Yup. THis pretty much wins at anything anyone's ever done at Sonic. My hat off to you sir. You got it to run, AND added the other games. You are a god among gods.
Sonic for SegaCD
#47
Posted 06 January 2006 - 10:49 PM
And everyone said it couldn't be done. I guess that Stealth has passed the test that stumped them all. Congrats, this is a very nice work.
#48
Posted 07 January 2006 - 12:31 AM
Oh my god, the awesomeness of this release can't be described.
And that "friendly color monitor" is quite a smart idea, by the way!
And that "friendly color monitor" is quite a smart idea, by the way!
#49
Posted 07 January 2006 - 01:00 AM
Very, very, very nice, Stealth. I only noticed one very minor bug that is easily avoided - under Fusion 3.51, when you're Knuckles and hit the character-switching monitor, the emulated system locks hard. Other than that, it's flawless as far as I can tell. I'm not complaining in the least or asking it be fixed, just pointing it out so that people can consciously avoid triggering the bug.
Have you ever considered coding demoscene-style demos? You're only limited by what you can make the hardware do, as you don't have to worry about keeping faithful to any existing engine. You can also pretty much do whatever you want, without paying heed to people who bitch about minor things. I think you'd make an excellent democoder, on the level of the top C64 democoders.
Have you ever considered coding demoscene-style demos? You're only limited by what you can make the hardware do, as you don't have to worry about keeping faithful to any existing engine. You can also pretty much do whatever you want, without paying heed to people who bitch about minor things. I think you'd make an excellent democoder, on the level of the top C64 democoders.
This post has been edited by LocalH: 07 January 2006 - 01:10 AM
#50
Posted 07 January 2006 - 01:07 AM
That's pretty amazing work. By far the best demo/hack thingy I've ever played!
#51
Posted 07 January 2006 - 01:11 AM
Hoooooooooooooly crap. This is an amazing hack. Wonderful job, Stealth.
This bug seems to be random. Sometimes I've hit it and it's locked up (I was heading left at the time), and sometimes I've hit it and it's perfectly fine. Maybe there's some other miniscule variable playing a part here?
EDIT: It seems the bug is most likely to happen when you get a running start to the right of the Sonic 1 spring, jump over it right as you get to it, and hit the S monitor and then hold left. You should have hit at the right angle and speed so that you scrape along the Palette Swap monitor, not go over it. Any other tries are working for for me...?
LocalH, on Jan 6 2006, 11:00 PM, said:
Very, very, very nice, Stealth. I only noticed one very minor bug that is easily avoided - under Fusion 3.51, when you're Knuckles and hit the character-switching monitor, the emulated system locks hard.
This bug seems to be random. Sometimes I've hit it and it's locked up (I was heading left at the time), and sometimes I've hit it and it's perfectly fine. Maybe there's some other miniscule variable playing a part here?
EDIT: It seems the bug is most likely to happen when you get a running start to the right of the Sonic 1 spring, jump over it right as you get to it, and hit the S monitor and then hold left. You should have hit at the right angle and speed so that you scrape along the Palette Swap monitor, not go over it. Any other tries are working for for me...?
This post has been edited by RattleMan: 07 January 2006 - 01:20 AM
#52
Posted 07 January 2006 - 01:23 AM
Yeah, I had the honor of being a part of this great project. I know I enjoyed it beyond words, so I was glad that it was gonna be released today. 
Like I said, Tails turned out great. I wasn't too sure how good those sound effects ported (I had never tried it before...) but I was glad to know it turned out okay.
Perhaps I can try porting the Chaotix jump sound and do it right this time. =P
Like I said, Tails turned out great. I wasn't too sure how good those sound effects ported (I had never tried it before...) but I was glad to know it turned out okay.
Perhaps I can try porting the Chaotix jump sound and do it right this time. =P
#53
Posted 07 January 2006 - 01:24 AM
Well, as I said, it's extremely minor and does not mar this extremely well-produced release. This release further solidifies Stealth's position as one of the best coders in the scene.
#54
Posted 07 January 2006 - 03:17 AM
Wow, Just wow. If you told me about this 2 years ago I would have laughed at you. The scene has come so far in the last few years, and Stealth deserves a good amount of credit for it.
This post has been edited by Striker: 07 January 2006 - 03:18 AM
#56
Posted 07 January 2006 - 07:11 AM
.. christ almighty, this is absolutely awesome. I don't know what to say other than just "wow". :o!
#57
Posted 07 January 2006 - 10:44 AM
Great work, you've clearly put a lot of time into this, amazing stuff
#58
Posted 08 January 2006 - 08:07 AM
Wow. I've briefly come back from the dead to congratulate you Stealth. That's hands down the most technically impressive hack I've ever seen, although I don't think the word hack nearly does that justice. I briefly thought about the idea of this myself several times, and I thought it might be technically possible, but that it would require such an insane amount of work I didn't think it was humanly possible to pull it off. Very nicely done.
This post has been edited by Nemesis: 08 January 2006 - 08:09 AM
#60
Posted 08 January 2006 - 09:21 PM
Holy shit, even Nemesis likes this. Very amazing, Stealth. You kicked Sonic Team in the nuts with S1K, and again with this. =P You truly are a legendary hacker. Now, why not try porting the Chaotix crew, moves and all, to the genesis games? *shot*


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