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Retro-Sonic New Site Location, Pics and Video

#1 User is offline The Taxman 

Posted 19 November 2004 - 12:01 AM

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Hey there, for those who don't know me... I'm The Taxman, and I've been working on a Direct X based C++ Sonic game for quite some time.

The site itself has been down for some time, and now it has a new location:

http://rsonic.random....org/index.html

What's a fangame doing in the reverse engineering section you ask?

Well since the last demo release in 2002, I decided to rewrite the engine from scratch and with the aid of the documents provided by the Sonic Hacking community, I've been able to add the ability to port Megadrive levels into Retro-Sonic. With the use of the scripting language I've created, people can use the editor to program objects for the game. Here's an example:

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EDIT:

Boss Video

The full game, with it's all new original levels I'm working on should be out march or so next year. In the meantime, here's some more screens of the engine in action:

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This post has been edited by The Taxman: 25 November 2004 - 09:51 PM

#2 User is offline ComPro 

Posted 19 November 2004 - 12:23 AM

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Wow...that's incredible. I've played your old demos, and this one looks phenominal due to the real Genesis levels. I can't wait to play this.

#3 User is offline Arctides 

Posted 19 November 2004 - 02:34 AM

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You already have me drooling..

I'm looking forward to the final game as well.
I'd just like to know if you're rescricted to porting games from Sonic 2 only, or can you do others as well?

#4 User is offline McAleeCh 

Posted 19 November 2004 - 08:23 AM

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If you check the site, it says you'll be able to import from any savestate, from 1-3&K.

BTW, very nice-looking there, Taxman! I'm glad to know you're still around, and that this project hasn't died on the vine. I've been following this since the beginning and loved the original 2002 demo.. March is going to be a very exciting month, if all stays to schedule. =P

Keep up the great work, there!

#5 User is offline Aquaslash 

Posted 19 November 2004 - 11:29 AM

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This may very well change the scene of Sonic Hacking/gaming/programming....
Very nice! Love the use of the CD sprites

EDIT: looked at site. the level backgrounds ROCK!!!
This post has been edited by Hot-Shot!!!: 19 November 2004 - 12:36 PM

#6 User is offline Hayate 

Posted 19 November 2004 - 12:32 PM

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Downloading now. There's only one gripe I have so far: IT'S ROBOTNIK, NOT EGGMAN!!!

#7 User is offline Aquaslash 

Posted 19 November 2004 - 12:34 PM

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bobxp, on Nov 19 2004, 12:32 PM, said:

Downloading now. There's only one gripe I have so far: IT'S ROBOTNIK, NOT EGGMAN!!!

Don't start that...PLEASE!!!

#8 User is offline Hayate 

Posted 19 November 2004 - 12:35 PM

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Lol.

And I just read the readme.

Quote

Jump=control


Now there's a way to make me play this game for less time. Control gives me RSI >_<

#9 User is online Dude 

Posted 19 November 2004 - 12:52 PM

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bobxp, on Nov 19 2004, 12:32 PM, said:

Downloading now. There's only one gripe I have so far: IT'S ROBOTNIK, NOT EGGMAN!!!

oh piss off. both names work.

#10 User is offline Hayate 

Posted 19 November 2004 - 01:05 PM

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Dude, calm down (no pun intended).

Well, as for the game, it's great. But where are the bosses? Also, you've got some scalars wrong: rolling wears off too fast, you can accelerate too much, you go flying really high if you run off a vertical wall (which allowed me to see the background change in egg garden 1), and horizontal movement while jumping is too little. And to top it off, the flame shield makes you accelerate waay too much.

What did you use to make the game? I'm guessing TGF or whatever it was that most of the game on sfghq.com were made with, because of the menu...

EDIT: [MUCH MORE ANGRY THAN BEFORE MOOD]AND YOUR FUCKING GAME CRASHED WHEN I TRIED TO LOAD DHZ PAST ACT 1, AND SOMEHOW IT STOPPED ME FROM BEING ABLE TO USE 32-BIT COLOR ON ANY RESOLUTION HIGHER THAN 800X600. FUCK YOU.[/MUCH MORE ANGRY THAN BEFORE MODE]

EDIT2: Hmm, it renamed my monitors instead of screwing up the display mode. Weird thing. :blink:
This post has been edited by bobxp: 19 November 2004 - 01:11 PM

#11 User is offline McAleeCh 

Posted 19 November 2004 - 01:14 PM

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bobxp, on Nov 19 2004, 01:05 PM, said:

Dude, calm down (no pun intended).

Well, as for the game, it's great. But where are the bosses? Also, you've got some scalars wrong: rolling wears off too fast, you can accelerate too much, you go flying really high if you run off a vertical wall (which allowed me to see the background change in egg garden 1), and horizontal movement while jumping is too little. And to top it off, the flame shield makes you accelerate waay too much.

What did you use to make the game? I'm guessing TGF or whatever it was that most of the game on sfghq.com were made with, because of the menu...

EDIT: [MUCH MORE ANGRY THAN BEFORE MOOD]AND YOUR FUCKING GAME CRASHED WHEN I TRIED TO LOAD DHZ PAST ACT 1, AND SOMEHOW IT STOPPED ME FROM BEING ABLE TO USE 32-BIT COLOR ON ANY RESOLUTION HIGHER THAN 800X600. FUCK YOU.[/MUCH MORE ANGRY THAN BEFORE MODE]

First off, chill out, Bob. I have problems with the old demo, too, it's nothing to get worked up about. =/ Curious, though, that the non-souped up version of that 2002 worked fine for me.

Secondly, that's basically a slightly upgraded version of the 2002 demo, so it's very old. He's been working on it for two years since the main part of that original demo was made, and since then has completely rewritten the engine to handle much more like the original Sonic games. Hopefully by the game's release in 2005, all the problems you mentioned should have been completely ironed out.

Thirdly, if you'd read the sections on his site, you'd have learned that he's programmed the game himself in C++, rather than using a program such as TGF or the like.

#12 User is offline G3K 

Posted 19 November 2004 - 02:12 PM

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As has been said, amazing stuff - you've got the game engine down to a T, and the special stages are spectacular.

Really looking forward to the final :D

#13 User is offline Syren 

Posted 19 November 2004 - 03:35 PM

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Dude, on Nov 19 2004, 12:52 PM, said:

bobxp, on Nov 19 2004, 12:32 PM, said:

Downloading now. There's only one gripe I have so far: IT'S ROBOTNIK, NOT EGGMAN!!!

oh piss off. both names work.

Ahahahaha, classic.

This looks absolutely superb. I haven't seen you anywhere before (because I only haunt here), so I didn't know how good you are when I saw your trial member status. But now that I've seen this, I didn't expect it. Wow.

I just wish I could find a linux Genesis emulator that doesn't come in an annoying tar.gz file.

#14 User is offline Hayate 

Posted 19 November 2004 - 04:37 PM

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Soil, on Nov 19 2004, 08:35 PM, said:

I just wish I could find a linux Genesis emulator that doesn't come in an annoying tar.gz file.

WinRar is your friend :P

Quote

Thirdly, if you'd read the sections on his site, you'd have learned that he's programmed the game himself in C++, rather than using a program such as TGF or the like.


Well THAT's a coincidence then isn't it? <_<

#15 User is offline voice 

Posted 19 November 2004 - 04:59 PM

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Yeah, it looks like it'll be a nice game.

Soil said:

I just wish I could find a linux Genesis emulator that doesn't come in an annoying tar.gz file.


what's wrong with *.tar.gz? It's always worked well for me, unless your saying you don't know how to decompress the file.

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