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Retro-Sonic New Site Location, Pics and Video

#46 User is offline Taco 

Posted 12 December 2004 - 10:36 PM

  • NintenDan
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Played the game

Music pwns all

Level design pretty good, but some of the levels really are too short.

Fireshield is too strong. It sends you flying when you attack with it in the air. It's waaaay too fast. You need to slow it down a bit (if possible)

I think someone mentioned this before, but as far as loops go, if you try to spindash up one and hold right, you'll lose speed, where as spindashing and holding nothing at all goes faster. It's almost Sonic CDish (which isn't the greatest feel in the world)

If you could make it more Sonic 2ish, that might make the whole game better

Don't get me wrong, you're definetly going in the write direction, and the fact taht you've done this without some crappy game making tool is ever better! This game probably has the best physics made from scratch from any other sonic game I've ever seen! But that doesn't mean there's no room for improvement

Overall, your heading in the right direction. I believe that if you can lengthen a few of the short zones and fix up a few minor problems (fire shield, spindash,etc) then you can have the greatest sonic fangame of all time.

I'll probably do some more testing with the game later, and if I find anything else that could use up some patching up, then I'll point it out

I don't mean to be a bitch, but I guess it's better to point these things out now during it's early build, rather then later when you release it to a much larger audience.

Of course, you can choose to ignore my suggestions, it's your game!

Good luck in the future. I hope to see a future version of this game out sometime soon ;)

#47 User is offline Kles 

Posted 13 December 2004 - 01:55 AM

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Own. Is. Not. Spelled. With. A. P.

#48 User is offline FMSonic 

Posted 14 December 2004 - 05:22 PM

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I noticed in your 2002 demo you replicated Sonic CD's idea of offsetting Sonic from the center of the screen to the left when he runs at full speed, allowing you to have more reaction time. Will your new engine feature this or have you ditched the idea?

Have you also considered using those unused samples of Sonic's voice from Sonic CD in the game? (Or might I be able to add them using your editing tools?)

#49 User is offline Taco 

Posted 14 December 2004 - 07:21 PM

  • NintenDan
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If he wants it to be as close to the genesis games as possible, then the idea should be removed. Sonic CD's game physics aren't very close to that of Sonic 2's.

Altough one thing that bothered me about sonic 2 is the jump out of a roll. If you can find a way to build up speed (power sneakers, horizontal spring) then do so. Make sure it's in an area without any obstacles for a while. If you run at this maximum speed, then roll, and get out of the roll with a jump, sonic's speed will dramatically decrease. He almost literally drops dead, and it kind of annoys me. Mainly because I for one use spindash alot, which automatically puts you into ball form. And what's the number 1 way of getting out of ball form? By jumping out of it of course! I think the reason they set the speed value so low (especially when getting out of a roll) is because spindash was intended to help you get a fast start, but the game itself is filled with secrets. People like to explore the levels, so having sonic slow downafter starting up fast seems logical, especially for exploration purposes. But some of us have explored this game inside out (others a little too much...) and I think it'd be nice if they just added to the speed value! They really didn't need to decrease it THAT much

anyway, to wrap up my bitching, and get back on topic (heh...). This game is really looking like a Sonic CD 2. Physics match it fairly well, graphics go along great with it (They don't look very genesis to me!). And hell, you've even taken music from sonic CD! May as well keep the feature. It's too late to go for a genesis feel now unless your willing to go back and fix up all those details

#50 User is offline FMSonic 

Posted 14 December 2004 - 08:03 PM

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I always liked the loose control Sonic CD offered. Though the engine was a bit shoddy, you had more control of Sonic when he jumped and such.

Anyway, Taxman is a big fan of Sonic CD. He said in an interview that he wanted to make Retro Sonic similar to it, and he used to maintain a Sonic CD beta page.

#51 User is offline The Taxman 

Posted 14 December 2004 - 08:31 PM

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If the old engine was close to Sonic CD, then the new one is much closer to Sonic 2. The scrolling style matches the Megadrive games, because with Tails following Sonic it becomes impractical to have the Sonic CD styled camera. The super peel-out still exists and is better than the last one (you actually have to charge it up rather than just instantly gaining speed after a tap).

But yeah overall, the physics in the old demo weren't very accurate anyway. It'll be a big change to play the new one.

#52 User is offline FMSonic 

Posted 14 December 2004 - 08:53 PM

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Yeah, people would go insane if you excluded the peel-out move. Man your game is going to rule so much. I mean you've got the peel-out from Sonic CD, the spindash from Sonic 2, and the classic Sonic CD sprites and all (as opposed to those icky Sonic 3 ones), and this interesting Type-D badnik system that you've mysteriously havn't commented on yet...
This post has been edited by FMSonic: 14 December 2004 - 08:54 PM

#53 User is offline Hivebrain 

Posted 25 December 2004 - 03:46 PM

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The download isn't working. Could someone mirror the demo?

#54 User is offline Trujin 

Posted 26 December 2004 - 06:27 AM

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I have the same problem.

#55 User is offline The Taxman 

Posted 26 December 2004 - 07:30 AM

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http://www.jameshans...onic/RSonic.zip

Remember, it's the old engine heh
This post has been edited by The Taxman: 26 December 2004 - 07:31 AM

#56 User is offline LOst 

Posted 26 December 2004 - 11:45 PM

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The Taxman, on Dec 26 2004, 03:30 PM, said:

http://www.jameshans...onic/RSonic.zip

Remember, it's the old engine heh

Interesting how much work you have put down to this "old" version! I hope you got a lot of credits for it!

#57 User is offline Flare 

Posted 29 December 2004 - 08:05 AM

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I really like it... the music as many people have said before is awsome, sorry about spelling, the title screen is really cool with the effects youve added.

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