II International Badnik Contest or "Win signed Sonic 2 baddies"
#18
Posted 26 January 2006 - 08:53 PM
Mad Echidna, on Jan 27 2006, 01:08 AM, said:
Jeez, I could submit any old shit and win by default 0_0
Not necessarily.
#19
Posted 26 January 2006 - 11:07 PM
As most of us said, we're waiting till nearly the last day to submit.
#20
Posted 30 January 2006 - 11:04 AM
Ummm...
Attached File(s)
-
submissions_sm.gif (11.45K)
Number of downloads: 1
#21
Posted 30 January 2006 - 12:54 PM
ICEknight, on Jan 30 2006, 11:04 AM, said:
Ummm...
ya rly.
Eh... It'd be better to just send the prize to whoever you like best. All of these contests have been dead lately.
#22
Posted 31 January 2006 - 08:45 AM
Here's my entry - the Nautilus:

It floats around in water, and lauches spikes at Sonic when he approaches.

Here it is in Labyrinth Zone.

It floats around in water, and lauches spikes at Sonic when he approaches.

Here it is in Labyrinth Zone.
This post has been edited by Hivebrain: 31 January 2006 - 08:46 AM
#23
Posted 31 January 2006 - 09:02 AM
Very nicely drawn, Hivebrain, and an interesting concept. =P
It beats me why a lot of people don't enter these contests; I had a lot of fun designing for the last one even if I didn't come up with the most original designs, and would have entered into this one had I not already won something last time.
It beats me why a lot of people don't enter these contests; I had a lot of fun designing for the last one even if I didn't come up with the most original designs, and would have entered into this one had I not already won something last time.
#24
Posted 31 January 2006 - 10:05 AM
Hivebrain, on Jan 31 2006, 08:45 AM, said:
Here's my entry - the Nautilus:

It floats around in water, and lauches spikes at Sonic when he approaches.

Here it is in Labyrinth Zone.


It floats around in water, and lauches spikes at Sonic when he approaches.

Here it is in Labyrinth Zone.

Very cool. Reminds me of something I've seen in Ristar before.
#25
Posted 31 January 2006 - 04:27 PM
Nice one. Although the colors are a bit off, but that doesn't matter much.
Here's another mockup, with the correct palette:
Here's another mockup, with the correct palette:
Attached File(s)
-
nautilus_mockup.gif (14.61K)
Number of downloads: 1
#28
Posted 31 January 2006 - 09:32 PM
I assume I won by default.
ICEknight: I changed one of the reds deliberately, because I thought it looked too bright. It actually looks okay with the original red underwater though.
I'll probably program the Nautilus into a ROM hack (maybe South Island Adventure).
ICEknight: I changed one of the reds deliberately, because I thought it looked too bright. It actually looks okay with the original red underwater though.
I'll probably program the Nautilus into a ROM hack (maybe South Island Adventure).
#29
Posted 31 January 2006 - 09:33 PM
Hivebrain, on Jan 31 2006, 09:32 PM, said:
I assume I won by default.
ICEknight: I changed one of the reds deliberately, because I thought it looked too bright. It actually looks okay with the original red underwater though.
I'll probably program the Nautilus into a ROM hack (maybe Sonic 1 Megamix).
ICEknight: I changed one of the reds deliberately, because I thought it looked too bright. It actually looks okay with the original red underwater though.
I'll probably program the Nautilus into a ROM hack (maybe Sonic 1 Megamix).
Fixed. =P
#30
Posted 01 February 2006 - 03:13 AM
God, how do you people make such flawless badniks? The only decent one I ever made didn't follow any kind of pallette rules in any of the games, it looked like a couple lines attached to a circles and all it looked like was a chronically depressed frog.


04
