 AM
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Perhaps you can cut and paste the code for the Sonic Advance 2 Chao Garden and port it to Sonic Advance 2?
Port Chao Garden from Sonic Advance 2 to what?
Agh! I meant porting it to SA2 to SA1.
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so apparently the beginning of the SAdv ROM is the multiplayer code.
Is the Chao Garden code stored at the end of the ROM, by any chance?
#11
Posted 18 January 2003 - 06:14 AM
So far Spinball is the only pinball game with Sonic, so this will probably look good...

WTF?

WTF?
#13
Posted 25 January 2003 - 12:34 PM
Sega has become so lazy, I'm suprised they didn't give it a crappy name like: Sonic Advance Pinball
#14
Posted 25 January 2003 - 12:42 PM
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Sega has become so lazy, I'm suprised they didn't give it a crappy name like: Sonic Advance Pinball
I'll just agree
#15
Posted 25 January 2003 - 02:40 PM
Oh yeah, the only known change on Sonic Adventure DX is the graphics. Not even a 2p mode.
LAZY!!!!!
LAZY!!!!!
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