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Banper's amazing school of facts!

#61 User is offline Qjimbo 

Posted 20 January 2005 - 10:24 AM

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LOst, on Jan 20 2005, 02:56 AM, said:

LOst, on Jan 20 2005, 06:53 AM, said:


The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.

I take this back!

4 cells means 2x2. Not 4x4. That Sprite are correct.

No I believe you were right the first time
Posted Image
It would've been quite big :P 4 cells across and 4 down. 16 cells altogether.

#62 User is offline ICEknight 

Posted 20 January 2005 - 10:52 AM

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Even if they had decided to change its size, that "Ball" is pretty obviously the concept for the other "Ball"...

#63 User is offline the spindash 

Posted 20 January 2005 - 11:05 AM

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One thing is for sure: Sonic Team loves stars inside balls.

#64 User is offline Wyvernlord 

Posted 20 January 2005 - 11:17 AM

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I always thought that Sonic 2 had time travel, due mostly to how some levels seem to relate to one another. (Wood and Metropolis for example)

Nice Update, ICEknight

#65 User is offline Lostgame 

Posted 20 January 2005 - 03:34 PM

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"you are warp"... LOL

#66 User is offline LOst 

Posted 20 January 2005 - 10:28 PM

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QJimbo, on Jan 20 2005, 06:24 PM, said:

LOst, on Jan 20 2005, 02:56 AM, said:

LOst, on Jan 20 2005, 06:53 AM, said:


The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.

I take this back!

4 cells means 2x2. Not 4x4. That Sprite are correct.

No I believe you were right the first time
Posted Image
It would've been quite big :P 4 cells across and 4 down. 16 cells altogether.

Yes, it's the same size as the checkered ball in Sonic 1

And when I'm thinking about it, the checkered ball got scaled down to 2x2 in Oil Ocean, and so did that Ball!

One more thing:
The frog and the snail enemy both appeared in Launch Base Sonic 3.

#67 User is offline Qjimbo 

Posted 20 January 2005 - 10:29 PM

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Wyvernlord II, on Jan 20 2005, 11:17 AM, said:

I always thought that Sonic 2 had time travel, due mostly to how some levels seem to relate to one another. (Wood and Metropolis for example)

Nice Update, ICEknight

Yup you did, as you posted your theory on my site! Speaking of which....

XinuX, on SRZ, said:

Xinux wrote:
The music in Wood Zone is the same as that in Metropolis Zone simply because the designers had no other music designed for the level and put in a placeholder for whatever fit.

Additionally, give me proof that there was ever going to be any timeline in Sonic 2 and I'll give you the recipe for a million-dollar cookie.

( Taken from http://www.randomsonicnet.org/srz/index.ph...2.php&itemid=29 )

GIVE ME MY RECIPE!!
NOW!!!!

#68 User is offline McAleeCh 

Posted 21 January 2005 - 03:24 AM

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XinuX, on SRZ, said:

Xinux wrote:
The music in Wood Zone is the same as that in Metropolis Zone simply because the designers had no other music designed for the level and put in a placeholder for whatever fit.

To elaborate on that further, they probably just hadn't updated the music pointers for that Zone since Sonic 1 yet, like with the extra-life with 100 rings playing the Death Egg music because the pointer hadn't been updated.

Check it out - both Marble Zone in Sonic 1 and Wood Zone in the S2 Proto are level ID 02, and both use music ID 83.
This post has been edited by Knuckles Prower: 21 January 2005 - 03:24 AM

#69 User is offline ICEknight 

Posted 21 January 2005 - 11:14 AM

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LOst, on Jan 20 2005, 10:28 PM, said:

The frog and the snail enemy both appeared in Launch Base Sonic 3.

The frog is too different, this one seems to act like more like the frog in Sonic Advance. But the old banper was also reborn in Marble Garden under a spiky appearance.

#70 User is offline Quickman 

Posted 22 January 2005 - 09:43 AM

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QJimbo, on Jan 21 2005, 03:29 AM, said:

Speaking of which....

XinuX, on SRZ, said:

Xinux wrote:
The music in Wood Zone is the same as that in Metropolis Zone simply because the designers had no other music designed for the level and put in a placeholder for whatever fit.

Additionally, give me proof that there was ever going to be any timeline in Sonic 2 and I'll give you the recipe for a million-dollar cookie.

( Taken from http://www.randomsonicnet.org/srz/index.ph...2.php&itemid=29 )

GIVE ME MY RECIPE!!
NOW!!!!

I gave you your recipe.

#71 User is offline BlazeHedgehog 

Posted 23 January 2005 - 03:31 AM

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Just poking in here real quick to show off, as I did over at SOST. Don't plan on staying. :P

Posted Image
Posted Image

Hivebrain asked me over at SOST if he could use that in a romhack and I said okay. I hope he doesn't mind, but I noticed Lost mentioned putting the frog in - if you guys wanna use this sprite for that, go ahead. I made sure to the best of my ability to keep within what I thought were Genesis color limits (the frog consists of 15 colors + 1 transparent color), so he should fit in somewhat easily.

This is cool stuff, indeed.

#72 User is offline Dude 

Posted 23 January 2005 - 09:23 AM

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Sonicteam loves to play with their balls.

#73 User is offline Quickman 

Posted 23 January 2005 - 09:31 AM

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I already covered all the ball jokes.

#74 User is offline Wetflame 

Posted 27 January 2005 - 07:35 PM

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There's one lession your should all learn - it comes from Tim Skelly himself, from when I emailed him a while back -

"Sorry if that doesn't add much, but having scoured my memory for details I can only come to the conclusion that most of the conjecture about Sonic 2 is based on fragments of artwork and level design that were abandoned at various points in development, sometimes very early. What I've seen on the web is probably as much as I ever saw."

Think about it.

#75 User is offline Weird Person 

Posted 25 March 2005 - 01:26 AM

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Well... after reading these 5 pages... I'm new here, but there aren't any prohibition of me posting here!

This is a interesting article...

[Hidden Palace Really Hidden?]

If Hidden Palace is so Hidden, Why It's the 3rd. Level show in The demo mode in Sonic 2 Beta ? Maybe Hidden Palace could be just A SIMPLE LEVEL. (Like Aquatic Ruin, Really Pretty, But isn't Hidden, and there's no purpose to be Hidden...)

People can't say things by the name, examples:

"Emerald Hill" WHERE IS THE EMERALD?!
(I Know! The Emerald was moved to HPZ!)

"Death Egg" WHERE'S THE EGG?!
(The "egg" format of Death egg can't be comproved in Sonic 2, causin you don't fell an oval format in Death Egg... I Fell a "square" walking trought DEZ... Just a Tube with Mecha Sonic and that Huge Robotnik...)

Just because "Hidden Palace" have "Hidden" in his name, don't means it's hidden, Can be an expression...

Like we can't say "Genocide City" is a place where people is Killed, or a place full of corpses and lots of blood on the Floor... Because GCZ have no graphics.

[Tails alredy named, and I can proof that! ]

In Sonic CulT, There's the First page of that article, and yes, they say "A Fox with two Tails, We call him Tails naturally... And help Sonic to defeat enemies... (and lose rings too!)"

http://www.sonic-cult.net/imagebin/segavis...ep1992naka1.jpg

[New Green Hill, The Sonic 1 Green Hill with new Graphics]

Maybe is that Naka want say when he says "New Green Hill"...

[The Burning Fire is in The Wrong Place]

Cool, There's a Fire that could be the Burning Bridge Fire... but there's no Bridge in Hill Top Zone. Of Course the Hill Top Graphics are the same of Emerald Hill, But make more sense it be in EHZ Than HTZ...

And I not understand why Bumper is connected to a Time Travel ... Just a Rock with two Springs, That's Bumper. a Badnik like...

Posted Image

Sonic jumps over That "Spikes", and They Work like Springs, and This "Thing" shoot balls in two directions... This is our Banper?

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