I like it. A very high technical demonstration.
Sonic for SegaCD
#62
Posted 09 January 2006 - 11:23 AM
#63
Posted 09 January 2006 - 12:27 PM
#64
Posted 09 January 2006 - 12:32 PM
Hez, on Jan 9 2006, 12:27 PM, said:
Come now, drx doesn't suck. Just because he's not as good as one of the best in the scene doesn't mean he doesn't have some 1337 skillz as well.
I'm interested to see YOUR 1337 skillz once I'm done with you. =P
#65
Posted 09 January 2006 - 01:59 PM
#66
Posted 09 January 2006 - 03:07 PM
Ultima, on Jan 9 2006, 01:59 PM, said:
No, no. I'm about to teach that Nigga ASM. =P
#67
Posted 09 January 2006 - 05:26 PM
On the monitor crash someone mentioned earlier in this topic, I think what's happening is that the game is trying to load a nonexistant pallete for Sonic. You could fix it by having another pallete for Sonic for the other color method.
#68
Posted 09 January 2006 - 09:01 PM
I noticed a couple of people complimented my ideas for the intro level too. I was hoping I could do better on that, too, but thanks :P
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I'm not exactly sure what you mean. Lots of stuff has crossed my mind, but anything I've actually done, you've probably seen. I have thought about the Genesis/SegaCD in terms of "what else can I make it do?" though. I don't really think I have any interesting ideas to work off right now, though. Also, I really haven't been around many "democoders" and I don't know exactly what people have been doing with the C64, but to my understanding, that should be a pretty big complement, so that's how I take it
Nemesis' brief return surprised me too, I guess I did do better than I thought. I'd like to thank everyone for saying so, even though I said you didn't have to
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No.. try again..
It's funny to be on the inside and watch other people speculate (Interesting note: As much as I screwed around in Gens, Kega, and on hardware, it NEVER happened to me until after LocalH mentioned it, and I still don't know and haven't really looked into why. The way the palette selection works, though, it NEVER tries to load a palette other than Sonic's normal Sonic 1 palette, which actually should be obvious by the fact that when there is no crash, Sonic doesn't take on the wrong colors)
Anyway, I'm very happy to see that you've all had fun playing around with it
#69
Posted 09 January 2006 - 09:23 PM
Stealth, on Jan 9 2006, 10:01 PM, said:
Quote
I'm not exactly sure what you mean. Lots of stuff has crossed my mind, but anything I've actually done, you've probably seen. I have thought about the Genesis/SegaCD in terms of "what else can I make it do?" though. I don't really think I have any interesting ideas to work off right now, though. Also, I really haven't been around many "democoders" and I don't know exactly what people have been doing with the C64, but to my understanding, that should be a pretty big complement, so that's how I take it
It's hard to explain what a demo is all about - best I can say is, it's a show of technical skill from those involved in its production (coder, artist, musician). The best demos on the C64 completely blow away most of the hardware limits. For example, the normal screenmodes are 320x200 with 2 independent colors in each 8x8 cell, or 160x200 (fat pixels) with 3 independent colors in each 4x8 cell along with a screen-wide background color. I've seen demos that feature graphics with an apparent resolution of 320x200, with over 90 apparent colors, using interlacing tricks (alternating between two different bitmaps and color every frame) and sprite overlay.
Believe me, it is a big complement. To see some of the top C64 demos, check out this page, and keep in mind that the C64 has a huge border (especially in PAL land) which is normally off-limits to graphics. On the #10 demo on that page, you can see roughly how much of the screen is actually addressable in the normal fashion, and exactly how big the border is.
Anyway, this discussion is off-topic here, so if you want to continue it then we'll take it to PMs.
#70
Posted 09 January 2006 - 09:50 PM
Tweaker, on Jan 9 2006, 12:32 PM, said:
Hez, on Jan 9 2006, 12:27 PM, said:
Come now, drx doesn't suck. Just because he's not as good as one of the best in the scene doesn't mean he doesn't have some 1337 skillz as well.
I'm interested to see YOUR 1337 skillz once I'm done with you. =P
I know I know.....we love drx, Hez just got carried away there.....they still both are sweet as hell.
So does this mean that you can like....merge the games? O.O
#71
Posted 10 January 2006 - 12:29 AM
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Though to be fair, Sonic Team (or STI (gotta love that acronym), rather, as THEY were responsible for what we know as Sonic 3) couldn't have done any such thing with Lock-on without a relatively large amount of extra data added to the S&K cart IN ADDITION to everything else. (Sprite recolors for all of Sonic 1 potentially, or damage to the Knuckles sprites) Furthermore, Knuckles and Tails, like I've said many times before, were designed for levels in the style of Sonic 1, slower-moving platformer standards for the most part, rather than the speed loops of 'doom' that we saw all the time in Sonic 2. Knuckles and Tails HIGHLY HIGHLY HIGHLY cheapen the game if you actually use these abilities, and the spin dash is rarely useful as well.
Don't get me wrong, these are INCREDIBLE accomplishments. It's just that these hacks feel like what a guy like me thinks of world champion hot-dog eaters: what good does that do us in terms of the actual game (or, to be more precise with the hot-dog guy, real life)?
So, it gets my respect, it just doesn't get a lot of playing time from me (though that's partly because with these cheats I can finish Labyrinth within 30 seconds in acts 1 and 2, or very close to it).
Again, I like the concept, just not the applicability. Sonic Team had a reason for not including this functionality.
#72
Posted 10 January 2006 - 08:15 AM
muteKi, on Jan 9 2006, 09:29 PM, said:
Quote
Though to be fair, Sonic Team (or STI (gotta love that acronym), rather, as THEY were responsible for what we know as Sonic 3) couldn't have done any such thing with Lock-on without a relatively large amount of extra data added to the S&K cart IN ADDITION to everything else. (Sprite recolors for all of Sonic 1 potentially, or damage to the Knuckles sprites) Furthermore, Knuckles and Tails, like I've said many times before, were designed for levels in the style of Sonic 1, slower-moving platformer standards for the most part, rather than the speed loops of 'doom' that we saw all the time in Sonic 2. Knuckles and Tails HIGHLY HIGHLY HIGHLY cheapen the game if you actually use these abilities, and the spin dash is rarely useful as well.
Don't get me wrong, these are INCREDIBLE accomplishments. It's just that these hacks feel like what a guy like me thinks of world champion hot-dog eaters: what good does that do us in terms of the actual game (or, to be more precise with the hot-dog guy, real life)?
So, it gets my respect, it just doesn't get a lot of playing time from me (though that's partly because with these cheats I can finish Labyrinth within 30 seconds in acts 1 and 2, or very close to it).
Again, I like the concept, just not the applicability. Sonic Team had a reason for not including this functionality.
Well, the entire point of this hack was for proof of concept purposes, and should be treated as such until Stealth decides to do something more with it.
#73
Posted 10 January 2006 - 09:18 AM
jman2050, on Jan 10 2006, 08:15 AM, said:
muteKi, on Jan 9 2006, 09:29 PM, said:
Quote
Though to be fair, Sonic Team (or STI (gotta love that acronym), rather, as THEY were responsible for what we know as Sonic 3) couldn't have done any such thing with Lock-on without a relatively large amount of extra data added to the S&K cart IN ADDITION to everything else. (Sprite recolors for all of Sonic 1 potentially, or damage to the Knuckles sprites) Furthermore, Knuckles and Tails, like I've said many times before, were designed for levels in the style of Sonic 1, slower-moving platformer standards for the most part, rather than the speed loops of 'doom' that we saw all the time in Sonic 2. Knuckles and Tails HIGHLY HIGHLY HIGHLY cheapen the game if you actually use these abilities, and the spin dash is rarely useful as well.
Don't get me wrong, these are INCREDIBLE accomplishments. It's just that these hacks feel like what a guy like me thinks of world champion hot-dog eaters: what good does that do us in terms of the actual game (or, to be more precise with the hot-dog guy, real life)?
So, it gets my respect, it just doesn't get a lot of playing time from me (though that's partly because with these cheats I can finish Labyrinth within 30 seconds in acts 1 and 2, or very close to it).
Again, I like the concept, just not the applicability. Sonic Team had a reason for not including this functionality.
Well, the entire point of this hack was for proof of concept purposes, and should be treated as such until Stealth decides to do something more with it.
And that's IF. I can see some nice improvements for a re-release though, should Stealth decide to give it another shot in the future. I'll be sure to bring them to his attention myself.
#74
Posted 10 January 2006 - 10:53 AM
Tweaker, on Jan 9 2006, 06:32 PM, said:
Hez, on Jan 9 2006, 12:27 PM, said:
Come now, drx doesn't suck. Just because he's not as good as one of the best in the scene doesn't mean he doesn't have some 1337 skillz as well.
I'm interested to see YOUR 1337 skillz once I'm done with you. =
Caution! I don't want flame wars! Caution!
Is that bad? Someone beat me and it's a challenge. It's how the world works. I seek challenge, everytime. If something was too easy for me, I wouldn't do it.
About the suckiness of mine... I find it strange that someone thinks that I am 'not as 1337 as Stealth' in ASM. Just because I made a mistake releasing a buggy hack and I didn't had the idea of putting Sonic on MCD? I can't really explain myself properly here... Stealth is an awesome ASM hacker and is an awesome programmer, but why would I be worse? Look at yourself =P All you did in your life was to port music from one game to another, which is something, but it's not like porting Sonic 2 to CD =P I'm not saying it's bad anyway, everyone can learn in time and not everybody has to start as uber mega hackers like Stealth (he also didn't I guess)
Edit: rofl, I misread Hez as drx. Fuck me =P


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