Genocide City
#61
Posted 03 December 2005 - 10:43 PM
#62
Posted 04 December 2005 - 09:26 AM
That said, the scrap brain colours fit. I'm not suggesting it is Scrap Brain by that, I’m just highlighting the fact the two are very similar in style. My point being that the story of Genocide City can be pretty much be summed up like this;
- Someone comes up with a Cyber City idea, Yasushi Yamaguchi draws that concept
- That concept gets passed to Craig who starts to play with it
- Not long after down the line some clever guy goes "let's call that one genocide city"
- Someone realises it's too similar to scrap brain, metropolis et. al so they scrap it in favour of a third act of the similar Metropolis zone.
That's a ruff timeline, but if you want to sum it up in a bite size way, that's probably genocide city. If it was supposed to be a past Metropolis or a future chemical plant or something is still open to interpretation but I don't really think it is. I think it's just an early idea thrown away early on. The slot in the beta was probably put in early on and nothing was ever removed until much later.
Apologies if I am stating the obvious, or missing stuff out in my ramblings, by the way. I'm just a newbie to all this :P
#63
Posted 04 December 2005 - 09:59 AM
Oil Ocean Zone
#64
Posted 04 December 2005 - 11:42 AM

Or like the machine pallette:

Or maybe something grungeish, who knows:

And yes, all the sprite renditions are by me.
#65
Posted 05 December 2005 - 07:36 AM
#66
Posted 05 December 2005 - 08:17 AM
It would be excelent though to have a Cyber City / Genocide City made up in S2 long or another hack, probably going for the purple / Machine pallette.
#67
Posted 05 December 2005 - 10:10 AM
Deathbyteacup, on Dec 5 2005, 08:17 AM, said:
The foreground was partially taken from Spirou.
#68
Posted 05 December 2005 - 12:28 PM
Quote
Oil Ocean Zone
Well, that was just a random little musing of mine that I just thought I'd put out there while I was at it. Hence why I said ideas/theories. I did not, by any means, intend for that to sound like "zomg same lettars! Is teh R2 zone!11!".
I'm also very doubtful that those lasers in the pic would have actually function anything like the Metallic madness shrinking lasers. Just that they look almost exactly alike. I think its more likely they needed to be deactivated by a switch, or simply pulsated on and off to make you time your movements. Again, just a little detail that caught my eye.
At any rate, seeing as how this obviously did not really make it past the drawing board, as with most of the time-travel related zones, I'm still prepared to accept that this might well be a bad future of one of the zones. Possibly Chemical Plant. To be honest, Genocide City sounds very much like a bad future name to me, and it is pretty much a documented fact that time travel was indeed planned for Sonic 2 at one point. Heck, maybe Cyber City was the present or past of Genocide City for all we know.
Again, I am not stating anything as fact. Just some of my musings for all of you to take into account, think about, or build upon, what have you.
#69
Posted 05 December 2005 - 11:49 PM
PaintGamma, on Dec 4 2005, 07:42 PM, said:

Or like the machine pallette:

Or maybe something grungeish, who knows:

And yes, all the sprite renditions are by me.
Cool stuff you got there!
#70
Posted 09 December 2005 - 02:33 AM
Edit:
Quote
I am incorperating it already. I don't know if SHB is going to as he made an awesome GCZ already.
Attached File(s)
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Gcz.zip (43.72K)
Number of downloads: 84
#71
Posted 09 December 2005 - 02:49 AM
R. Solaris, on Dec 9 2005, 12:33 AM, said:
And you claim you know how things work..
#72
Posted 09 December 2005 - 07:17 AM
R. Solaris, on Dec 9 2005, 12:33 AM, said:
Wow how long has this been known for. I've only been here a year and a bit and I've seen this come up 3 or 4 times now.
#73
Posted 09 December 2005 - 08:48 AM
#74
Posted 09 December 2005 - 09:45 AM
R. Solaris, on Dec 9 2005, 08:48 AM, said:
Haha, it's on the site. ARZ is the default tileset loaded for undefined levels.
#75
Posted 02 June 2006 - 01:09 PM
Tweaker, on Dec 9 2005, 06:45 AM, said:
R. Solaris, on Dec 9 2005, 08:48 AM, said:
Haha, it's on the site. ARZ is the default tileset loaded for undefined levels.
That makes sense too. After all, the beta's first level actually starts with NGHZ (ARZ in the final) if you don't use level select, so it makes sense that the first tiles loaded are the default.
Edit: Sorry, I didn't notice the date.


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