Ezequiel.M, on 07 July 2015 - 08:07 PM, said:
Quote
You're using "retro themed" veeeery loosely. It didn't resemble the classic games beyond the most superficial way possible, and even that much was warped. It's almost like it was actively trying to mock what the original games were like. With horribly butchered gameplay, some of the most godawful music in the entire series that's some pitiful tacky "attempt" to sound "retro", cheap art style, lackluster mess of a story, and blatant rehashes of past stages with bad level design, it was essentially one big fuck you to fans of the classic games. Sonic 4 had tremendous shoes to fill, and not only did not come anywhere close to filling those shoes, it took a big shit in them and bounced up down smearing shit all over, set them on fire and left them on the fans' doorstep. Sonic 4 is part of Sega's big fuck ups. There's nothing about Sonic 4 that isn't a horrid disgrace and a massive insult to any respecting fan of the classics.
That's what I would call asserting an opinion as a fact, sorry, but respectfully, I don't agree with you, not at all.
On the topic of gameplay and rehashes, it really isn't an opinion. Gameplay at a glance level seems to "back to basics" but when you go beyond that its hardly anything like the classic games. Rolling and spindashing is gimped beyond belief. Bouncing amounts to jack. Sonic moves like a tank and can come to a stop on a dime (which was halfway fixed in Episode II-I say halfway as while Sonic was somewhat fixed, Super Sonic
wasn't). There is little organic surface physics, with several scripted elements and automation papering up the cracks. You aren't going to get far in either episode if you try playing it like the legacy games. You're better off spamming the homing attack and using the (sometimes) forced combo moves for almost every action.
And this is by no means an opinion. Iizuka explicitly stated for Episode I that "
we have not done a straight port of the gameplay, but rather updated it with actions which could not be done in the previous titles." Yet you can't call it a update, because
the differences between the legacy physics and Sonic 4's physics are that stark. If the legacy physics were actually preserved in Sonic 4, I challenge that the vitriol leveled against this game would be half as strong at its best.
As for rehashes, you really don't think the game wasn't outright ripping content from the original games? Within 5 seconds of seeing Sonic 4 Episode I's zones, anyone could chant "Green Hill, Metropolis, Labyrinth, Casino Night, (Sonic 2) Death Egg." It's not just that they have a lot of similarities, they are obviously, deliberately copying the zones first, and shaping second. The direction wasn't to rekindle nostalgia as a celebration, it was to lean on the old memories as a dependency. Anyone could pick the old Sonic levels these were miming in 5 seconds. Splash Hill isn't confused with Emerald Hill, Angel Island, Mushroom Hill or Palmtree Panic... not at all. It's a Green Hill 2010, and the other zones are just as much no-brainers. Episode II was better with the first few zones, but not by much (Sky (Chase, Wing) Fortress and Death Egg...mk II).
TimmiT, on 07 July 2015 - 09:21 PM, said:
Missed this post, and uh... they kinda did improve Sonic games when they said that. It was around the time of Unleashed, and while people are mixed on that game, you can at least tell that the developers tried. But then after that we got Colours, Generations and the All-Stars Racing games. It wasn't until Lost World that quality began to go down again.
That's specifically what I'm getting at with that quote. There shouldn't need to be another re-assurance of quality, and the quality shouldn't have had "go down again"
in the first place. The fact that Sega had a slew of good Sonic titles preceding it and making it seem they finally got a grasp on things just makes the whole thing that disappointing.
And even if Lost World is technically Sonic Team's only game since then, it is most certainly not going to wipe out the association of the notorious Boom games with the main series. I really don't think it is stated enough just how much of a mismanagement fuckup -concerning all sides involved- that was the entire project that was Boom: Rise of Lyric.
EDIT:
DigitalDuck, on 07 July 2015 - 06:06 PM, said:
Yeow, on 07 July 2015 - 05:58 PM, said:
Speaking of which, its also been almost 15 years since the last Sonic Adventure. God, that game must had been horrible, we haven't gotten any game like it since then.
Speaking of which, it's also been almost 15 years since the last Shenmue. Thank fuck they're never trying that one again, huh?
If something happens to this game that causes it to get cancelled, I promise you I will address you as NostradamusDuck for weeks.
This post has been edited by Yeow: 09 July 2015 - 05:26 PM