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Genocide City

#61 User is offline LOst 

Posted 03 December 2005 - 10:43 PM

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infinitizero, read Deathbyteacup post before assuming the colored one is the original.

#62 User is offline Deathbyteacup 

Posted 04 December 2005 - 09:26 AM

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Indeed. The colour one is something I've done. The original is black and white so it's anybody's guess what the colour of the zone was supposed to be (if there was any...)

That said, the scrap brain colours fit. I'm not suggesting it is Scrap Brain by that, I’m just highlighting the fact the two are very similar in style. My point being that the story of Genocide City can be pretty much be summed up like this;

- Someone comes up with a Cyber City idea, Yasushi Yamaguchi draws that concept
- That concept gets passed to Craig who starts to play with it
- Not long after down the line some clever guy goes "let's call that one genocide city"
- Someone realises it's too similar to scrap brain, metropolis et. al so they scrap it in favour of a third act of the similar Metropolis zone.

That's a ruff timeline, but if you want to sum it up in a bite size way, that's probably genocide city. If it was supposed to be a past Metropolis or a future chemical plant or something is still open to interpretation but I don't really think it is. I think it's just an early idea thrown away early on. The slot in the beta was probably put in early on and nothing was ever removed until much later.

Apologies if I am stating the obvious, or missing stuff out in my ramblings, by the way. I'm just a newbie to all this :P
This post has been edited by Deathbyteacup: 04 December 2005 - 09:28 AM

#63 User is offline Squints 

Posted 04 December 2005 - 09:59 AM

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If anyone says anything else about the same-letter-name thing, please kindly direct them to this post in my absence:

Oil Ocean Zone

#64 User is offline PaintGamma 

Posted 04 December 2005 - 11:42 AM

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Heh, you can never know what the pallette would look like. It could look like Scrap Brain
Posted Image

Or like the machine pallette:
Posted Image

Or maybe something grungeish, who knows:
Posted Image

And yes, all the sprite renditions are by me.

#65 User is offline MathUser 

Posted 05 December 2005 - 07:36 AM

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I seen this posted about in the lost level forums. Yeah, it is pretty cool info. I hope that Sonic Long version dude incorperates it's true design in his game. It's a shame, but he's gonna have to shelf his artwork for that zone.

#66 User is offline Deathbyteacup 

Posted 05 December 2005 - 08:17 AM

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I'm pretty sure the art for Genocide City in Sonic 2 long version was from something like Streets of Rage :P

It would be excelent though to have a Cyber City / Genocide City made up in S2 long or another hack, probably going for the purple / Machine pallette.
This post has been edited by Deathbyteacup: 05 December 2005 - 08:21 AM

#67 User is offline ICEknight 

Posted 05 December 2005 - 10:10 AM

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Deathbyteacup, on Dec 5 2005, 08:17 AM, said:

I'm pretty sure the art for Genocide City in Sonic 2 long version was from something like Streets of Rage :P

The foreground was partially taken from Spirou.

#68 User is offline Shade 

Posted 05 December 2005 - 12:28 PM

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Quote

If anyone says anything else about the same-letter-name thing, please kindly direct them to this post in my absence:

Oil Ocean Zone


Well, that was just a random little musing of mine that I just thought I'd put out there while I was at it. Hence why I said ideas/theories. I did not, by any means, intend for that to sound like "zomg same lettars! Is teh R2 zone!11!".

I'm also very doubtful that those lasers in the pic would have actually function anything like the Metallic madness shrinking lasers. Just that they look almost exactly alike. I think its more likely they needed to be deactivated by a switch, or simply pulsated on and off to make you time your movements. Again, just a little detail that caught my eye.

At any rate, seeing as how this obviously did not really make it past the drawing board, as with most of the time-travel related zones, I'm still prepared to accept that this might well be a bad future of one of the zones. Possibly Chemical Plant. To be honest, Genocide City sounds very much like a bad future name to me, and it is pretty much a documented fact that time travel was indeed planned for Sonic 2 at one point. Heck, maybe Cyber City was the present or past of Genocide City for all we know.

Again, I am not stating anything as fact. Just some of my musings for all of you to take into account, think about, or build upon, what have you.

#69 User is offline LOst 

Posted 05 December 2005 - 11:49 PM

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PaintGamma, on Dec 4 2005, 07:42 PM, said:

Heh, you can never know what the pallette would look like. It could look like Scrap Brain
Posted Image

Or like the machine pallette:
Posted Image

Or maybe something grungeish, who knows:
Posted Image

And yes, all the sprite renditions are by me.

Cool stuff you got there!

#70 User is offline Varion Icaria 

Posted 09 December 2005 - 02:33 AM

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Awesome SBZ Machien palette. I wonder if I can use it for the Machine I ported to make Cyber City :P. Anyways I wonder if anybody noticed that the current tiles used in Gcz in our beta resemble different ARZ tiles. Load this savestates art in SonED with the Final Rom in ARZ loading the tiles from the savestate.

Edit:

Quote

I seen this posted about in the lost level forums. Yeah, it is pretty cool info. I hope that Sonic Long version dude incorperates it's true design in his game. It's a shame, but he's gonna have to shelf his artwork for that zone.


I am incorperating it already. I don't know if SHB is going to as he made an awesome GCZ already.

Attached File(s)

  • Attached File  Gcz.zip (43.72K)
    Number of downloads: 84

This post has been edited by R. Solaris: 09 December 2005 - 02:35 AM

#71 User is offline Rika Chou 

Posted 09 December 2005 - 02:49 AM

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R. Solaris, on Dec 9 2005, 12:33 AM, said:

Anyways I wonder if anybody noticed that the current tiles used in Gcz in our beta resemble different ARZ tiles. Load this savestates art in SonED with the Final Rom in ARZ loading the tiles from the savestate.

And you claim you know how things work..

#72 User is offline StephenUK 

Posted 09 December 2005 - 07:17 AM

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R. Solaris, on Dec 9 2005, 12:33 AM, said:

Anyways I wonder if anybody noticed that the current tiles used in Gcz in our beta resemble different ARZ tiles. Load this savestates art in SonED with the Final Rom in ARZ loading the tiles from the savestate.


Wow how long has this been known for. I've only been here a year and a bit and I've seen this come up 3 or 4 times now.
This post has been edited by StephenUK: 09 December 2005 - 07:18 AM

#73 User is offline Varion Icaria 

Posted 09 December 2005 - 08:48 AM

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I didn't see anybody bring it up before. I was randomly shifting through the beta and stumbled upon it. I didn't know it was already discovered.

#74 User is offline Tweaker 

Posted 09 December 2005 - 09:45 AM

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R. Solaris, on Dec 9 2005, 08:48 AM, said:

I didn't see anybody bring it up before. I was randomly shifting through the beta and stumbled upon it. I didn't know it was already discovered.

Haha, it's on the site. ARZ is the default tileset loaded for undefined levels.

#75 User is offline rpgfan3233 

Posted 02 June 2006 - 01:09 PM

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Tweaker, on Dec 9 2005, 06:45 AM, said:

R. Solaris, on Dec 9 2005, 08:48 AM, said:

I didn't see anybody bring it up before. I was randomly shifting through the beta and stumbled upon it. I didn't know it was already discovered.

Haha, it's on the site. ARZ is the default tileset loaded for undefined levels.

That makes sense too. After all, the beta's first level actually starts with NGHZ (ARZ in the final) if you don't use level select, so it makes sense that the first tiles loaded are the default.

Edit: Sorry, I didn't notice the date. :(
This post has been edited by rpgfan3233: 02 June 2006 - 01:11 PM

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