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Sonic Neo Genesis

#1 User is offline Felik 

Posted 13 June 2015 - 02:29 AM

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Mega Drive is dead, long live Neo Genesis!


Sonic Neo Genesis (formerly known as "Sonic Mega Drive") is a fangame, goal of which is to carefully recreate quality gameplay and atmosphere of classic Sonic games but also add new features and utilize modern technology for better presentation and more variety to the gameplay.

Official website

Gameplay

Currently the game has a pretty accurate classic engine replica to provide the pristine feel of playing one of the original 16-bit Sonic games.

Final product will feature several 2-act zones with bosses after each act. One of the main features of the game is that instead of each act of a zone being the same level with different level layout (Sonic 1-2 and CD approach), each act of a zone will be fairly different in tone and level-design (Sonic 3&K approach). This is done to make player experience more rich and fun.

Story

Miracle Island... Legends tell that this place is so close to the special zone that anyone can touch it. And of course mad scientist Dr. Robotnik (aka Dr. Eggman) didn't take long to capitalize on that. He has built a giant air flagship to find his way into the special zone and get his hands onto unlimited power contained there. Only Sonic and Tails can put a stop to his malicious plans.


Special stages Collect 7 chaos emeralds to turn into Super Sonic and witness true culmination of the game's story.

Online co-op multiplayer Sonic and Tails will have to work together to get through the game and stop Dr. Robotnik plans. This game mode will feature different level gimmicks, tweaked level layouts and bosses to take advantage of co-op mechanic. It will be online, so you can play with friends all over the world and don't have to share the screen.

Separate story for Knuckles with different bosses and character-specific alternate paths. His story will be different from Sonic and Tails even though it happens in parallel with them.


Support

With this game I attempt to create something that would bring joy to fans all over the world. To do that I want to create a fulfilling and unique experience yet stay true to what original Sonic Team, who created some of the greatest games of all time, who strived for bright and colorful environments, great music and, what's the most important, fun and satisfying gameplay.

Right now the game needs more people on the dev team. Currently there are only 2 people on the dev team. Me and a very talented artist Pulse0. Why can't I just do it myself?
Well I can no longer dedicate as much time to creating a game as I used to, but I still dream of bringing a great classic Sonic game to the world, that would be on par with originals. So I desperately need talented and passionate people who would help me to bring this game to life. This year is going to be crucial for this game's future.

Gameplay video:


Screenshots:
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This post has been edited by Felik: 13 June 2015 - 02:54 AM

#2 User is offline Ell678 

Posted 13 June 2015 - 04:05 AM

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Holy shit. Those shots are truly stunning!

#3 User is offline Nova 

Posted 13 June 2015 - 05:35 AM

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... Oh my.

This is beautiful.

Keeping my eye on this one, too.

#4 User is offline Falk 

Posted 13 June 2015 - 05:59 AM

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Very impressive tilesets and gimmicks. The momentum-based lift near the start of Act 2 was pretty slick.

#5 User is offline synchronizer 

Posted 13 June 2015 - 10:22 AM

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What type of assistance would you like in particular? Also, are you open to part time/some contributions? (My guess would be "no," but I wouldn't want to exclude the possibility of helping a little bit.)

#6 User is offline Felik 

Posted 13 June 2015 - 11:45 AM

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Please don't take my words as arrogance but I'd appreciate any productive help (sprites, art, leveldesign etc). Part time contributions is welcome!
What I don't need are the "I've got this cool idea, you have to put it in your game" guys and "hey I found this spritesheet on the internet, put it in the game. I'm so helpful amiright" guys.

#7 User is offline Eviltaco64 

Posted 13 June 2015 - 08:17 PM

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That's incredible!

One idea: Adding more substance to the pale blue background in the Jungle level would give it a lot of extra depth and make it more consistent with the highly detailed BGs in the other pictures.

Seriously though, that cityscape background is beautiful.
This post has been edited by Eviltaco64: 13 June 2015 - 08:17 PM

#8 User is offline 360 

Posted 13 June 2015 - 08:29 PM

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Echoing everyone else - this is looking pretty fucking fantastic and visually stunning. Both zones look positively wonderful. Extremely high production values and beautiful art all round. This is now on my radar as one of the most promising fangames along with Sonic Classic 2 and Sonic XG. A front runner that can stand alongside those games for sure. The name change is also pretty cool and sounds much more compelling than the game's former title. Excited to eventually play this once something complete is available.
This post has been edited by 360: 13 June 2015 - 08:30 PM

#9 User is offline rata 

Posted 13 June 2015 - 09:31 PM

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I remember playing the first zone when it was still called Sonic Megadrive and it was awesome, so I can't expect less from it now. I will have some problems with the city zone since I have some problems with colours (im not colourblind, but sort of), but well... hope to see another demo soon, and keep going with your nice work.

#10 User is offline Chaud 

Posted 14 June 2015 - 09:30 AM

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This is really awesome. Beautiful art, interesting gimmicks. Great job! :thumbsup:

#11 User is offline Laura 

Posted 14 June 2015 - 10:05 AM

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This may sound odd, but I really like the fact it's wide-screen. What engine is this running off?

#12 User is offline Felik 

Posted 14 June 2015 - 11:27 AM

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View PostLaura, on 14 June 2015 - 10:05 AM, said:

This may sound odd, but I really like the fact it's wide-screen. What engine is this running off?

It's core is powered by one of Damzien's 360 engine. Unfortunately I can't like you to it cause sfghq is down but it is a basic 360 engine with moving platforms preprogrammed.
Also it is made in Clickteam Fusion.

#13 User is offline Laura 

Posted 14 June 2015 - 01:41 PM

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View PostFelik, on 14 June 2015 - 11:27 AM, said:

View PostLaura, on 14 June 2015 - 10:05 AM, said:

This may sound odd, but I really like the fact it's wide-screen. What engine is this running off?

It's core is powered by one of Damzien's 360 engine. Unfortunately I can't like you to it cause sfghq is down but it is a basic 360 engine with moving platforms preprogrammed.
Also it is made in Clickteam Fusion.



Ah I see, thought it was a better engine that Worlds.

Very well done Felik! I think this is absolutely awesome! Good luck with this and I'm gonna keep both eyes and ears open.

I wish I could help you out with this but I don't have the necessary skills :v:

#14 User is offline Felik 

Posted 14 June 2015 - 02:28 PM

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View PostLaura, on 14 June 2015 - 01:41 PM, said:

View PostFelik, on 14 June 2015 - 11:27 AM, said:

View PostLaura, on 14 June 2015 - 10:05 AM, said:

This may sound odd, but I really like the fact it's wide-screen. What engine is this running off?

It's core is powered by one of Damzien's 360 engine. Unfortunately I can't like you to it cause sfghq is down but it is a basic 360 engine with moving platforms preprogrammed.
Also it is made in Clickteam Fusion.



Ah I see, thought it was a better engine that Worlds.

Very well done Felik! I think this is absolutely awesome! Good luck with this and I'm gonna keep both eyes and ears open.

I wish I could help you out with this but I don't have the necessary skills :v:/>



Thank you and everyone else for your support!
It means a lot for me
This post has been edited by Felik: 14 June 2015 - 02:29 PM

#15 User is offline Pulse0 

Posted 24 June 2015 - 10:56 AM

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  • Project:Sonic Mega Drive
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