Things that will be added to the site during the next update. This topic will be recycled and reused.
Most of the following are not brand new discoveries, but bits and pieces of observations that will make the Sonic 2 Beta documentation more complete.
---
Robotnik's expression when hit
http://forums.sonicr...?showtopic=5171
---
Robotnik appears before the ramp
http://forums.sonicr...?showtopic=5241
---
"Lost" fireball/burning sprite is in S2F as well
http://forums.sonicr...?showtopic=5507
---
Interview with Yuji Naka
http://xbox.gamespy....4/654750p1.html
---
Genocide/Cyber City Concept Art
http://forums.sonicr...?showtopic=5925
---
Minor EHZ differences, slope detection
http://forums.sonicr...?showtopic=6200
---
Lost snail sprites
http://forums.sonicr...?showtopic=6324
---
False Alarm - "Sonic doesn't lose rings twice"
Add: The point is to illustrate Sonic 1 style ring losing behaviour.
---
"Lost" Sonic sprites used in S2F as he gets up from laying down
http://forums.sonicretro.org/index.php?sho...ndpost&p=120309
Most of the following are not brand new discoveries, but bits and pieces of observations that will make the Sonic 2 Beta documentation more complete.
---
Robotnik's expression when hit
http://forums.sonicr...?showtopic=5171
---
Robotnik appears before the ramp
http://forums.sonicr...?showtopic=5241
---
"Lost" fireball/burning sprite is in S2F as well
http://forums.sonicr...?showtopic=5507
---
Interview with Yuji Naka
http://xbox.gamespy....4/654750p1.html
---
Genocide/Cyber City Concept Art
http://forums.sonicr...?showtopic=5925
---
Minor EHZ differences, slope detection
http://forums.sonicr...?showtopic=6200
---
Lost snail sprites
http://forums.sonicr...?showtopic=6324
---
False Alarm - "Sonic doesn't lose rings twice"
Add: The point is to illustrate Sonic 1 style ring losing behaviour.
---
"Lost" Sonic sprites used in S2F as he gets up from laying down
http://forums.sonicretro.org/index.php?sho...ndpost&p=120309
This post has been edited by Simon: 23 April 2006 - 01:54 PM


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