Sonic and Sega Retro Message Board: Tails in Sonic 1 v1.1 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 6 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
    Locked
    Locked Forum

Tails in Sonic 1 v1.1 he swims, he flies, he spindashes

#46 User is offline The Mighty Boosh 

Posted 22 December 2005 - 12:01 PM

  • Stupid like a FOX!
  • Posts: 482
  • Joined: 01-August 04
  • Gender:Male
  • Location:Glasgow, Scotland
I don't wanna sound like a whiner, but I've just tried it out and it's crashed at the same point on GHZ 5 times in a row :/

I can take a screenshot/savestate if you want.

EDIT: Ok so now it's started crashing right near the start of the level... weird.

EDIT2: I've noticed it only crashes when I'm rolling/jumping. If I get through the level with a small amount of jumps it doesn't seem to crash. A bug in the code for Tails' tails maybe?
This post has been edited by The Mighty Boosh: 22 December 2005 - 12:04 PM

#47 User is offline drx 

Posted 22 December 2005 - 12:13 PM

  • <Shade> fuck MJ
  • Posts: 2119
  • Joined: 02-March 04
  • Gender:Male
  • Project::rolleyes:
  • Wiki edits:8
might as well remove the file and post screenshots :P

#48 User is offline The Mighty Boosh 

Posted 22 December 2005 - 12:16 PM

  • Stupid like a FOX!
  • Posts: 482
  • Joined: 01-August 04
  • Gender:Male
  • Location:Glasgow, Scotland
Posted Image

If you jump over this rock, whilst invincible, it'll crash each and every time without fail. (It's the rock just after the cliff-edge that breaks on GHZ act 1)

I've had it crash in lots of other places, but this is where I can reproduce it every single time.
This post has been edited by The Mighty Boosh: 22 December 2005 - 12:16 PM

#49 User is offline Neo 

Posted 22 December 2005 - 01:14 PM

  • Bitter Old Coot
  • Posts: 1062
  • Joined: 10-December 04
  • Gender:Male
  • Location:Portugal
  • Project:Sonic 3 Complete
  • Wiki edits:1
Sadly, the way you ported the spindash makes room for inumerous camera bugs, for instance:

In GHZ1, stand on the top of the cliff with the two 'S' shaped tubes, face it and look up. When the camera reaches its highest point, let go of up and immediately start a spindash, so that the camera will lock. Build up some speed, let go, and watch Tails sink into oblivion and, if you're lucky, die.

And concerning the "tired" animations - weren't there unused animations like those in Sonic 2? *researches*

Oh and by the way, like no one seems to have noticed, Tails is floating at least a good 3 pixels off the ground.
This post has been edited by Neo Chaotikal: 22 December 2005 - 01:15 PM

#50 User is offline Korou Tenshi 

Posted 22 December 2005 - 01:17 PM

  • WELCOME TO THE MACHINE
  • Posts: 422
  • Joined: 22-January 04
  • Location:England
  • Project:The Album
  • Wiki edits:4

LocalH, on Dec 20 2005, 12:50 PM, said:

I bet you tried to use debug and first got garbled sprites, and then the crash when you exit debug.

Nope, Clean play through :)

#51 User is offline Rika Chou 

Posted 22 December 2005 - 02:45 PM

  • Adopt
  • Posts: 5093
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4
Wow. v.1.1 is near perfect! Great job fixing all the bugs and everything.

A few things you probably already know:
Tails still stands a few pixels above ground. (after jumping only)
When tired he looses his tails.
His tails do not kill badnik.

I have yet to have this crash or anything, so you guys must be playing it wrong. :P I would also like to point out to everyone.. Sonic 3 uses the same Tails sprites from Sonic 2, just with an altered pallet.
This post has been edited by Rika Chou: 22 December 2005 - 03:48 PM

#52 User is offline ICEknight 

Posted 23 December 2005 - 09:23 AM

  • Posts: 9289
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18

Neo Chaotikal, on Dec 22 2005, 01:14 PM, said:

And concerning the "tired" animations - weren't there unused animations like those in Sonic 2? *researches*

That's Sonic Crackers.

#53 User is offline Mester Keel98 

Posted 23 December 2005 - 12:15 PM

  • Stuck in the past
  • Posts: 479
  • Joined: 16-June 04
  • Gender:Male
  • Wiki edits:3
Posted Image
Green Hell Zone; Act 3; clean game; freeze.

Seems that Tails has lots of random jump-to-crash/freeze spots. =\

Nice hack, drx.
This post has been edited by Mester Keel98: 23 December 2005 - 12:15 PM

#54 User is offline Yuski 

Posted 23 December 2005 - 12:17 PM

  • Dragons, dragons everywhere!
  • Posts: 337
  • Joined: 15-July 05
  • Gender:Male
  • Wiki edits:2

Rika Chou, on Dec 22 2005, 11:45 AM, said:

Sonic 3 uses the same Tails sprites from Sonic 2, just with an altered pallet.

Just some ones are different like the flying animation.

And would be good to use Tailsī unused animation from Crackers. I was doing nothing important for now, then... =P

With correct pallet and implanted a arm on him. =P

Attached File(s)



#55 User is offline Neo 

Posted 23 December 2005 - 12:22 PM

  • Bitter Old Coot
  • Posts: 1062
  • Joined: 10-December 04
  • Gender:Male
  • Location:Portugal
  • Project:Sonic 3 Complete
  • Wiki edits:1

Yuski, on Dec 23 2005, 05:17 PM, said:

Rika Chou, on Dec 22 2005, 11:45 AM, said:

Sonic 3 uses the same Tails sprites from Sonic 2, just with an altered pallet.

Just some ones are different like the flying animation.

And would be good to use Tailsī unused animation from Crackers. I was doing nothing important for now, then... =P

With correct pallet and implanted a arm on him. =P

Groovy, Yuski :) - that's exactly what I was talking about - I just didn't realise that the unused sprites were from Sonic Crackers and not Sonic 2. Thanks to ICEknight for clearing that up.

#56 User is offline Yuski 

Posted 23 December 2005 - 04:49 PM

  • Dragons, dragons everywhere!
  • Posts: 337
  • Joined: 15-July 05
  • Gender:Male
  • Wiki edits:2
I played the full game, from GHZ1 to FZ to see the bugs... Well:

Bugs I noticed:

- Tailsīs Jump freezes the game in the most unexpected moments. Like, when get a Special Stage ring.
- In Labyrinth Zone, something cause a glitch on Tailsī Fly/Swim. Happened to me on Act 2.
- Continue sprite still Sonic. =P
- In the ending sequence, The big Tails screen pic gots on the bottom of screen. Also, when he release the emerald appear some GHZ tiles. O_o;

Not bug... but just to remember...

- Red parts of many enemies, Eggman, lamposts, and red things from Star Light, get weird with this pallet.
- Red springs get screwed too.
- In the pallet at the ending, blue emerald turns orange. =P

#57 User is offline Neo Majin 

Posted 23 December 2005 - 05:43 PM

  • Posts: 261
  • Joined: 11-August 03
  • Gender:Female
  • Location:New England / Virginia
  • Project:Very little thanks to poor computer access
I didn't get any random glitch bugs- only comment I have is that in the Special Stage, Tails has no tails.

#58 User is offline LOst 

Posted 23 December 2005 - 11:42 PM

  • Posts: 4879
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2
I can see this project lacks of quality.

#59 User is offline Rika Chou 

Posted 24 December 2005 - 12:43 AM

  • Adopt
  • Posts: 5093
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4

LOst, on Dec 23 2005, 09:42 PM, said:

I can see this project lacks of quality.

Lost..

I'm sorry, but that was not appropriate. Quality is a matter of opinion.

If your going to criticize a hack, at least make it a constructive criticism.
This post has been edited by Rika Chou: 24 December 2005 - 12:49 AM

#60 User is offline LOst 

Posted 24 December 2005 - 02:02 AM

  • Posts: 4879
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

Rika Chou, on Dec 24 2005, 08:43 AM, said:

LOst, on Dec 23 2005, 09:42 PM, said:

I can see this project lacks of quality.

Lost..

I'm sorry, but that was not appropriate. Quality is a matter of opinion.

If your going to criticize a hack, at least make it a constructive criticism.

After so many complains about the hack bugs out, I see it that way. Lack of quality and time, and understanding of the Sonic engine.

You know what I think about destroying the Sonic engine. Everyone can make a game hang, but do it with a bad game, and not with Sonic. Sonic deserves better.

  • 6 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users