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Knuckles in Sonic 1 - Rev 01

#46 User is offline Diego 

Posted 03 October 2005 - 02:01 PM

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That "bonus feature" was awesome.

#47 User is offline tooncy 

Posted 03 October 2005 - 02:57 PM

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This hack is the pinnacle of awesome.

Great job Stealth!

#48 User is offline Bane King 

Posted 05 November 2005 - 09:44 AM

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I loved the hack!
I have some suggestions as a player\tester.

One of the things I first noticed is a debug glitch. In the orginal for instance, in GHZ act3 under the waterfall with the boxes of rings and 1-up. The area down there is lower than the of the act and if you debug to the right then screen auto-fixes itself to make it go up. (To prevent visable cut-offs) Your hack does not do that. When you get to Robotnic, you won't be able to see him if you don't look up.

Another thing I noticed is that the buttons are not as touch sensitive as S&K. Meaning you have to wait untill knuckles is completely crouched down befor KTE can preform the spindash.


These are just two things I noticed right off the bat. They may seem like tedious things but it's what keeps it from feeling completely authentic

#49 User is offline Guess Who 

Posted 05 November 2005 - 10:39 AM

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I know you're new here, but

BUMP

Check the date of the previous few post. If it is more than 10 days, don't even think about posting in the thread.

At least you bumped with something useful instead of bumping with "h4y nice h4x0r who u? u 1337!!!!!!!!!!!!!!!11111". :P

#50 User is offline ICEknight 

Posted 05 November 2005 - 10:59 AM

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Guess_Who, on Nov 5 2005, 10:39 AM, said:

Check the date of the previous few post. If it is more than 10 days, don't even think about posting in the thread.

That sounds quite silly to me. Is that in the rules or something?

#51 User is offline Guess Who 

Posted 05 November 2005 - 12:12 PM

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Usually after ten days, the topic has sunk to the bottom and probably requires nothing more added to it. In this case, the bump time was a month.

#52 User is offline Heran Bago 

Posted 05 November 2005 - 04:39 PM

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We don't have bumping here, we have the E&RE archive. archive plz.

#53 User is offline Bane King 

Posted 05 November 2005 - 05:36 PM

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Ok I'm sorry.

I just wanted to share my opion and thought this was the right way.
Or should I have started a new thread?

#54 User is offline Tweaker 

Posted 05 November 2005 - 05:48 PM

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It's fine. Don't worry, they're just trying to find a reason to throw in a postcount +1. :P

#55 User is offline Bane King 

Posted 07 November 2005 - 12:27 AM

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Bugs\Glitches
-----------------------------------------------------------------
Posted Image
This is Debug visable only but prevents climb

Posted Image

Posted Image
This is what I call Wing Fortress syndrom. This is where you go up when a hill but continue when the hill has stopped as well visa-versa. This only happend once while playing around but I wanted to point it to your attention. One a note, I'd like to add how much this game feels like sonic 2. I'm going to take a guess that you re-wrote the speed instead of porting stuff from S2 because they fixed the WFZ syndrom in the s2k.. I have seen alot of similar bugs in this that were in S2.

Posted Image
This happens when you are climbing when the elevator is going up.

Posted ImagePosted ImagePosted Image

Let's talk about these pictures. I understand that you had to fix the speed problem in the first picture because in the orginal sonic would have died. But fixing that problem appears to have glitch the rest of the game. Picture 2 happens when you go all the way through MZ act1 and you climb back over the wall and go to the ring box room. Which totally backs my suggestion of building the wall. and the last one speeks for it's self but I would like to add that knuckles should NOT be able to climb the barrier.
This post has been edited by Bane King: 07 November 2005 - 12:36 AM

#56 User is offline Bane King 

Posted 07 November 2005 - 12:31 AM

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Sorry for the double post but not all the images would appear as one big post. But this isn't about a number under my name. Anyways, here are a few suggestions.

This stuff is minor and is more of suggestions than glitches.

The sheild is still blue. In S2K it's grey as is the box sprite.
Lack of 1-up with 50000pts (NOTE: This would increase you're 1ups but a suggestion is to remove all high point end level bonus thingys.

Posted Image
These aren't used but the Sonic one is still here.
Actually...this isn't important.


Posted Image
This is located GHZ act2 above the twisty ball thing next to the sign. It's acessable and should have a box up there.

Posted Image
S2K has alot of hidden boxes added in chemical plant. Knuckles can get to extra places so it would be ok to add some extra stuff. This leaves the game to be explored. And this is located on the upper sign level in SYZ act2.


Posted Image
This is tacky and totally acessable.


Posted Image
This isn't important but just to let you know that you can't do this in the orginal.

Posted Image
This is located in MZ act1. There should be an item up on that ledge. Maybe move the sheild or put some rings there. Also, you can climb to the top and totally skip the level and you can do it for all 3 acts. It's cheesy. It would put more excitment in the game if you blocked that off.

This concludes my suggestions.

#57 User is offline Hez 

Posted 07 November 2005 - 01:02 AM

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Jesus H Christ.....done bitching?

#58 User is offline hunterex2000 

Posted 07 November 2005 - 04:07 PM

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Wouldn't say it was bitching exactly... To the point though, I'll grant.

Let's face it, just porting Mr. Echidna into Sonic 1 was a feat of the Gods in itself. Every hack that's ever made won't impress everyone. Someone will always have an idea that they think will improve the game, and others will think that idea is shit.

Stealth is not Sonic Team in one body, nor is every hacker on S2B. These hacks will never be perfect unless someone gives up their day job, and who's gonna do that in reality? It's a hobby. A good one which is much, much better than stamp collecting.

Who knows, maybe Stealth will issue a new version of this hack? But give the guy time. I've played through Knux in Sonic 1 twice, and noticed ten or maybe twenty gugs, glitches andd errors. But they don't detract from the gameplay that much, if hardly at all. I feel that the unfortunate thing is that we here at S2B want bigger, better hacks all the time. So when a new hack comes along, be it something monumental like this or a simple palette hack, we'll play it and actually look for bugs, kinda like a film critic looking for continuity errors.

#59 User is offline Bane King 

Posted 07 November 2005 - 04:12 PM

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I didn't post it to bitch.
This is just a post to report bugs.
I thought it was a good thing.

#60 User is offline Rika Chou 

Posted 07 November 2005 - 07:43 PM

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Bane King, on Nov 7 2005, 02:12 PM, said:

I didn't post it to bitch.
This is just a post to report bugs.
I thought it was a good thing.

Quote

Posted Image
These aren't used but the Sonic one is still here.
Actually...this isn't important.


Quote

Posted Image
S2K has alot of hidden boxes added in chemical plant. Knuckles can get to extra places so it would be ok to add some extra stuff. This leaves the game to be explored. And this is located on the upper sign level in SYZ act2.


Quote

Posted Image
This is tacky and totally acessable.


Quote

Posted Image
This is located in MZ act1. There should be an item up on that ledge. Maybe move the sheild or put some rings there. Also, you can climb to the top and totally skip the level and you can do it for all 3 acts. It's cheesy. It would put more excitment in the game if you blocked that off.


Quote

Posted Image


Those aren't bugs.

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