Posted 09 January 2005 - 08:42 PM
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Its obvious that the Sonic 3 Level Select was an afterthought at best.
Posted 09 January 2005 - 09:59 PM
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lostgame, on Jan 9 2005, 08:35 PM, said:
Those things were mostly random, since getting level select in S3 without an S2 cart is next to impossible...
to you, maybe. :P Anyway...
Cactus Plains Zone
Desert Sands Zone
Sand Hill Zone
Posted 09 January 2005 - 10:56 PM
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QJimbo, on Jan 9 2005, 08:00 PM, said:
Soil, on Jan 9 2005, 04:12 PM, said:
It's all possible. But I think that Wood Zone being remade into Mushroom Hill Zone doesn't seem that possible - I don't know why, but I don't.

It's been said before about the possible link between Wood and Metropolis... so you never know :P
Err, it's because these icons are classed in S2's level order. Nothing revealant.
Posted 09 January 2005 - 11:04 PM
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gunner112k, on Jan 9 2005, 10:56 PM, said:
Err, it's because these icons are classed in S2's level order. Nothing revealant.
*bursts into tears*
ok ok, point taken, that levelselect is meaningless :P
Posted 10 January 2005 - 03:49 AM
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Dusty Caves Zone
Sandy Hill Zone
Yellow Canyon Zone
Quicksand Fever Zone
And for the winter zone...
Crystal Snow Zone
Winter Wonderland Zone
Snow Desert Zone
Glaicer Panic Zone
Posted 10 January 2005 - 06:38 AM
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Posted 10 January 2005 - 12:34 PM
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Here's a few ideas:
Desert or ice level
Dust Canyon
desert levels
Dry Oasis
Heatwave Horror
Ice levels
Frosty Desert
Frostbite (zone)
Posted 10 January 2005 - 12:42 PM
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Quote
Haha, nice one.
Sun Tempest zone
Yellow of the Egg zone
Endless Beach zone
Hot Tea zone
Absolute Zero zone
Tall Tall Mountain zone
Ice Tea zone ( :lol: )
Posted 10 January 2005 - 01:22 PM
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Posted 10 January 2005 - 05:57 PM
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Wild West Zone
Neo Desert Zone
Hidden Desert Zone
Outback Desert Zone
Desert Strom Zone
Death Valley Zone
Just to name a few ideas.
Posted 10 January 2005 - 08:09 PM
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Posted 10 January 2005 - 08:42 PM
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I like "Neo Desert"... that's a cool one.
Posted 11 January 2005 - 12:23 PM
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QJimbo, on Jan 11 2005, 04:09 PM, said:
And also, as for the suggestion that desert and winter were sepearate zones, it seems unlikely to me because of the way brenda Ross described it (unless we're throwing that whole interview in the bin now): "It was designed to have a palette change, which turned the sand into snow, and you’d have a winter scene.", a palette change mid-game from the sounds of it.
It could also be in two levels using the same art - she isn't specific enough to clarify it.
Posted 11 January 2005 - 02:01 PM
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Ketsuban, on Jan 11 2005, 06:23 PM, said:
QJimbo, on Jan 11 2005, 04:09 PM, said:
And also, as for the suggestion that desert and winter were sepearate zones, it seems unlikely to me because of the way brenda Ross described it (unless we're throwing that whole interview in the bin now): "It was designed to have a palette change, which turned the sand into snow, and you’d have a winter scene.", a palette change mid-game from the sounds of it.
It could also be in two levels using the same art - she isn't specific enough to clarify it.
I have to say, the way she says it puts an Emerald Hill - Hill Top relationship.
Posted 11 January 2005 - 02:34 PM
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MasterEmerald, on Jan 11 2005, 02:01 PM, said:
Ketsuban, on Jan 11 2005, 06:23 PM, said:
QJimbo, on Jan 11 2005, 04:09 PM, said:
And also, as for the suggestion that desert and winter were sepearate zones, it seems unlikely to me because of the way brenda Ross described it (unless we're throwing that whole interview in the bin now): "It was designed to have a palette change, which turned the sand into snow, and you’d have a winter scene.", a palette change mid-game from the sounds of it.
It could also be in two levels using the same art - she isn't specific enough to clarify it.
I have to say, the way she says it puts an Emerald Hill - Hill Top relationship.
But "It was designed to have a palette change" sounds SO much like it was part of one level! The fact is HAS a palette change, rather than her changing the palette, which would be the case if it was a separate zone.