Hey there everybody. I've stunned myself yet again. I was screwing around in hex the other day and I managed to find out how to change the pointers for level object data. I spent almost an hour picking apart the following: They're all wrapped up in a little download.
Object Pointer Table
Object data for both acts of EHZ
Object data for both acts of CPZ
Object data for both acts of ARZ
Object data for both acts of CNZ
Object data for both acts of HTZ
Object data for both acts of MCZ
Object data for both acts of OOZ
Object data for all 3 acts of Metropolis Zone
Object data for both acts of Wing Fortress
Object data for both acts of Sky Chase
Object data for both acts of Death Egg.
Object data for both acts of Hidden Palace zone(I think I might have just act 1.)
I left the others out because I was getting a little disorientated by messing around with them.
With this guide you can:
Nearly double the size of any zone by adding objects.
Have enough room to place objects for the "lost levels" Keeping the data in the same spot only allowed for one zone.
Have 2 acts in SC and WF(for that dumb cutscene at the end, you can make it fly up to another airplane by editing the level layout)
Delete objects from levels.
The Readme/Guide is packed in with the download. BE SURE TO READ IT. ALL OF IT. Otherwise the results WILL NOT be pretty.
PS: To anyone who has the power to add things to the Sonic Community Hacking Guide, would you take this into consideration?
Just a note: This is my first experience with working with hex without any guides, so feel free to idolize me. =P *stabbed*
EDIT: Spelling errors... I need to slow down on the keyboard...
EDIT2: Yes I am aware of Soned 2 being able to do this so...
ThunderSpeed, on SSRG, said:
Attached File(s)
-
Objects.zip (22.46K)
Number of downloads: 174


00
