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Banper's amazing school of facts!

#46 User is offline ICEknight 

Posted 19 January 2005 - 05:34 PM

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LOst, on Jan 19 2005, 05:27 PM, said:

EDIT: And the Sand Crab comming up from the sand may be hard to do since there are no "dust" graphics.... or are there?

You could always use the dust Sonic leaves behind when braking. Make it so it spawns the dust object many times until the crab surfaces and voilà.
This post has been edited by ICEknight: 19 January 2005 - 05:37 PM

#47 User is offline LOst 

Posted 19 January 2005 - 05:42 PM

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ICEknight, on Jan 20 2005, 01:34 AM, said:

LOst, on Jan 19 2005, 05:27 PM, said:

EDIT: And the Sand Crab comming up from the sand may be hard to do since there are no "dust" graphics.... or are there?

You could always use the dust Sonic leaves behind when braking. Make it so it spawns the dust object many times until the crab surfaces and voilà.

If the dust is always in VRAM that is.

#48 User is offline ICEknight 

Posted 19 January 2005 - 05:51 PM

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LOst, on Jan 19 2005, 05:42 PM, said:

If the dust is always in VRAM that is.

Isn't it right right after the starpost graphics?

#49 User is offline Lemming 1545 

Posted 19 January 2005 - 06:04 PM

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ICEknight, on Jan 19 2005, 03:43 PM, said:

LOst, on Jan 19 2005, 03:41 PM, said:

Yamaguchi's Mother Bubbler got cancled by someone, but he kept the idea when he moved on to work with Sonic CD in 1993, and the result became the Collision Chaos bat.

I just put "certain Sonic CD enemy" because I didn't know that was supposed to be a bat...

Actually, it's not. It's supposed to be a moth (and the glitter it drops is kind of the the dust on a real moth's wings). Remember, all of Sonic CD's Badniks were bugs (grasshoppers, spiders, scorpions, various types of beetles, water striders, butterflies, mosquitoes, etc.). So it couldn't have been a bat.

Anyway, this an EXTREMELY interesting find. This is something that no amount of hacking could have earned for us. It's a totally different artifact. As several people have already stated, this is a great discovery to kick off the new year with! Alright ICEknight!

This answers most of our (or at least, my) questions about prototype Badniks. Dissapointing, though, that it doesn't mention anything about the two different dinosaur robots, or the unused bat, or the crocodile. I suppose that's because they probably didn't really do anything special, though. All the Badniks spoken of here seem to have unusual or complex behavioral routines.
This post has been edited by Lemming 1545: 19 January 2005 - 06:09 PM

#50 User is offline Sonic Hachelle-Bee 

Posted 19 January 2005 - 06:06 PM

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Quote

Interesting to note, though, that that unused fire...

Do you really think that? Check the boss of HTZ and wait until he disappear under the lava.
I always thought that this fire is an old sprite for the fire tossed by the HTZ boss.

Quote

Yep!

You only need to add the art to these sprites, and I can make the object/mappings under a hour of work.

I can do the snail, the frog, the bumping ball, the fish.

The mother bubbler can be done but it takes longer time.

EDIT: And the Sand Crab comming up from the sand may be hard to do since there are no "dust" graphics.... or are there?

Nice!

I will not work on that right now, but I will want to try to implement the fish (lost piranha)(GCZ), the mother bubbler (with bubblers)(GCZ), the frog (DEZ), the bee burning logs (WZ), and the sandcrab (DHZ) under my hack. All were already planned for my hack since the beginning (instead of the logs on fire and the frog for obvious reasons). I think this is high time to make them soon. With your help, we maybe succeed into restoring some of them, the lost levels will have their own badnicks, and I will upgrade a lot into understanding the 68K ASM language.

#51 User is offline ICEknight 

Posted 19 January 2005 - 06:09 PM

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Lemming 1545, on Jan 19 2005, 06:04 PM, said:

ICEknight, on Jan 19 2005, 03:43 PM, said:

LOst, on Jan 19 2005, 03:41 PM, said:

Yamaguchi's Mother Bubbler got cancled by someone, but he kept the idea when he moved on to work with Sonic CD in 1993, and the result became the Collision Chaos bat.

I just put "certain Sonic CD enemy" because I didn't know that was supposed to be a bat...

Actually, it's not. It's supposed to be a moth (and the glitter it drops is kind of the the dust on a real moth's wings). Remember, all of Sonic CD's Badniks were bugs (grasshoppers, spiders, scorpions, various types of beetles, water striders, butterflies, mosquitoes, etc.). So it couldn't have been a bat.

Well, the butterflies appeared in some Collision Chaos concept art... Maybe those were originally the enemies that left the sparkling thingies behind, that would make sense.

#52 User is offline ICEknight 

Posted 19 January 2005 - 06:15 PM

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Sonic Hachelle-Bee, on Jan 19 2005, 06:06 PM, said:

Quote

Interesting to note, though, that that unused fire...

Do you really think that? Check the boss of HTZ and wait until he disappear under the lava.
I always thought that this fire is an old sprite for the fire tossed by the HTZ boss.

Hmm... Now that I look at it, the Hill Top boss arena looks like it could have been designed to have two log bridges (which might or might not have been set on fire). Even the supposed places to put them are set at different heights, so the sprite limit wouldn't screw things up.

#53 User is offline Trigahd 

Posted 19 January 2005 - 08:13 PM

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ICEknight, on Jan 19 2005, 06:15 PM, said:

Sonic Hachelle-Bee, on Jan 19 2005, 06:06 PM, said:

Quote

Interesting to note, though, that that unused fire...

Do you really think that? Check the boss of HTZ and wait until he disappear under the lava.
I always thought that this fire is an old sprite for the fire tossed by the HTZ boss.

Hmm... Now that I look at it, the Hill Top boss arena looks like it could have been designed to have two log bridges (which might or might not have been set on fire). Even the supposed places to put them are set at different heights, so the sprite limit wouldn't screw things up.

Like idea that is used in S3's first Robotnik fight?

I think this is one of the greatest finds. Nice job, ICEKnight, this site is probably going to need an update now thanks to your info. This info will definitely help quiet down old rumors from days of old, so it's good to know that kind of info. Again, great job, ICEKnight!

#54 User is offline Fiz 

Posted 19 January 2005 - 09:11 PM

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Why does this stuff always gets posted when I am not around :P

Anyways, awesome job ICEKnight! Those sketches are wow. Banper xD

#55 User is offline Darkon 

Posted 19 January 2005 - 10:38 PM

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Hi, 1st post hope I don't make an ass of myself

anyhow I was looking at the concept art and noticed something interesting

Posted Image

the ball image that's been hiding in the beta... could it be that it originally was...

Sketch

the simularity is uncanny, if you look at the sketch, even the size proportion of the ball is similar when compaired to sonic, it may not have the stars on it like the sketch but the shape is the same, im guessing that the stars could have been removed so it would fit in better with most zones, with stars the only zone it would really fit into would be casino night zone

although I could be completely wrong...

and strange how I managed to miss the part that states 4x4 cells :-p
This post has been edited by Darkon: 20 January 2005 - 11:16 AM

#56 User is offline LOst 

Posted 19 January 2005 - 10:53 PM

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Darkon, on Jan 20 2005, 06:38 AM, said:

Hi, 1st post hope I don't make an ass of myself

anyhow I was looking at the concept art and noticed something interesting

Posted Image

the ball image that's been hiding in the beta... could it be that it originally was...

Sketch

the simularity is uncanny, if you look at the sketch, even the size proportion of the ball is similar when compaired to sonic, it may not have the stars on it like the sketch but the shape is the same

although I could be completely wrong...

The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.
This post has been edited by LOst: 19 January 2005 - 10:53 PM

#57 User is offline Qjimbo 

Posted 19 January 2005 - 11:09 PM

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LOst, on Jan 19 2005, 10:53 PM, said:

The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.

Yeah I wondered about the cells thing... I'm guessing that this is Banper?
Posted Image
Banper = Bumper ? :P
This post has been edited by QJimbo: 19 January 2005 - 11:54 PM

#58 User is offline Kampfer 

Posted 19 January 2005 - 11:30 PM

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Posted Image

Couldn't resist *Shot*

#59 User is offline Wetflame 

Posted 19 January 2005 - 11:52 PM

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Did you really have to make a game out of it *again* :/

Anyway, nice info.

#60 User is offline LOst 

Posted 20 January 2005 - 02:56 AM

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LOst, on Jan 20 2005, 06:53 AM, said:

Darkon, on Jan 20 2005, 06:38 AM, said:

Hi, 1st post hope I don't make an ass of myself

anyhow I was looking at the concept art and noticed something interesting

Posted Image

the ball image that's been hiding in the beta... could it be that it originally was...

Sketch

the simularity is uncanny, if you look at the sketch, even the size proportion of the ball is similar when compaired to sonic, it may not have the stars on it like the sketch but the shape is the same

although I could be completely wrong...

The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.

I take this back!

4 cells means 2x2. Not 4x4. That Sprite are correct.

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